SportiveWorldSportiveWorld

TRACKING INTELLIGENCE · TRACKING PROFILE

Herbert Jones

NOP · Forward · NBA 2025-26

Herbert Jones

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season56 box-score gamesTracking in 56 of 56 games

MOVEMENT

sample: 56 games · SpeedDistance
  • distance3.38km#90/414
  • on offense1.77km
  • on defense1.61km
  • average speed6.9km/h
  • speed on offense7.2km/h
  • speed on defense6.5km/h
  • km per minute0.12km per minute#245/414
  • meters per minute119.0meters per minute
  • minutes per game28.4minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 56 games · Possessions
  • touches44.6per game
  • front-court touches22.7per game
  • % of touches in the frontcourt50.9%
  • touches per minute1.6per minute
  • paint touches1.0per game#246/414
  • elbow touches0.4per game#246/414
  • post touches0.0per game
  • of his game goes through the inside6.2%
  • seconds per touch2.7s
  • dribbles per touch1.71
  • minutes with the ball2.0minutes
  • points per touch0.20#293/342
  • points per paint touch0.82
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 56 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made33.6per game
  • passes received27.9per game
  • passes received per pass made0.83
  • assists2.8per game
  • potential assists4.5per game
  • secondary assists0.2per game
  • free-throw assists0.2per game
  • points created6.9per game#140/414
  • % of passes ending in a basket8.2%
  • points created per point scored0.78
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives4.2per game#172/414
  • points2.3per game
  • passes made1.4per game
  • assists0.5per game
  • turnovers0.4per game
  • shooting foul0.3per game
  • attempts2.0per game
  • free throws0.5per game
  • FG%43.4%
  • passes34.5%
  • % ending in a turnover8.5%not stable year to year
  • % ending in a foul6.4%
  • points per drive0.55

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 56 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS73.6%

CATCH & SHOOT

sample: 56 games · CatchShoot
  • points3.6per game
  • attempts3.9per game
  • made1.2per game
  • FG%30.7%
  • effective FG%45.9%
  • threes attempted3.7per game
  • 3P%31.6%

PULL-UP

sample: 56 games · PullUpShot
  • points1.1per game
  • attempts1.4per game
  • made0.5per game
  • FG%32.5%
  • effective FG%40.0%
  • threes attempted0.8per game
  • 3P%26.7%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.77.7 %37.8 %37.8 %0.00.0 %
tight (2-4 ft)2.327.4 %42.0 %42.7 %0.125.0 %
open (4-6 ft)2.326.6 %40.9 %50.4 %1.529.3 %
wide open (6+ ft)3.338.3 %33.9 %48.6 %3.032.3 %
all shots8.5100.0 %38.3 %46.7 %4.630.9 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 56 games · Defense

RIM DEFENCE

sample: 56 games · Defense
  • shots defended2.4per game#167/414
  • made on those shots1.9per game
  • opponent FG%76.5%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances6.5per game
  • rebounds secured3.4per game
  • offensive chances1.5per game
  • defensive chances5.0per game
  • conversion rate52.2%#215/283
  • offensive conversion54.0%not stable year to year
  • defensive conversion50.9%
  • contested29.5%
  • average rebound distance9.1ft
  • average rebound distance (m)2.8m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft39.3 %3.62.260.7 %64.6 %-3.9 %
less than 10 ft47.0 %4.32.559.2 %60.5 %-1.3 %
two-pointers62.2 %5.73.256.9 %55.2 %1.7 %
more than 15 ft45.6 %4.21.434.3 %37.2 %-2.8 %
three-pointers37.8 %3.51.132.6 %35.8 %-3.2 %
all shots100.0 %9.14.447.7 %47.7 %0.1 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%46.7%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.