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TRACKING INTELLIGENCE · TRACKING PROFILE

Sam Merrill

CLE · Guard · NBA 2025-26

Sam Merrill

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season52 box-score gamesTracking in 52 of 52 games

MOVEMENT

sample: 52 games · SpeedDistance

Covers more court per minute than most: one of those who never stops.

  • distance3.38km#90/414
  • on offense1.77km
  • on defense1.61km
  • average speed7.3km/h
  • speed on offense7.8km/h
  • speed on defense6.8km/h
  • km per minute0.13km per minute#69/414
  • meters per minute128.0meters per minute
  • minutes per game26.5minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 52 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches40.9per game
  • front-court touches24.5per game
  • % of touches in the frontcourt59.9%
  • touches per minute1.5per minute
  • paint touches1.0per game#246/414
  • elbow touches0.7per game#154/414
  • post touches0.0per game
  • of his game goes through the inside6.9%
  • seconds per touch1.7s
  • dribbles per touch1.23
  • minutes with the ball1.2minutes
  • points per touch0.31#113/342
  • points per paint touch0.87
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 52 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made29.5per game
  • passes received31.2per game
  • passes received per pass made1.06
  • assists2.4per game
  • potential assists4.3per game
  • secondary assists0.3per game
  • free-throw assists0.4per game
  • points created6.2per game#167/414
  • % of passes ending in a basket8.1%
  • points created per point scored0.48
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives2.7per game#228/414
  • points1.1per game
  • passes made1.6per game
  • assists0.5per game
  • turnovers0.1per game
  • shooting foul0.1per game
  • attempts0.8per game
  • free throws0.2per game
  • FG%51.2%
  • passes58.3%
  • % ending in a turnover4.3%not stable year to year
  • % ending in a foul4.3%
  • points per drive0.41

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 52 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS67.5%

CATCH & SHOOT

sample: 52 games · CatchShoot
  • points7.1per game
  • attempts5.4per game
  • made2.4per game
  • FG%43.8%
  • effective FG%65.3%
  • threes attempted5.3per game
  • 3P%44.0%

PULL-UP

sample: 52 games · PullUpShot
  • points2.5per game
  • attempts2.6per game
  • made0.9per game
  • FG%35.8%
  • effective FG%48.9%
  • threes attempted1.9per game
  • 3P%35.7%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.33.3 %50.0 %53.1 %0.133.3 %
tight (2-4 ft)2.324.4 %48.3 %57.6 %1.138.6 %
open (4-6 ft)3.840.3 %41.5 %57.9 %3.337.2 %
wide open (6+ ft)3.032.0 %49.7 %72.6 %2.849.7 %
all shots9.3100.0 %46.1 %62.4 %7.242.1 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 52 games · Defense

RIM DEFENCE

sample: 52 games · Defense
  • shots defended1.9per game#239/414
  • made on those shots1.4per game
  • opponent FG%74.2%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances5.4per game
  • rebounds secured2.5per game
  • offensive chances1.3per game
  • defensive chances4.3per game
  • conversion rate47.2%#268/283
  • offensive conversion42.4%not stable year to year
  • defensive conversion47.7%
  • contested21.8%
  • average rebound distance9.2ft
  • average rebound distance (m)2.8m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft33.3 %3.12.167.3 %64.3 %3.0 %
less than 10 ft44.4 %4.12.459.9 %59.5 %0.5 %
two-pointers65.1 %6.03.354.7 %54.3 %0.3 %
more than 15 ft43.7 %4.01.434.9 %36.9 %-1.9 %
three-pointers34.9 %3.21.134.1 %36.4 %-2.3 %
all shots100.0 %9.24.447.5 %46.8 %0.7 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%62.4%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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