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TRACKING INTELLIGENCE · TRACKING PROFILE

Vít Krejčí

POR · G · NBA 2025-26

Vít Krejčí

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season65 box-score gamesTracking in 65 of 65 games

MOVEMENT

sample: 65 games · SpeedDistance
  • distance2.57km#216/414
  • on offense1.45km
  • on defense1.29km
  • average speed7.1km/h
  • speed on offense7.8km/h
  • speed on defense6.5km/h
  • km per minute0.12km per minute#212/414
  • meters per minute120.0meters per minute
  • minutes per game21.4minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 65 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches30.2per game
  • front-court touches19.8per game
  • % of touches in the frontcourt65.6%
  • touches per minute1.4per minute
  • paint touches0.6per game#321/414
  • elbow touches0.3per game#282/414
  • post touches0.0per game
  • of his game goes through the inside4.5%
  • seconds per touch2.0s
  • dribbles per touch1.18
  • minutes with the ball1.0minutes
  • points per touch0.28#171/342
  • points per paint touch0.50
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 65 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made21.9per game
  • passes received21.5per game
  • passes received per pass made0.98
  • assists1.5per game
  • potential assists3.0per game
  • secondary assists0.2per game
  • free-throw assists0.1per game
  • points created3.9per game#253/414
  • % of passes ending in a basket7.0%
  • points created per point scored0.46
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives2.6per game#234/414
  • points1.2per game
  • passes made1.2per game
  • assists0.2per game
  • turnovers0.2per game
  • shooting foul0.0per game
  • attempts1.0per game
  • free throws0.1per game
  • FG%58.5%
  • passes48.2%
  • % ending in a turnover6.0%not stable year to year
  • % ending in a foul1.8%
  • points per drive0.46

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 65 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS74.5%

CATCH & SHOOT

sample: 65 games · CatchShoot
  • points5.0per game
  • attempts4.1per game
  • made1.7per game
  • FG%41.2%
  • effective FG%61.2%
  • threes attempted4.0per game
  • 3P%40.7%

PULL-UP

sample: 65 games · PullUpShot
  • points1.4per game
  • attempts1.4per game
  • made0.5per game
  • FG%38.6%
  • effective FG%50.6%
  • threes attempted1.0per game
  • 3P%33.9%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.23.3 %78.6 %82.1 %0.0100.0 %
tight (2-4 ft)1.928.1 %41.3 %50.8 %1.132.4 %
open (4-6 ft)3.044.9 %41.5 %56.7 %2.536.6 %
wide open (6+ ft)1.623.7 %50.0 %72.1 %1.547.4 %
all shots6.6100.0 %44.7 %59.5 %5.139.0 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 65 games · Defense

RIM DEFENCE

sample: 65 games · Defense
  • shots defended2.1per game#208/414
  • made on those shots1.4per game
  • opponent FG%64.7%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances4.2per game
  • rebounds secured2.3per game
  • offensive chances0.9per game
  • defensive chances3.3per game
  • conversion rate55.2%
  • offensive conversion49.2%not stable year to year
  • defensive conversion54.9%
  • contested30.4%
  • average rebound distance8.0ft
  • average rebound distance (m)2.4m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft41.9 %3.52.159.6 %61.4 %-1.9 %
less than 10 ft50.1 %4.22.558.2 %57.5 %0.7 %
two-pointers65.2 %5.53.156.1 %53.3 %2.9 %
more than 15 ft41.5 %3.51.541.7 %36.5 %5.1 %
three-pointers34.8 %2.91.240.8 %36.1 %4.7 %
all shots100.0 %8.54.350.8 %45.7 %5.2 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%59.7%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.