TRACKING INTELLIGENCE · TRACKING PROFILE
Anthony Gill
WAS · Forward · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 55 games · SpeedDistance- distance2.09km#292/414
- on offense1.13km
- on defense0.97km
- average speed7.0km/h
- speed on offense7.4km/h
- speed on defense6.5km/h
- km per minute0.12km per minute#198/414
- meters per minute121.0meters per minute
- minutes per game17.3minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 55 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches21.4per game
- front-court touches13.3per game
- % of touches in the frontcourt62.1%
- touches per minute1.2per minute
- paint touches2.4per game#107/414
- elbow touches1.3per game#77/414
- post touches0.1per game
- of his game goes through the inside28.6%
- seconds per touch1.8s
- dribbles per touch0.58
- minutes with the ball0.6minutes
- points per touch0.27#184/342
- points per paint touch0.95
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 55 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made15.9per game
- passes received13.4per game
- passes received per pass made0.84
- assists1.3per game
- potential assists2.1per game
- secondary assists0.1per game
- free-throw assists0.1per game
- points created3.1per game#300/414
- % of passes ending in a basket7.9%
- points created per point scored0.53
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives1.2per game#318/414
- points1.1per game
- passes made0.2per game
- assists0.1per game
- turnovers0.1per game
- shooting foul0.1per game
- attempts0.7per game
- free throws0.3per game
- FG%62.5%
- passes18.5%
- % ending in a turnover7.7%not stable year to year
- % ending in a foul10.8%
- points per drive0.92
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 55 games · CatchShoot- HOW IT CREATES ITS SHOTS81.8%
CATCH & SHOOT
sample: 55 games · CatchShoot- points0.9per game
- attempts0.9per game
- made0.3per game
- FG%36.2%
- effective FG%53.2%
- threes attempted0.8per game
- 3P%35.6%
PULL-UP
sample: 55 games · PullUpShot- points0.1per game
- attempts0.2per game
- made0.1per game
- FG%40.0%
- effective FG%40.0%
- threes attempted0.0per game
- 3P%— · No attempts: no percentage
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.4 | 11.2 % | 54.2 % | 54.2 % | 0.0 | — |
| tight (2-4 ft) | 2.1 | 52.8 % | 69.9 % | 69.9 % | 0.0 | 0.0 % |
| open (4-6 ft) | 0.6 | 14.5 % | 71.0 % | 74.2 % | 0.1 | 28.6 % |
| wide open (6+ ft) | 0.8 | 21.5 % | 43.5 % | 59.8 % | 0.7 | 37.5 % |
| all shots | 3.9 | 100.0 % | 62.6 % | 66.6 % | 0.9 | 35.4 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 55 games · DefenseRIM DEFENCE
sample: 55 games · Defense- shots defended2.8per game#119/414
- made on those shots1.9per game
- opponent FG%66.0%not stable year to year
- rim shots defended per minute0.2per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances5.7per game
- rebounds secured2.9per game
- offensive chances2.5per game
- defensive chances3.5per game
- conversion rate50.0%#247/283
- offensive conversion43.0%not stable year to year
- defensive conversion51.8%
- contested39.9%
- average rebound distance6.3ft
- average rebound distance (m)1.9m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 42.2 % | 4.0 | 2.5 | 62.0 % | 63.5 % | -1.4 % |
| less than 10 ft | 49.4 % | 4.7 | 2.8 | 60.3 % | 60.0 % | 0.3 % |
| two-pointers | 62.1 % | 5.9 | 3.4 | 57.5 % | 55.8 % | 1.6 % |
| more than 15 ft | 42.7 % | 4.0 | 1.5 | 38.1 % | 36.0 % | 2.1 % |
| three-pointers | 37.9 % | 3.6 | 1.4 | 38.7 % | 35.3 % | 3.4 % |
| all shots | 100.0 % | 9.4 | 4.7 | 50.3 % | 47.7 % | 2.7 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%66.7%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
