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TRACKING INTELLIGENCE · TRACKING PROFILE

Trey Murphy III

NOP · Forward · NBA 2025-26

Trey Murphy III

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season66 box-score gamesTracking in 66 of 66 games

MOVEMENT

sample: 66 games · SpeedDistance
  • distance4.18km#4/414
  • on offense2.25km
  • on defense1.93km
  • average speed6.8km/h
  • speed on offense7.4km/h
  • speed on defense6.2km/h
  • km per minute0.12km per minute#278/414
  • meters per minute118.0meters per minute
  • minutes per game35.5minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 66 games · Possessions
  • touches61.2per game
  • front-court touches32.0per game
  • % of touches in the frontcourt52.3%
  • touches per minute1.7per minute
  • paint touches2.5per game#103/414
  • elbow touches0.6per game#177/414
  • post touches0.0per game
  • of his game goes through the inside9.7%
  • seconds per touch2.8s
  • dribbles per touch2.23
  • minutes with the ball2.8minutes
  • points per touch0.35#61/342
  • points per paint touch1.29
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 66 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made40.2per game
  • passes received43.5per game
  • passes received per pass made1.08
  • assists3.8per game
  • potential assists7.0per game
  • secondary assists0.5per game
  • free-throw assists0.3per game
  • points created9.5per game#82/414
  • % of passes ending in a basket9.4%
  • points created per point scored0.44
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives6.9per game#90/414
  • points4.1per game
  • passes made2.3per game
  • assists0.6per game
  • turnovers0.5per game
  • shooting foul0.6per game
  • attempts3.3per game
  • free throws1.2per game
  • FG%44.5%
  • passes32.8%
  • % ending in a turnover7.5%not stable year to year
  • % ending in a foul8.8%
  • points per drive0.59

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 66 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS49.5%

CATCH & SHOOT

sample: 66 games · CatchShoot
  • points6.6per game
  • attempts5.1per game
  • made2.2per game
  • FG%43.1%
  • effective FG%64.0%
  • threes attempted5.0per game
  • 3P%42.6%

PULL-UP

sample: 66 games · PullUpShot
  • points4.4per game
  • attempts5.2per game
  • made1.7per game
  • FG%32.1%
  • effective FG%42.1%
  • threes attempted3.4per game
  • 3P%30.4%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.74.4 %56.5 %56.5 %0.0
tight (2-4 ft)4.829.9 %51.0 %52.2 %0.718.6 %
open (4-6 ft)6.138.3 %42.3 %54.5 %4.136.3 %
wide open (6+ ft)4.427.4 %47.9 %66.7 %3.842.9 %
all shots15.9100.0 %47.0 %57.2 %8.637.9 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 66 games · Defense

RIM DEFENCE

sample: 66 games · Defense
  • shots defended3.7per game#60/414
  • made on those shots2.6per game
  • opponent FG%70.7%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances9.7per game
  • rebounds secured5.7per game
  • offensive chances2.3per game
  • defensive chances7.9per game
  • conversion rate58.7%#67/283
  • offensive conversion40.6%not stable year to year
  • defensive conversion60.2%
  • contested28.9%
  • average rebound distance7.3ft
  • average rebound distance (m)2.2m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft41.2 %5.73.866.1 %64.6 %1.5 %
less than 10 ft47.3 %6.64.264.5 %60.2 %4.3 %
two-pointers59.0 %8.25.060.3 %55.4 %4.9 %
more than 15 ft46.1 %6.42.437.4 %37.1 %0.2 %
three-pointers41.0 %5.72.136.7 %36.5 %0.2 %
all shots100.0 %13.97.150.7 %47.1 %3.5 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%57.2%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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