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TRACKING INTELLIGENCE · TRACKING PROFILE

Anthony Gill

WAS · Forward · NBA 2025-26

Anthony Gill

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season55 box-score gamesTracking in 55 of 55 games

MOVEMENT

sample: 55 games · SpeedDistance
  • distance2.09km#292/414
  • on offense1.13km
  • on defense0.97km
  • average speed7.0km/h
  • speed on offense7.4km/h
  • speed on defense6.5km/h
  • km per minute0.12km per minute#198/414
  • meters per minute121.0meters per minute
  • minutes per game17.3minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 55 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches21.4per game
  • front-court touches13.3per game
  • % of touches in the frontcourt62.1%
  • touches per minute1.2per minute
  • paint touches2.4per game#107/414
  • elbow touches1.3per game#77/414
  • post touches0.1per game
  • of his game goes through the inside28.6%
  • seconds per touch1.8s
  • dribbles per touch0.58
  • minutes with the ball0.6minutes
  • points per touch0.27#184/342
  • points per paint touch0.95
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 55 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made15.9per game
  • passes received13.4per game
  • passes received per pass made0.84
  • assists1.3per game
  • potential assists2.1per game
  • secondary assists0.1per game
  • free-throw assists0.1per game
  • points created3.1per game#300/414
  • % of passes ending in a basket7.9%
  • points created per point scored0.53
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives1.2per game#318/414
  • points1.1per game
  • passes made0.2per game
  • assists0.1per game
  • turnovers0.1per game
  • shooting foul0.1per game
  • attempts0.7per game
  • free throws0.3per game
  • FG%62.5%
  • passes18.5%
  • % ending in a turnover7.7%not stable year to year
  • % ending in a foul10.8%
  • points per drive0.92

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 55 games · CatchShoot
  • HOW IT CREATES ITS SHOTS81.8%

CATCH & SHOOT

sample: 55 games · CatchShoot
  • points0.9per game
  • attempts0.9per game
  • made0.3per game
  • FG%36.2%
  • effective FG%53.2%
  • threes attempted0.8per game
  • 3P%35.6%

PULL-UP

sample: 55 games · PullUpShot
  • points0.1per game
  • attempts0.2per game
  • made0.1per game
  • FG%40.0%
  • effective FG%40.0%
  • threes attempted0.0per game
  • 3P%· No attempts: no percentage

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.411.2 %54.2 %54.2 %0.0
tight (2-4 ft)2.152.8 %69.9 %69.9 %0.00.0 %
open (4-6 ft)0.614.5 %71.0 %74.2 %0.128.6 %
wide open (6+ ft)0.821.5 %43.5 %59.8 %0.737.5 %
all shots3.9100.0 %62.6 %66.6 %0.935.4 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 55 games · Defense

RIM DEFENCE

sample: 55 games · Defense
  • shots defended2.8per game#119/414
  • made on those shots1.9per game
  • opponent FG%66.0%not stable year to year
  • rim shots defended per minute0.2per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances5.7per game
  • rebounds secured2.9per game
  • offensive chances2.5per game
  • defensive chances3.5per game
  • conversion rate50.0%#247/283
  • offensive conversion43.0%not stable year to year
  • defensive conversion51.8%
  • contested39.9%
  • average rebound distance6.3ft
  • average rebound distance (m)1.9m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft42.2 %4.02.562.0 %63.5 %-1.4 %
less than 10 ft49.4 %4.72.860.3 %60.0 %0.3 %
two-pointers62.1 %5.93.457.5 %55.8 %1.6 %
more than 15 ft42.7 %4.01.538.1 %36.0 %2.1 %
three-pointers37.9 %3.61.438.7 %35.3 %3.4 %
all shots100.0 %9.44.750.3 %47.7 %2.7 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%66.7%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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