TRACKING INTELLIGENCE · TRACKING PROFILE
Jeremiah Robinson-Earl
DAL · Forward · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 22 games · SpeedDistanceCovers more court per minute than most: one of those who never stops.
- distance2.09km
- on offense1.13km
- on defense0.97km
- average speed7.9km/h
- speed on offense8.4km/h
- speed on defense7.5km/h
- km per minute0.13km per minute
- meters per minute128.0meters per minute
- minutes per game16.4minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-24
TOUCH ECOSYSTEM
sample: 22 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches21.7per game
- front-court touches10.2per game
- % of touches in the frontcourt47.0%
- touches per minute1.3per minute
- paint touches1.8per game
- elbow touches0.2per game
- post touches0.0per game
- of his game goes through the inside19.6%
- seconds per touch1.4s
- dribbles per touch0.73
- minutes with the ball0.5minutes
- points per touch0.21
- points per paint touch0.88
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-24
PASSING & CREATION
sample: 22 games · PassingHe gives more than he receives: the play starts with him.
- passes made16.2per game
- passes received9.0per game
- passes received per pass made0.56
- assists0.7per game
- potential assists1.4per game
- secondary assists0.1per game
- free-throw assists0.0per game
- points created1.5per game
- % of passes ending in a basket4.2%
- points created per point scored0.33
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives1.2per game
- points0.4per game
- passes made0.5per game
- assists0.0per game
- turnovers0.0per game
- shooting foul0.1per game
- attempts0.6per game
- free throws0.2per game
- FG%15.4%
- passes38.5%
- % ending in a turnover3.8%not stable year to year
- % ending in a foul7.7%
- points per drive0.33
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-24
HOW IT CREATES ITS SHOTS
sample: 22 games · CatchShoot- HOW IT CREATES ITS SHOTS90.9%
CATCH & SHOOT
sample: 22 games · CatchShoot- points1.5per game
- attempts2.0per game
- made0.5per game
- FG%27.3%
- effective FG%38.6%
- threes attempted1.9per game
- 3P%24.4%
PULL-UP
sample: 22 games · PullUpShot- points0.1per game
- attempts0.2per game
- made0.0per game
- FG%20.0%
- effective FG%20.0%
- threes attempted0.0per game
- 3P%— · No attempts: no percentage
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.6 | 13.0 % | 23.1 % | 23.1 % | 0.0 | — |
| tight (2-4 ft) | 1.4 | 31.0 % | 58.1 % | 58.1 % | 0.0 | — |
| open (4-6 ft) | 1.1 | 25.0 % | 20.0 % | 20.0 % | 0.6 | 0.0 % |
| wide open (6+ ft) | 1.4 | 31.0 % | 35.5 % | 51.6 % | 1.3 | 34.5 % |
| all shots | 4.6 | 100.0 % | 37.0 % | 42.0 % | 1.9 | 24.4 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-24
REBOUND CONTROL
sample: 22 games · DefenseRIM DEFENCE
sample: 22 games · Defense- shots defended2.2per game
- made on those shots1.7per game
- opponent FG%77.6%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances8.4per game
- rebounds secured4.7per game
- offensive chances4.2per game
- defensive chances4.9per game
- conversion rate56.3%
- offensive conversion39.6%not stable year to year
- defensive conversion62.6%
- contested32.0%
- average rebound distance4.7ft
- average rebound distance (m)1.4m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 37.5 % | 2.6 | 2.0 | 77.8 % | 65.3 % | 12.5 % |
| less than 10 ft | 46.5 % | 3.2 | 2.4 | 74.6 % | 60.0 % | 14.6 % |
| two-pointers | 58.3 % | 4.0 | 3.0 | 73.8 % | 55.0 % | 18.8 % |
| more than 15 ft | 46.5 % | 3.2 | 1.4 | 43.3 % | 35.8 % | 7.5 % |
| three-pointers | 41.7 % | 2.9 | 1.2 | 41.7 % | 35.0 % | 6.7 % |
| all shots | 100.0 % | 6.9 | 4.1 | 60.4 % | 46.2 % | 14.2 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-24
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%42.0%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-24
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
