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TRACKING INTELLIGENCE · TRACKING PROFILE

Lindy Waters III

SAS · Forward · NBA 2025-26

Lindy Waters III

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season40 box-score gamesTracking in 40 of 40 games

MOVEMENT

sample: 40 games · SpeedDistance
  • distance0.97km#402/414
  • on offense0.48km
  • on defense0.48km
  • average speed7.4km/h
  • speed on offense7.8km/h
  • speed on defense7.0km/h
  • km per minute0.14km per minute#6/414
  • meters per minute136.0meters per minute
  • minutes per game7.1minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 40 games · Possessions
  • touches10.1per game
  • front-court touches6.1per game
  • % of touches in the frontcourt60.4%
  • touches per minute1.4per minute
  • paint touches0.1per game#405/414
  • elbow touches0.0per game#412/414
  • post touches0.0per game
  • of his game goes through the inside1.6%
  • seconds per touch2.2s
  • dribbles per touch1.55
  • minutes with the ball0.4minutes
  • points per touch0.24
  • points per paint touch0.50
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 40 games · Passing
  • passes made7.3per game
  • passes received7.5per game
  • passes received per pass made1.03
  • assists0.5per game
  • potential assists1.1per game
  • secondary assists0.1per game
  • free-throw assists0.1per game
  • points created1.3per game#394/414
  • % of passes ending in a basket6.5%
  • points created per point scored0.54
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives0.5per game#368/414
  • points0.1per game
  • passes made0.3per game
  • assists0.1per game
  • turnovers0.1per game
  • shooting foul0.0per game
  • attempts0.1per game
  • free throws0.1per game
  • FG%50.0%
  • passes57.1%
  • % ending in a turnover14.3%not stable year to year
  • % ending in a foul4.8%
  • points per drive0.20

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 40 games · CatchShoot
  • HOW IT CREATES ITS SHOTS76.2%

CATCH & SHOOT

sample: 40 games · CatchShoot
  • points1.7per game
  • attempts1.6per game
  • made0.6per game
  • FG%35.5%
  • effective FG%53.2%
  • threes attempted1.6per game
  • 3P%35.5%

PULL-UP

sample: 40 games · PullUpShot
  • points0.5per game
  • attempts0.5per game
  • made0.2per game
  • FG%40.0%
  • effective FG%52.5%
  • threes attempted0.4per game
  • 3P%29.4%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
tight (2-4 ft)0.312.5 %18.2 %18.2 %0.20.0 %
open (4-6 ft)0.938.6 %38.2 %55.9 %0.836.4 %
wide open (6+ ft)1.148.9 %41.9 %59.3 %1.037.5 %
all shots2.2100.0 %37.5 %52.8 %2.034.2 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 40 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 40 games · Defense
  • shots defended0.4per game#412/414
  • made on those shots0.4per game
  • opponent FG%88.2%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances1.3per game
  • rebounds secured0.8per game
  • offensive chances0.3per game
  • defensive chances1.1per game
  • conversion rate59.2%
  • offensive conversion30.0%not stable year to year
  • defensive conversion61.9%
  • contested37.9%
  • average rebound distance6.5ft
  • average rebound distance (m)2.0m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft25.3 %0.70.460.9 %63.4 %-2.6 %
less than 10 ft38.5 %1.00.654.3 %58.8 %-4.5 %
two-pointers49.5 %1.30.755.6 %53.9 %1.6 %
more than 15 ft53.8 %1.40.534.7 %35.5 %-0.8 %
three-pointers50.5 %1.40.432.6 %35.1 %-2.5 %
all shots100.0 %2.71.244.0 %44.7 %-0.7 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%52.8%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.