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TRACKING INTELLIGENCE · TRACKING PROFILE

Xavier Tillman

CHA · F · NBA 2025-26

Xavier Tillman

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season30 box-score gamesTracking in 30 of 30 games

MOVEMENT

sample: 30 games · SpeedDistance
  • distance0.64km#411/414
  • on offense0.32km
  • on defense0.32km
  • average speed6.6km/h
  • speed on offense6.8km/h
  • speed on defense6.4km/h
  • km per minute0.11km per minute#406/414
  • meters per minute106.0meters per minute
  • minutes per game6.1minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 30 games · Possessions
  • touches8.4per game
  • front-court touches5.2per game
  • % of touches in the frontcourt61.9%
  • touches per minute1.4per minute
  • paint touches1.0per game#246/414
  • elbow touches0.2per game#338/414
  • post touches0.1per game
  • of his game goes through the inside25.0%
  • seconds per touch1.8s
  • dribbles per touch0.71
  • minutes with the ball0.3minutes
  • points per touch0.18
  • points per paint touch0.53
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 30 games · Passing
  • passes made6.4per game
  • passes received4.9per game
  • passes received per pass made0.77
  • assists0.4per game
  • potential assists0.8per game
  • secondary assists0.0per game
  • free-throw assists0.0per game
  • points created1.2per game#396/414
  • % of passes ending in a basket6.8%
  • points created per point scored0.80
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives0.1per game#406/414
  • points0.2per game
  • passes made0.0per game
  • assists0.0per game
  • turnovers0.0per game
  • shooting foul0.0per game
  • attempts0.1per game
  • free throws0.1per game
  • FG%100.0%
  • passes0.0%
  • % ending in a turnover0.0%not stable year to year
  • % ending in a foul25.0%
  • points per drive2.00

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 30 games · CatchShoot
  • HOW IT CREATES ITS SHOTS71.4%

CATCH & SHOOT

sample: 30 games · CatchShoot
  • points0.3per game
  • attempts0.5per game
  • made0.1per game
  • FG%20.0%
  • effective FG%30.0%
  • threes attempted0.5per game
  • 3P%20.0%

PULL-UP

sample: 30 games · PullUpShot
  • points0.2per game
  • attempts0.2per game
  • made0.1per game
  • FG%42.9%
  • effective FG%42.9%
  • threes attempted0.1per game
  • 3P%0.0%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.16.5 %66.7 %66.7 %0.0
tight (2-4 ft)0.641.3 %52.6 %52.6 %0.0
open (4-6 ft)0.319.6 %55.6 %55.6 %0.10.0 %
wide open (6+ ft)0.532.6 %20.0 %30.0 %0.520.0 %
all shots1.5100.0 %43.5 %46.7 %0.616.7 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 30 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 30 games · Defense
  • shots defended1.1per game#358/414
  • made on those shots0.8per game
  • opponent FG%70.6%not stable year to year
  • rim shots defended per minute0.2per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding

He converts the rebound chances that come his way.

  • rebound chances2.3per game
  • rebounds secured1.5per game
  • offensive chances1.2per game
  • defensive chances1.1per game
  • conversion rate63.2%
  • offensive conversion51.4%not stable year to year
  • defensive conversion75.0%
  • contested44.2%
  • average rebound distance7.4ft
  • average rebound distance (m)2.3m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft33.3 %1.30.858.8 %64.1 %-5.3 %
less than 10 ft41.2 %1.61.059.5 %59.5 %0.1 %
two-pointers54.9 %2.21.255.4 %55.0 %0.4 %
more than 15 ft51.0 %2.00.838.5 %36.6 %1.8 %
three-pointers45.1 %1.80.737.0 %35.4 %1.6 %
all shots100.0 %3.91.947.1 %47.3 %-0.2 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%46.7%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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