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TRACKING INTELLIGENCE · TRACKING PROFILE

Ziaire Williams

BKN · Forward · NBA 2025-26

Ziaire Williams

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season56 box-score gamesTracking in 56 of 56 games

MOVEMENT

sample: 56 games · SpeedDistance
  • distance2.74km#186/414
  • on offense1.45km
  • on defense1.29km
  • average speed7.0km/h
  • speed on offense7.1km/h
  • speed on defense6.9km/h
  • km per minute0.12km per minute#235/414
  • meters per minute119.0meters per minute
  • minutes per game22.9minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 56 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches26.7per game
  • front-court touches15.7per game
  • % of touches in the frontcourt58.8%
  • touches per minute1.2per minute
  • paint touches0.9per game#265/414
  • elbow touches0.3per game#282/414
  • post touches0.0per game
  • of his game goes through the inside7.6%
  • seconds per touch2.2s
  • dribbles per touch1.48
  • minutes with the ball1.0minutes
  • points per touch0.38#36/342
  • points per paint touch1.12
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 56 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made16.2per game
  • passes received18.2per game
  • passes received per pass made1.12
  • assists1.1per game
  • potential assists2.3per game
  • secondary assists0.2per game
  • free-throw assists0.1per game
  • points created2.8per game#317/414
  • % of passes ending in a basket6.6%
  • points created per point scored0.27
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he drives to finish: he almost always ends the play himself.

  • drives2.7per game#228/414
  • points1.8per game
  • passes made0.6per game
  • assists0.2per game
  • turnovers0.2per game
  • shooting foul0.4per game
  • attempts1.4per game
  • free throws0.8per game
  • FG%39.0%
  • passes24.0%
  • % ending in a turnover7.3%not stable year to year
  • % ending in a foul14.7%
  • points per drive0.67

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 56 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS83.7%

CATCH & SHOOT

sample: 56 games · CatchShoot
  • points4.2per game
  • attempts4.1per game
  • made1.4per game
  • FG%34.1%
  • effective FG%50.9%
  • threes attempted4.1per game
  • 3P%33.9%

PULL-UP

sample: 56 games · PullUpShot
  • points0.7per game
  • attempts0.8per game
  • made0.3per game
  • FG%37.2%
  • effective FG%45.3%
  • threes attempted0.4per game
  • 3P%35.0%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.45.5 %41.7 %41.7 %0.0
tight (2-4 ft)2.735.1 %43.4 %46.1 %0.624.2 %
open (4-6 ft)2.835.8 %36.8 %49.4 %2.330.2 %
wide open (6+ ft)1.823.6 %50.0 %69.1 %1.643.8 %
all shots7.7100.0 %42.5 %52.4 %4.534.3 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 56 games · Defense

RIM DEFENCE

sample: 56 games · Defense
  • shots defended1.9per game#239/414
  • made on those shots1.4per game
  • opponent FG%75.0%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding

He converts the rebound chances that come his way.

  • rebound chances3.9per game
  • rebounds secured2.4per game
  • offensive chances1.4per game
  • defensive chances2.8per game
  • conversion rate60.6%
  • offensive conversion38.0%not stable year to year
  • defensive conversion67.1%
  • contested22.4%
  • average rebound distance8.7ft
  • average rebound distance (m)2.7m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft34.5 %3.22.266.3 %63.1 %3.2 %
less than 10 ft42.4 %4.02.561.6 %58.5 %3.2 %
two-pointers56.6 %5.33.157.5 %54.0 %3.5 %
more than 15 ft48.4 %4.61.635.6 %37.2 %-1.6 %
three-pointers43.4 %4.11.435.3 %36.3 %-1.0 %
all shots100.0 %9.44.547.9 %46.2 %1.7 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%52.4%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.