TRACKING INTELLIGENCE · TRACKING PROFILE
Brandon Williams
DAL · Guard · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 66 games · SpeedDistance- distance2.74km#186/414
- on offense1.45km
- on defense1.29km
- average speed7.3km/h
- speed on offense8.0km/h
- speed on defense6.7km/h
- km per minute0.12km per minute#142/414
- meters per minute123.0meters per minute
- minutes per game22.2minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 66 games · PossessionsThe ball sticks with him: he dribbles a lot before deciding.
- touches48.3per game
- front-court touches16.3per game
- % of touches in the frontcourt33.7%
- touches per minute2.2per minute
- paint touches0.6per game#321/414
- elbow touches0.3per game#282/414
- post touches0.0per game
- of his game goes through the inside5.5%
- seconds per touch5.1s
- dribbles per touch5.35
- minutes with the ball4.1minutes
- points per touch0.27#189/342
- points per paint touch0.59
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 66 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made32.7per game
- passes received38.3per game
- passes received per pass made1.17
- assists3.9per game
- potential assists7.3per game
- secondary assists0.5per game
- free-throw assists0.4per game
- points created9.9per game#75/414
- % of passes ending in a basket11.9%
- points created per point scored0.76
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives10.8per game#41/414
- points6.8per game
- passes made3.8per game
- assists0.9per game
- turnovers0.7per game
- shooting foul1.2per game
- attempts4.7per game
- free throws2.3per game
- FG%51.8%
- passes34.9%
- % ending in a turnover6.0%not stable year to year
- % ending in a foul11.1%
- points per drive0.63
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 66 games · CatchShootHe manufactures most of his own offence: he produces more off the dribble than off the catch.
- HOW IT CREATES ITS SHOTS45.0%
CATCH & SHOOT
sample: 66 games · CatchShoot- points1.3per game
- attempts1.8per game
- made0.4per game
- FG%23.5%
- effective FG%34.9%
- threes attempted1.8per game
- 3P%23.3%
PULL-UP
sample: 66 games · PullUpShot- points2.0per game
- attempts2.2per game
- made0.9per game
- FG%42.4%
- effective FG%45.5%
- threes attempted0.6per game
- 3P%23.1%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.8 | 8.4 % | 42.3 % | 42.3 % | 0.0 | — |
| tight (2-4 ft) | 4.2 | 45.2 % | 54.8 % | 55.0 % | 0.1 | 20.0 % |
| open (4-6 ft) | 2.3 | 24.5 % | 51.0 % | 55.3 % | 0.7 | 27.1 % |
| wide open (6+ ft) | 2.1 | 21.9 % | 28.9 % | 37.0 % | 1.6 | 21.6 % |
| all shots | 9.4 | 100.0 % | 47.2 % | 50.1 % | 2.4 | 23.2 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 66 games · DefenseRIM DEFENCE
sample: 66 games · Defense- shots defended1.8per game#266/414
- made on those shots1.5per game
- opponent FG%79.3%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances5.7per game
- rebounds secured2.9per game
- offensive chances1.5per game
- defensive chances4.3per game
- conversion rate50.5%#241/283
- offensive conversion30.0%not stable year to year
- defensive conversion56.5%
- contested24.6%
- average rebound distance8.9ft
- average rebound distance (m)2.7m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 35.4 % | 3.1 | 2.0 | 63.6 % | 62.4 % | 1.2 % |
| less than 10 ft | 46.2 % | 4.1 | 2.5 | 61.0 % | 57.9 % | 3.1 % |
| two-pointers | 62.5 % | 5.5 | 3.1 | 56.6 % | 53.5 % | 3.1 % |
| more than 15 ft | 43.3 % | 3.8 | 1.4 | 36.1 % | 36.1 % | 0.0 % |
| three-pointers | 37.5 % | 3.3 | 1.2 | 36.7 % | 35.3 % | 1.4 % |
| all shots | 100.0 % | 8.8 | 4.3 | 49.1 % | 45.5 % | 3.7 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%50.1%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
