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TRACKING INTELLIGENCE · TRACKING PROFILE

Jalen Green

PHX · Guard · NBA 2025-26

Jalen Green

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season32 box-score gamesTracking in 32 of 32 games

MOVEMENT

sample: 32 games · SpeedDistance

Covers more court per minute than most: one of those who never stops.

  • distance3.38km#90/414
  • on offense1.93km
  • on defense1.45km
  • average speed7.3km/h
  • speed on offense7.9km/h
  • speed on defense6.6km/h
  • km per minute0.13km per minute#28/414
  • meters per minute130.0meters per minute
  • minutes per game25.9minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 32 games · Possessions

The ball sticks with him: he dribbles a lot before deciding.

  • touches47.9per game
  • front-court touches22.5per game
  • % of touches in the frontcourt47.0%
  • touches per minute1.9per minute
  • paint touches0.6per game#321/414
  • elbow touches0.3per game#282/414
  • post touches0.0per game
  • of his game goes through the inside4.0%
  • seconds per touch4.7s
  • dribbles per touch4.57
  • minutes with the ball3.8minutes
  • points per touch0.37#49/342
  • points per paint touch0.72
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 32 games · Passing

He receives far more than he gives: he is where the play ends.

  • passes made26.5per game
  • passes received38.5per game
  • passes received per pass made1.45
  • assists2.8per game
  • potential assists5.3per game
  • secondary assists0.5per game
  • free-throw assists0.2per game
  • points created7.7per game#119/414
  • % of passes ending in a basket10.7%
  • points created per point scored0.43
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives11.1per game#36/414
  • points6.6per game
  • passes made3.6per game
  • assists1.0per game
  • turnovers0.8per game
  • shooting foul0.8per game
  • attempts5.7per game
  • free throws1.5per game
  • FG%47.0%
  • passes32.6%
  • % ending in a turnover6.7%not stable year to year
  • % ending in a foul6.7%
  • points per drive0.59

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 32 games · CatchShoot

He manufactures most of his own offence: he produces more off the dribble than off the catch.

  • HOW IT CREATES ITS SHOTS32.7%

CATCH & SHOOT

sample: 32 games · CatchShoot
  • points3.4per game
  • attempts3.3per game
  • made1.1per game
  • FG%33.6%
  • effective FG%50.5%
  • threes attempted3.3per game
  • 3P%34.3%

PULL-UP

sample: 32 games · PullUpShot
  • points6.4per game
  • attempts6.8per game
  • made2.7per game
  • FG%39.4%
  • effective FG%47.2%
  • threes attempted3.6per game
  • 3P%29.8%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)1.17.2 %33.3 %33.3 %0.10.0 %
tight (2-4 ft)5.233.3 %51.2 %52.7 %0.723.8 %
open (4-6 ft)6.541.5 %38.2 %46.9 %3.829.8 %
wide open (6+ ft)2.818.0 %41.1 %57.2 %2.437.7 %
all shots15.6100.0 %42.7 %49.7 %6.931.7 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 32 games · Defense

RIM DEFENCE

sample: 32 games · Defense
  • shots defended2.3per game#181/414
  • made on those shots1.5per game
  • opponent FG%66.7%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances6.5per game
  • rebounds secured3.6per game
  • offensive chances1.7per game
  • defensive chances4.9per game
  • conversion rate55.5%#141/283
  • offensive conversion29.6%not stable year to year
  • defensive conversion63.7%
  • contested14.7%
  • average rebound distance7.4ft
  • average rebound distance (m)2.3m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft39.7 %3.61.851.8 %63.1 %-11.3 %
less than 10 ft48.8 %4.42.352.9 %58.9 %-6.0 %
two-pointers59.9 %5.42.851.2 %54.1 %-3.0 %
more than 15 ft43.9 %3.91.231.0 %37.0 %-6.1 %
three-pointers40.1 %3.61.129.6 %36.7 %-7.1 %
all shots100.0 %9.03.842.5 %45.8 %-3.3 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%49.1%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.