TRACKING INTELLIGENCE · TRACKING PROFILE
Jalen Green
PHX · Guard · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 32 games · SpeedDistanceCovers more court per minute than most: one of those who never stops.
- distance3.38km#90/414
- on offense1.93km
- on defense1.45km
- average speed7.3km/h
- speed on offense7.9km/h
- speed on defense6.6km/h
- km per minute0.13km per minute#28/414
- meters per minute130.0meters per minute
- minutes per game25.9minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 32 games · PossessionsThe ball sticks with him: he dribbles a lot before deciding.
- touches47.9per game
- front-court touches22.5per game
- % of touches in the frontcourt47.0%
- touches per minute1.9per minute
- paint touches0.6per game#321/414
- elbow touches0.3per game#282/414
- post touches0.0per game
- of his game goes through the inside4.0%
- seconds per touch4.7s
- dribbles per touch4.57
- minutes with the ball3.8minutes
- points per touch0.37#49/342
- points per paint touch0.72
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 32 games · PassingHe receives far more than he gives: he is where the play ends.
- passes made26.5per game
- passes received38.5per game
- passes received per pass made1.45
- assists2.8per game
- potential assists5.3per game
- secondary assists0.5per game
- free-throw assists0.2per game
- points created7.7per game#119/414
- % of passes ending in a basket10.7%
- points created per point scored0.43
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives11.1per game#36/414
- points6.6per game
- passes made3.6per game
- assists1.0per game
- turnovers0.8per game
- shooting foul0.8per game
- attempts5.7per game
- free throws1.5per game
- FG%47.0%
- passes32.6%
- % ending in a turnover6.7%not stable year to year
- % ending in a foul6.7%
- points per drive0.59
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 32 games · CatchShootHe manufactures most of his own offence: he produces more off the dribble than off the catch.
- HOW IT CREATES ITS SHOTS32.7%
CATCH & SHOOT
sample: 32 games · CatchShoot- points3.4per game
- attempts3.3per game
- made1.1per game
- FG%33.6%
- effective FG%50.5%
- threes attempted3.3per game
- 3P%34.3%
PULL-UP
sample: 32 games · PullUpShot- points6.4per game
- attempts6.8per game
- made2.7per game
- FG%39.4%
- effective FG%47.2%
- threes attempted3.6per game
- 3P%29.8%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 1.1 | 7.2 % | 33.3 % | 33.3 % | 0.1 | 0.0 % |
| tight (2-4 ft) | 5.2 | 33.3 % | 51.2 % | 52.7 % | 0.7 | 23.8 % |
| open (4-6 ft) | 6.5 | 41.5 % | 38.2 % | 46.9 % | 3.8 | 29.8 % |
| wide open (6+ ft) | 2.8 | 18.0 % | 41.1 % | 57.2 % | 2.4 | 37.7 % |
| all shots | 15.6 | 100.0 % | 42.7 % | 49.7 % | 6.9 | 31.7 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 32 games · DefenseRIM DEFENCE
sample: 32 games · Defense- shots defended2.3per game#181/414
- made on those shots1.5per game
- opponent FG%66.7%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances6.5per game
- rebounds secured3.6per game
- offensive chances1.7per game
- defensive chances4.9per game
- conversion rate55.5%#141/283
- offensive conversion29.6%not stable year to year
- defensive conversion63.7%
- contested14.7%
- average rebound distance7.4ft
- average rebound distance (m)2.3m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 39.7 % | 3.6 | 1.8 | 51.8 % | 63.1 % | -11.3 % |
| less than 10 ft | 48.8 % | 4.4 | 2.3 | 52.9 % | 58.9 % | -6.0 % |
| two-pointers | 59.9 % | 5.4 | 2.8 | 51.2 % | 54.1 % | -3.0 % |
| more than 15 ft | 43.9 % | 3.9 | 1.2 | 31.0 % | 37.0 % | -6.1 % |
| three-pointers | 40.1 % | 3.6 | 1.1 | 29.6 % | 36.7 % | -7.1 % |
| all shots | 100.0 % | 9.0 | 3.8 | 42.5 % | 45.8 % | -3.3 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%49.1%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
