TRACKING INTELLIGENCE · TRACKING PROFILE
Lindy Waters III
SAS · Forward · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 40 games · SpeedDistance- distance0.97km#402/414
- on offense0.48km
- on defense0.48km
- average speed7.4km/h
- speed on offense7.8km/h
- speed on defense7.0km/h
- km per minute0.14km per minute#6/414
- meters per minute136.0meters per minute
- minutes per game7.1minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 40 games · Possessions- touches10.1per game
- front-court touches6.1per game
- % of touches in the frontcourt60.4%
- touches per minute1.4per minute
- paint touches0.1per game#405/414
- elbow touches0.0per game#412/414
- post touches0.0per game
- of his game goes through the inside1.6%
- seconds per touch2.2s
- dribbles per touch1.55
- minutes with the ball0.4minutes
- points per touch0.24
- points per paint touch0.50
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 40 games · Passing- passes made7.3per game
- passes received7.5per game
- passes received per pass made1.03
- assists0.5per game
- potential assists1.1per game
- secondary assists0.1per game
- free-throw assists0.1per game
- points created1.3per game#394/414
- % of passes ending in a basket6.5%
- points created per point scored0.54
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives0.5per game#368/414
- points0.1per game
- passes made0.3per game
- assists0.1per game
- turnovers0.1per game
- shooting foul0.0per game
- attempts0.1per game
- free throws0.1per game
- FG%50.0%
- passes57.1%
- % ending in a turnover14.3%not stable year to year
- % ending in a foul4.8%
- points per drive0.20
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 40 games · CatchShoot- HOW IT CREATES ITS SHOTS76.2%
CATCH & SHOOT
sample: 40 games · CatchShoot- points1.7per game
- attempts1.6per game
- made0.6per game
- FG%35.5%
- effective FG%53.2%
- threes attempted1.6per game
- 3P%35.5%
PULL-UP
sample: 40 games · PullUpShot- points0.5per game
- attempts0.5per game
- made0.2per game
- FG%40.0%
- effective FG%52.5%
- threes attempted0.4per game
- 3P%29.4%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| tight (2-4 ft) | 0.3 | 12.5 % | 18.2 % | 18.2 % | 0.2 | 0.0 % |
| open (4-6 ft) | 0.9 | 38.6 % | 38.2 % | 55.9 % | 0.8 | 36.4 % |
| wide open (6+ ft) | 1.1 | 48.9 % | 41.9 % | 59.3 % | 1.0 | 37.5 % |
| all shots | 2.2 | 100.0 % | 37.5 % | 52.8 % | 2.0 | 34.2 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 40 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 40 games · Defense- shots defended0.4per game#412/414
- made on those shots0.4per game
- opponent FG%88.2%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances1.3per game
- rebounds secured0.8per game
- offensive chances0.3per game
- defensive chances1.1per game
- conversion rate59.2%
- offensive conversion30.0%not stable year to year
- defensive conversion61.9%
- contested37.9%
- average rebound distance6.5ft
- average rebound distance (m)2.0m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 25.3 % | 0.7 | 0.4 | 60.9 % | 63.4 % | -2.6 % |
| less than 10 ft | 38.5 % | 1.0 | 0.6 | 54.3 % | 58.8 % | -4.5 % |
| two-pointers | 49.5 % | 1.3 | 0.7 | 55.6 % | 53.9 % | 1.6 % |
| more than 15 ft | 53.8 % | 1.4 | 0.5 | 34.7 % | 35.5 % | -0.8 % |
| three-pointers | 50.5 % | 1.4 | 0.4 | 32.6 % | 35.1 % | -2.5 % |
| all shots | 100.0 % | 2.7 | 1.2 | 44.0 % | 44.7 % | -0.7 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%52.8%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
