TRACKING INTELLIGENCE · TRACKING PROFILE
Vít Krejčí
POR · G · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 65 games · SpeedDistance- distance2.57km#216/414
- on offense1.45km
- on defense1.29km
- average speed7.1km/h
- speed on offense7.8km/h
- speed on defense6.5km/h
- km per minute0.12km per minute#212/414
- meters per minute120.0meters per minute
- minutes per game21.4minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 65 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches30.2per game
- front-court touches19.8per game
- % of touches in the frontcourt65.6%
- touches per minute1.4per minute
- paint touches0.6per game#321/414
- elbow touches0.3per game#282/414
- post touches0.0per game
- of his game goes through the inside4.5%
- seconds per touch2.0s
- dribbles per touch1.18
- minutes with the ball1.0minutes
- points per touch0.28#171/342
- points per paint touch0.50
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 65 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made21.9per game
- passes received21.5per game
- passes received per pass made0.98
- assists1.5per game
- potential assists3.0per game
- secondary assists0.2per game
- free-throw assists0.1per game
- points created3.9per game#253/414
- % of passes ending in a basket7.0%
- points created per point scored0.46
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he looks for the pass as much as the rim.
- drives2.6per game#234/414
- points1.2per game
- passes made1.2per game
- assists0.2per game
- turnovers0.2per game
- shooting foul0.0per game
- attempts1.0per game
- free throws0.1per game
- FG%58.5%
- passes48.2%
- % ending in a turnover6.0%not stable year to year
- % ending in a foul1.8%
- points per drive0.46
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 65 games · CatchShootHe lives off the pass: he produces more off the catch than creating his own shot.
- HOW IT CREATES ITS SHOTS74.5%
CATCH & SHOOT
sample: 65 games · CatchShoot- points5.0per game
- attempts4.1per game
- made1.7per game
- FG%41.2%
- effective FG%61.2%
- threes attempted4.0per game
- 3P%40.7%
PULL-UP
sample: 65 games · PullUpShot- points1.4per game
- attempts1.4per game
- made0.5per game
- FG%38.6%
- effective FG%50.6%
- threes attempted1.0per game
- 3P%33.9%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.2 | 3.3 % | 78.6 % | 82.1 % | 0.0 | 100.0 % |
| tight (2-4 ft) | 1.9 | 28.1 % | 41.3 % | 50.8 % | 1.1 | 32.4 % |
| open (4-6 ft) | 3.0 | 44.9 % | 41.5 % | 56.7 % | 2.5 | 36.6 % |
| wide open (6+ ft) | 1.6 | 23.7 % | 50.0 % | 72.1 % | 1.5 | 47.4 % |
| all shots | 6.6 | 100.0 % | 44.7 % | 59.5 % | 5.1 | 39.0 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 65 games · DefenseRIM DEFENCE
sample: 65 games · Defense- shots defended2.1per game#208/414
- made on those shots1.4per game
- opponent FG%64.7%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances4.2per game
- rebounds secured2.3per game
- offensive chances0.9per game
- defensive chances3.3per game
- conversion rate55.2%
- offensive conversion49.2%not stable year to year
- defensive conversion54.9%
- contested30.4%
- average rebound distance8.0ft
- average rebound distance (m)2.4m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 41.9 % | 3.5 | 2.1 | 59.6 % | 61.4 % | -1.9 % |
| less than 10 ft | 50.1 % | 4.2 | 2.5 | 58.2 % | 57.5 % | 0.7 % |
| two-pointers | 65.2 % | 5.5 | 3.1 | 56.1 % | 53.3 % | 2.9 % |
| more than 15 ft | 41.5 % | 3.5 | 1.5 | 41.7 % | 36.5 % | 5.1 % |
| three-pointers | 34.8 % | 2.9 | 1.2 | 40.8 % | 36.1 % | 4.7 % |
| all shots | 100.0 % | 8.5 | 4.3 | 50.8 % | 45.7 % | 5.2 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%59.7%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
