TRACKING INTELLIGENCE · TRACKING PROFILE
Herbert Jones
NOP · Forward · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 56 games · SpeedDistance- distance3.38km#90/414
- on offense1.77km
- on defense1.61km
- average speed6.9km/h
- speed on offense7.2km/h
- speed on defense6.5km/h
- km per minute0.12km per minute#245/414
- meters per minute119.0meters per minute
- minutes per game28.4minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 56 games · Possessions- touches44.6per game
- front-court touches22.7per game
- % of touches in the frontcourt50.9%
- touches per minute1.6per minute
- paint touches1.0per game#246/414
- elbow touches0.4per game#246/414
- post touches0.0per game
- of his game goes through the inside6.2%
- seconds per touch2.7s
- dribbles per touch1.71
- minutes with the ball2.0minutes
- points per touch0.20#293/342
- points per paint touch0.82
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 56 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made33.6per game
- passes received27.9per game
- passes received per pass made0.83
- assists2.8per game
- potential assists4.5per game
- secondary assists0.2per game
- free-throw assists0.2per game
- points created6.9per game#140/414
- % of passes ending in a basket8.2%
- points created per point scored0.78
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives4.2per game#172/414
- points2.3per game
- passes made1.4per game
- assists0.5per game
- turnovers0.4per game
- shooting foul0.3per game
- attempts2.0per game
- free throws0.5per game
- FG%43.4%
- passes34.5%
- % ending in a turnover8.5%not stable year to year
- % ending in a foul6.4%
- points per drive0.55
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 56 games · CatchShootHe lives off the pass: he produces more off the catch than creating his own shot.
- HOW IT CREATES ITS SHOTS73.6%
CATCH & SHOOT
sample: 56 games · CatchShoot- points3.6per game
- attempts3.9per game
- made1.2per game
- FG%30.7%
- effective FG%45.9%
- threes attempted3.7per game
- 3P%31.6%
PULL-UP
sample: 56 games · PullUpShot- points1.1per game
- attempts1.4per game
- made0.5per game
- FG%32.5%
- effective FG%40.0%
- threes attempted0.8per game
- 3P%26.7%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.7 | 7.7 % | 37.8 % | 37.8 % | 0.0 | 0.0 % |
| tight (2-4 ft) | 2.3 | 27.4 % | 42.0 % | 42.7 % | 0.1 | 25.0 % |
| open (4-6 ft) | 2.3 | 26.6 % | 40.9 % | 50.4 % | 1.5 | 29.3 % |
| wide open (6+ ft) | 3.3 | 38.3 % | 33.9 % | 48.6 % | 3.0 | 32.3 % |
| all shots | 8.5 | 100.0 % | 38.3 % | 46.7 % | 4.6 | 30.9 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 56 games · DefenseRIM DEFENCE
sample: 56 games · Defense- shots defended2.4per game#167/414
- made on those shots1.9per game
- opponent FG%76.5%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances6.5per game
- rebounds secured3.4per game
- offensive chances1.5per game
- defensive chances5.0per game
- conversion rate52.2%#215/283
- offensive conversion54.0%not stable year to year
- defensive conversion50.9%
- contested29.5%
- average rebound distance9.1ft
- average rebound distance (m)2.8m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 39.3 % | 3.6 | 2.2 | 60.7 % | 64.6 % | -3.9 % |
| less than 10 ft | 47.0 % | 4.3 | 2.5 | 59.2 % | 60.5 % | -1.3 % |
| two-pointers | 62.2 % | 5.7 | 3.2 | 56.9 % | 55.2 % | 1.7 % |
| more than 15 ft | 45.6 % | 4.2 | 1.4 | 34.3 % | 37.2 % | -2.8 % |
| three-pointers | 37.8 % | 3.5 | 1.1 | 32.6 % | 35.8 % | -3.2 % |
| all shots | 100.0 % | 9.1 | 4.4 | 47.7 % | 47.7 % | 0.1 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%46.7%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
