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TRACKING INTELLIGENCE · TRACKING PROFILE

Jeremiah Robinson-Earl

DAL · Forward · NBA 2025-26

Jeremiah Robinson-Earl

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season22 box-score gamesTracking in 22 of 22 games

MOVEMENT

sample: 22 games · SpeedDistance

Covers more court per minute than most: one of those who never stops.

  • distance2.09km
  • on offense1.13km
  • on defense0.97km
  • average speed7.9km/h
  • speed on offense8.4km/h
  • speed on defense7.5km/h
  • km per minute0.13km per minute
  • meters per minute128.0meters per minute
  • minutes per game16.4minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-24

TOUCH ECOSYSTEM

sample: 22 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches21.7per game
  • front-court touches10.2per game
  • % of touches in the frontcourt47.0%
  • touches per minute1.3per minute
  • paint touches1.8per game
  • elbow touches0.2per game
  • post touches0.0per game
  • of his game goes through the inside19.6%
  • seconds per touch1.4s
  • dribbles per touch0.73
  • minutes with the ball0.5minutes
  • points per touch0.21
  • points per paint touch0.88
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-24

PASSING & CREATION

sample: 22 games · Passing

He gives more than he receives: the play starts with him.

  • passes made16.2per game
  • passes received9.0per game
  • passes received per pass made0.56
  • assists0.7per game
  • potential assists1.4per game
  • secondary assists0.1per game
  • free-throw assists0.0per game
  • points created1.5per game
  • % of passes ending in a basket4.2%
  • points created per point scored0.33
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives1.2per game
  • points0.4per game
  • passes made0.5per game
  • assists0.0per game
  • turnovers0.0per game
  • shooting foul0.1per game
  • attempts0.6per game
  • free throws0.2per game
  • FG%15.4%
  • passes38.5%
  • % ending in a turnover3.8%not stable year to year
  • % ending in a foul7.7%
  • points per drive0.33

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-24

HOW IT CREATES ITS SHOTS

sample: 22 games · CatchShoot
  • HOW IT CREATES ITS SHOTS90.9%

CATCH & SHOOT

sample: 22 games · CatchShoot
  • points1.5per game
  • attempts2.0per game
  • made0.5per game
  • FG%27.3%
  • effective FG%38.6%
  • threes attempted1.9per game
  • 3P%24.4%

PULL-UP

sample: 22 games · PullUpShot
  • points0.1per game
  • attempts0.2per game
  • made0.0per game
  • FG%20.0%
  • effective FG%20.0%
  • threes attempted0.0per game
  • 3P%· No attempts: no percentage

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.613.0 %23.1 %23.1 %0.0
tight (2-4 ft)1.431.0 %58.1 %58.1 %0.0
open (4-6 ft)1.125.0 %20.0 %20.0 %0.60.0 %
wide open (6+ ft)1.431.0 %35.5 %51.6 %1.334.5 %
all shots4.6100.0 %37.0 %42.0 %1.924.4 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-24

REBOUND CONTROL

sample: 22 games · Defense

RIM DEFENCE

sample: 22 games · Defense
  • shots defended2.2per game
  • made on those shots1.7per game
  • opponent FG%77.6%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances8.4per game
  • rebounds secured4.7per game
  • offensive chances4.2per game
  • defensive chances4.9per game
  • conversion rate56.3%
  • offensive conversion39.6%not stable year to year
  • defensive conversion62.6%
  • contested32.0%
  • average rebound distance4.7ft
  • average rebound distance (m)1.4m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft37.5 %2.62.077.8 %65.3 %12.5 %
less than 10 ft46.5 %3.22.474.6 %60.0 %14.6 %
two-pointers58.3 %4.03.073.8 %55.0 %18.8 %
more than 15 ft46.5 %3.21.443.3 %35.8 %7.5 %
three-pointers41.7 %2.91.241.7 %35.0 %6.7 %
all shots100.0 %6.94.160.4 %46.2 %14.2 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-24

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%42.0%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-24

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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