TRACKING INTELLIGENCE · TRACKING PROFILE
Ochai Agbaji
BKN · Guard · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 62 games · SpeedDistanceCovers more court per minute than most: one of those who never stops.
- distance2.09km#292/414
- on offense0.97km
- on defense0.97km
- average speed7.5km/h
- speed on offense7.9km/h
- speed on defense7.1km/h
- km per minute0.13km per minute#14/414
- meters per minute133.0meters per minute
- minutes per game15.7minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 62 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches19.7per game
- front-court touches10.8per game
- % of touches in the frontcourt54.8%
- touches per minute1.3per minute
- paint touches1.3per game#209/414
- elbow touches0.5per game#210/414
- post touches0.0per game
- of his game goes through the inside16.7%
- seconds per touch1.6s
- dribbles per touch0.82
- minutes with the ball0.5minutes
- points per touch0.26
- points per paint touch0.94
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 62 games · PassingHe gives more than he receives: the play starts with him.
- passes made14.2per game
- passes received11.3per game
- passes received per pass made0.80
- assists0.8per game
- potential assists1.6per game
- secondary assists0.1per game
- free-throw assists0.1per game
- points created2.1per game#361/414
- % of passes ending in a basket5.3%
- points created per point scored0.41
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives1.5per game#292/414
- points0.8per game
- passes made0.6per game
- assists0.1per game
- turnovers0.1per game
- shooting foul0.1per game
- attempts0.7per game
- free throws0.2per game
- FG%41.9%
- passes37.9%
- % ending in a turnover6.3%not stable year to year
- % ending in a foul7.4%
- points per drive0.53
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 62 games · CatchShoot- HOW IT CREATES ITS SHOTS78.3%
CATCH & SHOOT
sample: 62 games · CatchShoot- points1.4per game
- attempts1.8per game
- made0.5per game
- FG%25.7%
- effective FG%38.5%
- threes attempted1.8per game
- 3P%25.9%
PULL-UP
sample: 62 games · PullUpShot- points0.5per game
- attempts0.5per game
- made0.2per game
- FG%42.9%
- effective FG%51.8%
- threes attempted0.3per game
- 3P%31.3%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.3 | 6.4 % | 66.7 % | 66.7 % | 0.0 | — |
| tight (2-4 ft) | 1.6 | 34.6 % | 50.5 % | 50.5 % | 0.1 | 0.0 % |
| open (4-6 ft) | 0.8 | 17.9 % | 42.0 % | 43.0 % | 0.3 | 5.3 % |
| wide open (6+ ft) | 1.9 | 41.1 % | 34.8 % | 49.1 % | 1.7 | 31.1 % |
| all shots | 4.5 | 100.0 % | 43.6 % | 49.6 % | 2.1 | 26.6 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 62 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 62 games · Defense- shots defended1.4per game#322/414
- made on those shots0.9per game
- opponent FG%62.8%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances4.3per game
- rebounds secured2.3per game
- offensive chances1.7per game
- defensive chances2.8per game
- conversion rate53.4%
- offensive conversion43.4%not stable year to year
- defensive conversion56.2%
- contested38.3%
- average rebound distance8.4ft
- average rebound distance (m)2.6m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 30.7 % | 1.9 | 1.2 | 62.1 % | 61.8 % | 0.2 % |
| less than 10 ft | 42.9 % | 2.7 | 1.6 | 58.0 % | 58.0 % | 0.0 % |
| two-pointers | 62.7 % | 4.0 | 2.1 | 51.9 % | 53.6 % | -1.7 % |
| more than 15 ft | 48.7 % | 3.1 | 1.1 | 35.3 % | 36.9 % | -1.6 % |
| three-pointers | 37.3 % | 2.4 | 0.9 | 36.2 % | 36.7 % | -0.5 % |
| all shots | 100.0 % | 6.3 | 2.9 | 46.0 % | 45.9 % | 0.1 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%49.6%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
