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TRACKING INTELLIGENCE · TRACKING PROFILE

Brandon Williams

DAL · Guard · NBA 2025-26

Brandon Williams

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season66 box-score gamesTracking in 66 of 66 games

MOVEMENT

sample: 66 games · SpeedDistance
  • distance2.74km#186/414
  • on offense1.45km
  • on defense1.29km
  • average speed7.3km/h
  • speed on offense8.0km/h
  • speed on defense6.7km/h
  • km per minute0.12km per minute#142/414
  • meters per minute123.0meters per minute
  • minutes per game22.2minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 66 games · Possessions

The ball sticks with him: he dribbles a lot before deciding.

  • touches48.3per game
  • front-court touches16.3per game
  • % of touches in the frontcourt33.7%
  • touches per minute2.2per minute
  • paint touches0.6per game#321/414
  • elbow touches0.3per game#282/414
  • post touches0.0per game
  • of his game goes through the inside5.5%
  • seconds per touch5.1s
  • dribbles per touch5.35
  • minutes with the ball4.1minutes
  • points per touch0.27#189/342
  • points per paint touch0.59
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 66 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made32.7per game
  • passes received38.3per game
  • passes received per pass made1.17
  • assists3.9per game
  • potential assists7.3per game
  • secondary assists0.5per game
  • free-throw assists0.4per game
  • points created9.9per game#75/414
  • % of passes ending in a basket11.9%
  • points created per point scored0.76
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives10.8per game#41/414
  • points6.8per game
  • passes made3.8per game
  • assists0.9per game
  • turnovers0.7per game
  • shooting foul1.2per game
  • attempts4.7per game
  • free throws2.3per game
  • FG%51.8%
  • passes34.9%
  • % ending in a turnover6.0%not stable year to year
  • % ending in a foul11.1%
  • points per drive0.63

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 66 games · CatchShoot

He manufactures most of his own offence: he produces more off the dribble than off the catch.

  • HOW IT CREATES ITS SHOTS45.0%

CATCH & SHOOT

sample: 66 games · CatchShoot
  • points1.3per game
  • attempts1.8per game
  • made0.4per game
  • FG%23.5%
  • effective FG%34.9%
  • threes attempted1.8per game
  • 3P%23.3%

PULL-UP

sample: 66 games · PullUpShot
  • points2.0per game
  • attempts2.2per game
  • made0.9per game
  • FG%42.4%
  • effective FG%45.5%
  • threes attempted0.6per game
  • 3P%23.1%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.88.4 %42.3 %42.3 %0.0
tight (2-4 ft)4.245.2 %54.8 %55.0 %0.120.0 %
open (4-6 ft)2.324.5 %51.0 %55.3 %0.727.1 %
wide open (6+ ft)2.121.9 %28.9 %37.0 %1.621.6 %
all shots9.4100.0 %47.2 %50.1 %2.423.2 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 66 games · Defense

RIM DEFENCE

sample: 66 games · Defense
  • shots defended1.8per game#266/414
  • made on those shots1.5per game
  • opponent FG%79.3%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances5.7per game
  • rebounds secured2.9per game
  • offensive chances1.5per game
  • defensive chances4.3per game
  • conversion rate50.5%#241/283
  • offensive conversion30.0%not stable year to year
  • defensive conversion56.5%
  • contested24.6%
  • average rebound distance8.9ft
  • average rebound distance (m)2.7m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft35.4 %3.12.063.6 %62.4 %1.2 %
less than 10 ft46.2 %4.12.561.0 %57.9 %3.1 %
two-pointers62.5 %5.53.156.6 %53.5 %3.1 %
more than 15 ft43.3 %3.81.436.1 %36.1 %0.0 %
three-pointers37.5 %3.31.236.7 %35.3 %1.4 %
all shots100.0 %8.84.349.1 %45.5 %3.7 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%50.1%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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