TRACKING INTELLIGENCE · TRACKING PROFILE
Pat Spencer
GSW · G · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 66 games · SpeedDistanceCovers more court per minute than most: one of those who never stops.
- distance2.41km#246/414
- on offense1.29km
- on defense0.97km
- average speed7.3km/h
- speed on offense7.8km/h
- speed on defense6.7km/h
- km per minute0.13km per minute#35/414
- meters per minute130.0meters per minute
- minutes per game18.6minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 66 games · PossessionsThe ball sticks with him: he dribbles a lot before deciding.
- touches45.3per game
- front-court touches21.3per game
- % of touches in the frontcourt47.0%
- touches per minute2.4per minute
- paint touches1.3per game#209/414
- elbow touches0.6per game#177/414
- post touches0.1per game
- of his game goes through the inside9.4%
- seconds per touch4.0s
- dribbles per touch3.65
- minutes with the ball3.0minutes
- points per touch0.16#326/342
- points per paint touch0.62
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 66 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made35.5per game
- passes received37.0per game
- passes received per pass made1.04
- assists3.5per game
- potential assists6.9per game
- secondary assists0.5per game
- free-throw assists0.3per game
- points created9.5per game#82/414
- % of passes ending in a basket9.9%
- points created per point scored1.32
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he looks for the pass as much as the rim.
- drives5.3per game#134/414
- points2.5per game
- passes made2.3per game
- assists0.5per game
- turnovers0.3per game
- shooting foul0.2per game
- attempts2.5per game
- free throws0.3per game
- FG%46.0%
- passes43.5%
- % ending in a turnover5.4%not stable year to year
- % ending in a foul3.1%
- points per drive0.47
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 66 games · CatchShootHe manufactures most of his own offence: he produces more off the dribble than off the catch.
- HOW IT CREATES ITS SHOTS33.3%
CATCH & SHOOT
sample: 66 games · CatchShoot- points1.6per game
- attempts1.4per game
- made0.5per game
- FG%36.8%
- effective FG%55.3%
- threes attempted1.4per game
- 3P%38.5%
PULL-UP
sample: 66 games · PullUpShot- points2.4per game
- attempts2.8per game
- made1.0per game
- FG%37.2%
- effective FG%44.0%
- threes attempted1.2per game
- 3P%32.9%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.3 | 4.6 % | 40.0 % | 40.0 % | 0.0 | — |
| tight (2-4 ft) | 2.4 | 36.9 % | 44.0 % | 44.3 % | 0.1 | 20.0 % |
| open (4-6 ft) | 1.8 | 27.6 % | 42.0 % | 46.2 % | 0.6 | 25.0 % |
| wide open (6+ ft) | 2.0 | 30.9 % | 41.4 % | 59.8 % | 1.9 | 40.2 % |
| all shots | 6.5 | 100.0 % | 42.5 % | 49.4 % | 2.5 | 35.9 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 66 games · DefenseRIM DEFENCE
sample: 66 games · Defense- shots defended1.9per game#239/414
- made on those shots1.4per game
- opponent FG%75.4%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances4.6per game
- rebounds secured2.4per game
- offensive chances1.6per game
- defensive chances3.0per game
- conversion rate51.8%
- offensive conversion48.1%not stable year to year
- defensive conversion53.0%
- contested23.1%
- average rebound distance8.1ft
- average rebound distance (m)2.5m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 45.3 % | 3.4 | 2.3 | 68.3 % | 63.1 % | 5.2 % |
| less than 10 ft | 53.0 % | 4.0 | 2.5 | 63.3 % | 58.5 % | 4.8 % |
| two-pointers | 69.8 % | 5.3 | 3.2 | 60.1 % | 54.6 % | 5.5 % |
| more than 15 ft | 35.8 % | 2.7 | 1.0 | 37.0 % | 36.8 % | 0.2 % |
| three-pointers | 30.2 % | 2.3 | 0.8 | 34.3 % | 36.3 % | -2.0 % |
| all shots | 100.0 % | 7.6 | 4.0 | 52.3 % | 46.6 % | 5.7 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%49.5%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
