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TRACKING INTELLIGENCE · TRACKING PROFILE

Desmond Bane

ORL · Guard · NBA 2025-26

Desmond Bane

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season82 box-score gamesTracking in 82 of 82 games

MOVEMENT

sample: 82 games · SpeedDistance
  • distance4.02km#11/414
  • on offense2.09km
  • on defense1.93km
  • average speed6.9km/h
  • speed on offense7.3km/h
  • speed on defense6.4km/h
  • km per minute0.12km per minute#227/414
  • meters per minute120.0meters per minute
  • minutes per game33.6minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 82 games · Possessions
  • touches59.4per game
  • front-court touches32.1per game
  • % of touches in the frontcourt54.0%
  • touches per minute1.8per minute
  • paint touches1.5per game#187/414
  • elbow touches0.5per game#210/414
  • post touches0.0per game
  • of his game goes through the inside6.2%
  • seconds per touch3.3s
  • dribbles per touch2.35
  • minutes with the ball3.3minutes
  • points per touch0.34#72/342
  • points per paint touch0.92
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 82 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made38.9per game
  • passes received46.7per game
  • passes received per pass made1.20
  • assists4.1per game
  • potential assists7.3per game
  • secondary assists0.6per game
  • free-throw assists0.4per game
  • points created10.7per game#60/414
  • % of passes ending in a basket10.6%
  • points created per point scored0.53
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives10.8per game#41/414
  • points7.2per game
  • passes made3.9per game
  • assists0.9per game
  • turnovers0.5per game
  • shooting foul0.7per game
  • attempts5.5per game
  • free throws1.3per game
  • FG%52.3%
  • passes36.6%
  • % ending in a turnover4.3%not stable year to year
  • % ending in a foul6.2%
  • points per drive0.67

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 82 games · CatchShoot

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • HOW IT CREATES ITS SHOTS38.2%

CATCH & SHOOT

sample: 82 games · CatchShoot
  • points3.7per game
  • attempts2.9per game
  • made1.3per game
  • FG%43.5%
  • effective FG%64.1%
  • threes attempted2.8per game
  • 3P%43.4%

PULL-UP

sample: 82 games · PullUpShot
  • points4.5per game
  • attempts4.7per game
  • made1.8per game
  • FG%39.0%
  • effective FG%47.8%
  • threes attempted2.4per game
  • 3P%34.5%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.85.3 %40.6 %40.6 %0.00.0 %
tight (2-4 ft)6.846.8 %51.5 %52.7 %0.532.5 %
open (4-6 ft)4.631.6 %46.2 %57.1 %2.737.9 %
wide open (6+ ft)2.416.3 %45.9 %64.0 %2.042.5 %
all shots14.6100.0 %48.3 %55.3 %5.239.1 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 82 games · Defense

RIM DEFENCE

sample: 82 games · Defense
  • shots defended2.3per game#181/414
  • made on those shots1.6per game
  • opponent FG%69.7%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances8.0per game
  • rebounds secured4.1per game
  • offensive chances2.9per game
  • defensive chances5.2per game
  • conversion rate51.7%#221/283
  • offensive conversion41.5%not stable year to year
  • defensive conversion55.8%
  • contested29.0%
  • average rebound distance8.1ft
  • average rebound distance (m)2.5m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft30.1 %3.22.063.5 %63.0 %0.4 %
less than 10 ft39.7 %4.22.558.9 %59.0 %-0.2 %
two-pointers56.7 %6.03.354.6 %54.4 %0.2 %
more than 15 ft50.2 %5.31.528.6 %36.6 %-8.0 %
three-pointers43.3 %4.61.327.8 %36.2 %-8.4 %
all shots100.0 %10.54.543.0 %46.2 %-3.2 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%55.3%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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