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TRACKING INTELLIGENCE · TRACKING PROFILE

Ochai Agbaji

BKN · Guard · NBA 2025-26

Ochai Agbaji

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season62 box-score gamesTracking in 62 of 62 games

MOVEMENT

sample: 62 games · SpeedDistance

Covers more court per minute than most: one of those who never stops.

  • distance2.09km#292/414
  • on offense0.97km
  • on defense0.97km
  • average speed7.5km/h
  • speed on offense7.9km/h
  • speed on defense7.1km/h
  • km per minute0.13km per minute#14/414
  • meters per minute133.0meters per minute
  • minutes per game15.7minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 62 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches19.7per game
  • front-court touches10.8per game
  • % of touches in the frontcourt54.8%
  • touches per minute1.3per minute
  • paint touches1.3per game#209/414
  • elbow touches0.5per game#210/414
  • post touches0.0per game
  • of his game goes through the inside16.7%
  • seconds per touch1.6s
  • dribbles per touch0.82
  • minutes with the ball0.5minutes
  • points per touch0.26
  • points per paint touch0.94
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 62 games · Passing

He gives more than he receives: the play starts with him.

  • passes made14.2per game
  • passes received11.3per game
  • passes received per pass made0.80
  • assists0.8per game
  • potential assists1.6per game
  • secondary assists0.1per game
  • free-throw assists0.1per game
  • points created2.1per game#361/414
  • % of passes ending in a basket5.3%
  • points created per point scored0.41
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives1.5per game#292/414
  • points0.8per game
  • passes made0.6per game
  • assists0.1per game
  • turnovers0.1per game
  • shooting foul0.1per game
  • attempts0.7per game
  • free throws0.2per game
  • FG%41.9%
  • passes37.9%
  • % ending in a turnover6.3%not stable year to year
  • % ending in a foul7.4%
  • points per drive0.53

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 62 games · CatchShoot
  • HOW IT CREATES ITS SHOTS78.3%

CATCH & SHOOT

sample: 62 games · CatchShoot
  • points1.4per game
  • attempts1.8per game
  • made0.5per game
  • FG%25.7%
  • effective FG%38.5%
  • threes attempted1.8per game
  • 3P%25.9%

PULL-UP

sample: 62 games · PullUpShot
  • points0.5per game
  • attempts0.5per game
  • made0.2per game
  • FG%42.9%
  • effective FG%51.8%
  • threes attempted0.3per game
  • 3P%31.3%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.36.4 %66.7 %66.7 %0.0
tight (2-4 ft)1.634.6 %50.5 %50.5 %0.10.0 %
open (4-6 ft)0.817.9 %42.0 %43.0 %0.35.3 %
wide open (6+ ft)1.941.1 %34.8 %49.1 %1.731.1 %
all shots4.5100.0 %43.6 %49.6 %2.126.6 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 62 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 62 games · Defense
  • shots defended1.4per game#322/414
  • made on those shots0.9per game
  • opponent FG%62.8%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances4.3per game
  • rebounds secured2.3per game
  • offensive chances1.7per game
  • defensive chances2.8per game
  • conversion rate53.4%
  • offensive conversion43.4%not stable year to year
  • defensive conversion56.2%
  • contested38.3%
  • average rebound distance8.4ft
  • average rebound distance (m)2.6m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft30.7 %1.91.262.1 %61.8 %0.2 %
less than 10 ft42.9 %2.71.658.0 %58.0 %0.0 %
two-pointers62.7 %4.02.151.9 %53.6 %-1.7 %
more than 15 ft48.7 %3.11.135.3 %36.9 %-1.6 %
three-pointers37.3 %2.40.936.2 %36.7 %-0.5 %
all shots100.0 %6.32.946.0 %45.9 %0.1 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%49.6%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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