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TRACKING INTELLIGENCE · TRACKING PROFILE

Ayo Dosunmu

MIN · Guard · NBA 2025-26

Ayo Dosunmu

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season69 box-score gamesTracking in 69 of 69 games

MOVEMENT

sample: 69 games · SpeedDistance
  • distance3.22km#115/414
  • on offense1.77km
  • on defense1.61km
  • average speed7.0km/h
  • speed on offense7.6km/h
  • speed on defense6.4km/h
  • km per minute0.12km per minute#276/414
  • meters per minute118.0meters per minute
  • minutes per game27.3minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 69 games · Possessions
  • touches53.4per game
  • front-court touches27.0per game
  • % of touches in the frontcourt50.6%
  • touches per minute2.0per minute
  • paint touches0.9per game#265/414
  • elbow touches0.6per game#177/414
  • post touches0.0per game
  • of his game goes through the inside5.6%
  • seconds per touch3.3s
  • dribbles per touch2.82
  • minutes with the ball2.9minutes
  • points per touch0.28#176/342
  • points per paint touch0.72
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 69 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made39.1per game
  • passes received41.2per game
  • passes received per pass made1.05
  • assists3.6per game
  • potential assists6.2per game
  • secondary assists0.6per game
  • free-throw assists0.3per game
  • points created9.5per game#82/414
  • % of passes ending in a basket9.2%
  • points created per point scored0.64
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives7.5per game#81/414
  • points4.2per game
  • passes made3.2per game
  • assists0.7per game
  • turnovers0.4per game
  • shooting foul0.3per game
  • attempts3.4per game
  • free throws0.6per game
  • FG%50.6%
  • passes43.1%
  • % ending in a turnover5.0%not stable year to year
  • % ending in a foul4.4%
  • points per drive0.56

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 69 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS70.8%

CATCH & SHOOT

sample: 69 games · CatchShoot
  • points4.4per game
  • attempts3.4per game
  • made1.5per game
  • FG%43.3%
  • effective FG%64.6%
  • threes attempted3.3per game
  • 3P%42.9%

PULL-UP

sample: 69 games · PullUpShot
  • points1.8per game
  • attempts1.4per game
  • made0.7per game
  • FG%50.5%
  • effective FG%62.1%
  • threes attempted0.7per game
  • 3P%47.9%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.98.4 %45.2 %45.2 %0.00.0 %
tight (2-4 ft)4.643.0 %55.2 %56.0 %0.183.3 %
open (4-6 ft)1.716.0 %52.5 %62.3 %0.840.4 %
wide open (6+ ft)3.532.7 %47.7 %67.2 %3.143.5 %
all shots10.7100.0 %51.5 %59.8 %4.143.6 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 69 games · Defense

RIM DEFENCE

sample: 69 games · Defense
  • shots defended2.1per game#208/414
  • made on those shots1.3per game
  • opponent FG%64.8%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances6.5per game
  • rebounds secured3.4per game
  • offensive chances1.7per game
  • defensive chances4.9per game
  • conversion rate52.3%#212/283
  • offensive conversion39.8%not stable year to year
  • defensive conversion55.6%
  • contested24.2%
  • average rebound distance9.6ft
  • average rebound distance (m)2.9m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft36.5 %3.21.857.8 %62.6 %-4.8 %
less than 10 ft45.5 %3.92.153.7 %58.6 %-4.9 %
two-pointers62.9 %5.52.851.6 %54.0 %-2.4 %
more than 15 ft45.0 %3.91.332.0 %36.5 %-4.5 %
three-pointers37.1 %3.20.928.8 %35.6 %-6.7 %
all shots100.0 %8.73.743.1 %46.1 %-2.9 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%59.9%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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