TRACKING INTELLIGENCE · TRACKING PROFILE
Desmond Bane
ORL · Guard · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 82 games · SpeedDistance- distance4.02km#11/414
- on offense2.09km
- on defense1.93km
- average speed6.9km/h
- speed on offense7.3km/h
- speed on defense6.4km/h
- km per minute0.12km per minute#227/414
- meters per minute120.0meters per minute
- minutes per game33.6minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 82 games · Possessions- touches59.4per game
- front-court touches32.1per game
- % of touches in the frontcourt54.0%
- touches per minute1.8per minute
- paint touches1.5per game#187/414
- elbow touches0.5per game#210/414
- post touches0.0per game
- of his game goes through the inside6.2%
- seconds per touch3.3s
- dribbles per touch2.35
- minutes with the ball3.3minutes
- points per touch0.34#72/342
- points per paint touch0.92
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 82 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made38.9per game
- passes received46.7per game
- passes received per pass made1.20
- assists4.1per game
- potential assists7.3per game
- secondary assists0.6per game
- free-throw assists0.4per game
- points created10.7per game#60/414
- % of passes ending in a basket10.6%
- points created per point scored0.53
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives10.8per game#41/414
- points7.2per game
- passes made3.9per game
- assists0.9per game
- turnovers0.5per game
- shooting foul0.7per game
- attempts5.5per game
- free throws1.3per game
- FG%52.3%
- passes36.6%
- % ending in a turnover4.3%not stable year to year
- % ending in a foul6.2%
- points per drive0.67
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 82 games · CatchShootHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- HOW IT CREATES ITS SHOTS38.2%
CATCH & SHOOT
sample: 82 games · CatchShoot- points3.7per game
- attempts2.9per game
- made1.3per game
- FG%43.5%
- effective FG%64.1%
- threes attempted2.8per game
- 3P%43.4%
PULL-UP
sample: 82 games · PullUpShot- points4.5per game
- attempts4.7per game
- made1.8per game
- FG%39.0%
- effective FG%47.8%
- threes attempted2.4per game
- 3P%34.5%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.8 | 5.3 % | 40.6 % | 40.6 % | 0.0 | 0.0 % |
| tight (2-4 ft) | 6.8 | 46.8 % | 51.5 % | 52.7 % | 0.5 | 32.5 % |
| open (4-6 ft) | 4.6 | 31.6 % | 46.2 % | 57.1 % | 2.7 | 37.9 % |
| wide open (6+ ft) | 2.4 | 16.3 % | 45.9 % | 64.0 % | 2.0 | 42.5 % |
| all shots | 14.6 | 100.0 % | 48.3 % | 55.3 % | 5.2 | 39.1 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 82 games · DefenseRIM DEFENCE
sample: 82 games · Defense- shots defended2.3per game#181/414
- made on those shots1.6per game
- opponent FG%69.7%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances8.0per game
- rebounds secured4.1per game
- offensive chances2.9per game
- defensive chances5.2per game
- conversion rate51.7%#221/283
- offensive conversion41.5%not stable year to year
- defensive conversion55.8%
- contested29.0%
- average rebound distance8.1ft
- average rebound distance (m)2.5m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 30.1 % | 3.2 | 2.0 | 63.5 % | 63.0 % | 0.4 % |
| less than 10 ft | 39.7 % | 4.2 | 2.5 | 58.9 % | 59.0 % | -0.2 % |
| two-pointers | 56.7 % | 6.0 | 3.3 | 54.6 % | 54.4 % | 0.2 % |
| more than 15 ft | 50.2 % | 5.3 | 1.5 | 28.6 % | 36.6 % | -8.0 % |
| three-pointers | 43.3 % | 4.6 | 1.3 | 27.8 % | 36.2 % | -8.4 % |
| all shots | 100.0 % | 10.5 | 4.5 | 43.0 % | 46.2 % | -3.2 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%55.3%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
