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TRACKING INTELLIGENCE · TRACKING PROFILE

Jonathan Kuminga

ATL · F · NBA 2025-26

Jonathan Kuminga

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season36 box-score gamesTracking in 36 of 36 games

MOVEMENT

sample: 36 games · SpeedDistance
  • distance2.74km#186/414
  • on offense1.45km
  • on defense1.29km
  • average speed7.2km/h
  • speed on offense7.6km/h
  • speed on defense6.8km/h
  • km per minute0.12km per minute#261/414
  • meters per minute118.0meters per minute
  • minutes per game23.1minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 36 games · Possessions
  • touches41.6per game
  • front-court touches23.5per game
  • % of touches in the frontcourt56.5%
  • touches per minute1.8per minute
  • paint touches2.2per game#127/414
  • elbow touches1.1per game#93/414
  • post touches0.8per game
  • of his game goes through the inside17.4%
  • seconds per touch3.1s
  • dribbles per touch2.31
  • minutes with the ball2.2minutes
  • points per touch0.29#145/342
  • points per paint touch0.93
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 36 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made27.9per game
  • passes received28.1per game
  • passes received per pass made1.01
  • assists2.3per game
  • potential assists4.4per game
  • secondary assists0.2per game
  • free-throw assists0.1per game
  • points created6.0per game#174/414
  • % of passes ending in a basket8.3%
  • points created per point scored0.49
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives6.2per game#109/414
  • points3.7per game
  • passes made2.1per game
  • assists0.4per game
  • turnovers0.5per game
  • shooting foul0.5per game
  • attempts3.0per game
  • free throws1.1per game
  • FG%46.3%
  • passes33.5%
  • % ending in a turnover8.5%not stable year to year
  • % ending in a foul8.5%
  • points per drive0.60

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 36 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS54.5%

CATCH & SHOOT

sample: 36 games · CatchShoot
  • points2.3per game
  • attempts2.4per game
  • made0.8per game
  • FG%32.9%
  • effective FG%47.6%
  • threes attempted2.3per game
  • 3P%30.9%

PULL-UP

sample: 36 games · PullUpShot
  • points1.7per game
  • attempts2.0per game
  • made0.8per game
  • FG%37.5%
  • effective FG%41.7%
  • threes attempted0.5per game
  • 3P%33.3%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)1.212.7 %34.9 %34.9 %0.0
tight (2-4 ft)3.436.3 %54.5 %55.3 %0.150.0 %
open (4-6 ft)3.032.2 %47.7 %55.0 %1.334.8 %
wide open (6+ ft)1.818.9 %35.9 %49.2 %1.530.9 %
all shots9.4100.0 %46.3 %51.5 %2.933.3 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 36 games · Defense

RIM DEFENCE

sample: 36 games · Defense
  • shots defended1.8per game#266/414
  • made on those shots1.3per game
  • opponent FG%69.2%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding

He converts the rebound chances that come his way.

  • rebound chances9.0per game
  • rebounds secured5.6per game
  • offensive chances3.1per game
  • defensive chances6.2per game
  • conversion rate62.3%#23/283
  • offensive conversion44.1%not stable year to year
  • defensive conversion68.3%
  • contested34.2%
  • average rebound distance7.0ft
  • average rebound distance (m)2.1m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft35.5 %2.91.861.0 %63.0 %-2.1 %
less than 10 ft44.9 %3.72.259.4 %58.9 %0.5 %
two-pointers56.4 %4.62.758.7 %54.7 %4.0 %
more than 15 ft49.3 %4.11.434.9 %36.3 %-1.4 %
three-pointers43.6 %3.61.131.8 %35.8 %-4.0 %
all shots100.0 %8.23.947.0 %46.7 %0.3 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%51.5%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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