TRACKING INTELLIGENCE · TRACKING PROFILE
Ayo Dosunmu
MIN · Guard · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 69 games · SpeedDistance- distance3.22km#115/414
- on offense1.77km
- on defense1.61km
- average speed7.0km/h
- speed on offense7.6km/h
- speed on defense6.4km/h
- km per minute0.12km per minute#276/414
- meters per minute118.0meters per minute
- minutes per game27.3minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 69 games · Possessions- touches53.4per game
- front-court touches27.0per game
- % of touches in the frontcourt50.6%
- touches per minute2.0per minute
- paint touches0.9per game#265/414
- elbow touches0.6per game#177/414
- post touches0.0per game
- of his game goes through the inside5.6%
- seconds per touch3.3s
- dribbles per touch2.82
- minutes with the ball2.9minutes
- points per touch0.28#176/342
- points per paint touch0.72
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 69 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made39.1per game
- passes received41.2per game
- passes received per pass made1.05
- assists3.6per game
- potential assists6.2per game
- secondary assists0.6per game
- free-throw assists0.3per game
- points created9.5per game#82/414
- % of passes ending in a basket9.2%
- points created per point scored0.64
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he looks for the pass as much as the rim.
- drives7.5per game#81/414
- points4.2per game
- passes made3.2per game
- assists0.7per game
- turnovers0.4per game
- shooting foul0.3per game
- attempts3.4per game
- free throws0.6per game
- FG%50.6%
- passes43.1%
- % ending in a turnover5.0%not stable year to year
- % ending in a foul4.4%
- points per drive0.56
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 69 games · CatchShootHe lives off the pass: he produces more off the catch than creating his own shot.
- HOW IT CREATES ITS SHOTS70.8%
CATCH & SHOOT
sample: 69 games · CatchShoot- points4.4per game
- attempts3.4per game
- made1.5per game
- FG%43.3%
- effective FG%64.6%
- threes attempted3.3per game
- 3P%42.9%
PULL-UP
sample: 69 games · PullUpShot- points1.8per game
- attempts1.4per game
- made0.7per game
- FG%50.5%
- effective FG%62.1%
- threes attempted0.7per game
- 3P%47.9%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.9 | 8.4 % | 45.2 % | 45.2 % | 0.0 | 0.0 % |
| tight (2-4 ft) | 4.6 | 43.0 % | 55.2 % | 56.0 % | 0.1 | 83.3 % |
| open (4-6 ft) | 1.7 | 16.0 % | 52.5 % | 62.3 % | 0.8 | 40.4 % |
| wide open (6+ ft) | 3.5 | 32.7 % | 47.7 % | 67.2 % | 3.1 | 43.5 % |
| all shots | 10.7 | 100.0 % | 51.5 % | 59.8 % | 4.1 | 43.6 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 69 games · DefenseRIM DEFENCE
sample: 69 games · Defense- shots defended2.1per game#208/414
- made on those shots1.3per game
- opponent FG%64.8%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances6.5per game
- rebounds secured3.4per game
- offensive chances1.7per game
- defensive chances4.9per game
- conversion rate52.3%#212/283
- offensive conversion39.8%not stable year to year
- defensive conversion55.6%
- contested24.2%
- average rebound distance9.6ft
- average rebound distance (m)2.9m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 36.5 % | 3.2 | 1.8 | 57.8 % | 62.6 % | -4.8 % |
| less than 10 ft | 45.5 % | 3.9 | 2.1 | 53.7 % | 58.6 % | -4.9 % |
| two-pointers | 62.9 % | 5.5 | 2.8 | 51.6 % | 54.0 % | -2.4 % |
| more than 15 ft | 45.0 % | 3.9 | 1.3 | 32.0 % | 36.5 % | -4.5 % |
| three-pointers | 37.1 % | 3.2 | 0.9 | 28.8 % | 35.6 % | -6.7 % |
| all shots | 100.0 % | 8.7 | 3.7 | 43.1 % | 46.1 % | -2.9 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%59.9%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
