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TRACKING INTELLIGENCE · TRACKING PROFILE

Pat Spencer

GSW · G · NBA 2025-26

Pat Spencer

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season66 box-score gamesTracking in 66 of 66 games

MOVEMENT

sample: 66 games · SpeedDistance

Covers more court per minute than most: one of those who never stops.

  • distance2.41km#246/414
  • on offense1.29km
  • on defense0.97km
  • average speed7.3km/h
  • speed on offense7.8km/h
  • speed on defense6.7km/h
  • km per minute0.13km per minute#35/414
  • meters per minute130.0meters per minute
  • minutes per game18.6minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 66 games · Possessions

The ball sticks with him: he dribbles a lot before deciding.

  • touches45.3per game
  • front-court touches21.3per game
  • % of touches in the frontcourt47.0%
  • touches per minute2.4per minute
  • paint touches1.3per game#209/414
  • elbow touches0.6per game#177/414
  • post touches0.1per game
  • of his game goes through the inside9.4%
  • seconds per touch4.0s
  • dribbles per touch3.65
  • minutes with the ball3.0minutes
  • points per touch0.16#326/342
  • points per paint touch0.62
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 66 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made35.5per game
  • passes received37.0per game
  • passes received per pass made1.04
  • assists3.5per game
  • potential assists6.9per game
  • secondary assists0.5per game
  • free-throw assists0.3per game
  • points created9.5per game#82/414
  • % of passes ending in a basket9.9%
  • points created per point scored1.32
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives5.3per game#134/414
  • points2.5per game
  • passes made2.3per game
  • assists0.5per game
  • turnovers0.3per game
  • shooting foul0.2per game
  • attempts2.5per game
  • free throws0.3per game
  • FG%46.0%
  • passes43.5%
  • % ending in a turnover5.4%not stable year to year
  • % ending in a foul3.1%
  • points per drive0.47

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 66 games · CatchShoot

He manufactures most of his own offence: he produces more off the dribble than off the catch.

  • HOW IT CREATES ITS SHOTS33.3%

CATCH & SHOOT

sample: 66 games · CatchShoot
  • points1.6per game
  • attempts1.4per game
  • made0.5per game
  • FG%36.8%
  • effective FG%55.3%
  • threes attempted1.4per game
  • 3P%38.5%

PULL-UP

sample: 66 games · PullUpShot
  • points2.4per game
  • attempts2.8per game
  • made1.0per game
  • FG%37.2%
  • effective FG%44.0%
  • threes attempted1.2per game
  • 3P%32.9%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.34.6 %40.0 %40.0 %0.0
tight (2-4 ft)2.436.9 %44.0 %44.3 %0.120.0 %
open (4-6 ft)1.827.6 %42.0 %46.2 %0.625.0 %
wide open (6+ ft)2.030.9 %41.4 %59.8 %1.940.2 %
all shots6.5100.0 %42.5 %49.4 %2.535.9 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 66 games · Defense

RIM DEFENCE

sample: 66 games · Defense
  • shots defended1.9per game#239/414
  • made on those shots1.4per game
  • opponent FG%75.4%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances4.6per game
  • rebounds secured2.4per game
  • offensive chances1.6per game
  • defensive chances3.0per game
  • conversion rate51.8%
  • offensive conversion48.1%not stable year to year
  • defensive conversion53.0%
  • contested23.1%
  • average rebound distance8.1ft
  • average rebound distance (m)2.5m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft45.3 %3.42.368.3 %63.1 %5.2 %
less than 10 ft53.0 %4.02.563.3 %58.5 %4.8 %
two-pointers69.8 %5.33.260.1 %54.6 %5.5 %
more than 15 ft35.8 %2.71.037.0 %36.8 %0.2 %
three-pointers30.2 %2.30.834.3 %36.3 %-2.0 %
all shots100.0 %7.64.052.3 %46.6 %5.7 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%49.5%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.