TRACKING INTELLIGENCE · TRACKING PROFILE
Ziaire Williams
BKN · Forward · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 56 games · SpeedDistance- distance2.74km#186/414
- on offense1.45km
- on defense1.29km
- average speed7.0km/h
- speed on offense7.1km/h
- speed on defense6.9km/h
- km per minute0.12km per minute#235/414
- meters per minute119.0meters per minute
- minutes per game22.9minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 56 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches26.7per game
- front-court touches15.7per game
- % of touches in the frontcourt58.8%
- touches per minute1.2per minute
- paint touches0.9per game#265/414
- elbow touches0.3per game#282/414
- post touches0.0per game
- of his game goes through the inside7.6%
- seconds per touch2.2s
- dribbles per touch1.48
- minutes with the ball1.0minutes
- points per touch0.38#36/342
- points per paint touch1.12
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 56 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made16.2per game
- passes received18.2per game
- passes received per pass made1.12
- assists1.1per game
- potential assists2.3per game
- secondary assists0.2per game
- free-throw assists0.1per game
- points created2.8per game#317/414
- % of passes ending in a basket6.6%
- points created per point scored0.27
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he drives to finish: he almost always ends the play himself.
- drives2.7per game#228/414
- points1.8per game
- passes made0.6per game
- assists0.2per game
- turnovers0.2per game
- shooting foul0.4per game
- attempts1.4per game
- free throws0.8per game
- FG%39.0%
- passes24.0%
- % ending in a turnover7.3%not stable year to year
- % ending in a foul14.7%
- points per drive0.67
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 56 games · CatchShootHe lives off the pass: he produces more off the catch than creating his own shot.
- HOW IT CREATES ITS SHOTS83.7%
CATCH & SHOOT
sample: 56 games · CatchShoot- points4.2per game
- attempts4.1per game
- made1.4per game
- FG%34.1%
- effective FG%50.9%
- threes attempted4.1per game
- 3P%33.9%
PULL-UP
sample: 56 games · PullUpShot- points0.7per game
- attempts0.8per game
- made0.3per game
- FG%37.2%
- effective FG%45.3%
- threes attempted0.4per game
- 3P%35.0%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.4 | 5.5 % | 41.7 % | 41.7 % | 0.0 | — |
| tight (2-4 ft) | 2.7 | 35.1 % | 43.4 % | 46.1 % | 0.6 | 24.2 % |
| open (4-6 ft) | 2.8 | 35.8 % | 36.8 % | 49.4 % | 2.3 | 30.2 % |
| wide open (6+ ft) | 1.8 | 23.6 % | 50.0 % | 69.1 % | 1.6 | 43.8 % |
| all shots | 7.7 | 100.0 % | 42.5 % | 52.4 % | 4.5 | 34.3 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 56 games · DefenseRIM DEFENCE
sample: 56 games · Defense- shots defended1.9per game#239/414
- made on those shots1.4per game
- opponent FG%75.0%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · ReboundingHe converts the rebound chances that come his way.
- rebound chances3.9per game
- rebounds secured2.4per game
- offensive chances1.4per game
- defensive chances2.8per game
- conversion rate60.6%
- offensive conversion38.0%not stable year to year
- defensive conversion67.1%
- contested22.4%
- average rebound distance8.7ft
- average rebound distance (m)2.7m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 34.5 % | 3.2 | 2.2 | 66.3 % | 63.1 % | 3.2 % |
| less than 10 ft | 42.4 % | 4.0 | 2.5 | 61.6 % | 58.5 % | 3.2 % |
| two-pointers | 56.6 % | 5.3 | 3.1 | 57.5 % | 54.0 % | 3.5 % |
| more than 15 ft | 48.4 % | 4.6 | 1.6 | 35.6 % | 37.2 % | -1.6 % |
| three-pointers | 43.4 % | 4.1 | 1.4 | 35.3 % | 36.3 % | -1.0 % |
| all shots | 100.0 % | 9.4 | 4.5 | 47.9 % | 46.2 % | 1.7 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%52.4%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
