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TRACKING INTELLIGENCE · TRACKING PROFILE

Sharife Cooper

WAS · Guard · NBA 2025-26

Sharife Cooper

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season41 box-score gamesTracking in 41 of 41 games

MOVEMENT

sample: 41 games · SpeedDistance
  • distance2.09km#292/414
  • on offense1.13km
  • on defense0.97km
  • average speed7.1km/h
  • speed on offense7.5km/h
  • speed on defense6.6km/h
  • km per minute0.12km per minute#162/414
  • meters per minute122.0meters per minute
  • minutes per game17.1minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 41 games · Possessions

The ball sticks with him: he dribbles a lot before deciding.

  • touches37.2per game
  • front-court touches14.1per game
  • % of touches in the frontcourt37.9%
  • touches per minute2.2per minute
  • paint touches0.5per game#335/414
  • elbow touches0.1per game#379/414
  • post touches0.0per game
  • of his game goes through the inside4.3%
  • seconds per touch4.8s
  • dribbles per touch4.35
  • minutes with the ball3.0minutes
  • points per touch0.22#267/342
  • points per paint touch0.73
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 41 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made27.4per game
  • passes received27.7per game
  • passes received per pass made1.01
  • assists3.0per game
  • potential assists5.2per game
  • secondary assists0.2per game
  • free-throw assists0.2per game
  • points created7.9per game#117/414
  • % of passes ending in a basket11.1%
  • points created per point scored0.98
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives6.4per game#104/414
  • points3.2per game
  • passes made2.9per game
  • assists0.9per game
  • turnovers0.5per game
  • shooting foul0.3per game
  • attempts2.6per game
  • free throws0.5per game
  • FG%51.4%
  • passes45.2%
  • % ending in a turnover7.6%not stable year to year
  • % ending in a foul4.2%
  • points per drive0.50

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 41 games · CatchShoot
  • HOW IT CREATES ITS SHOTS32.3%

CATCH & SHOOT

sample: 41 games · CatchShoot
  • points1.2per game
  • attempts1.0per game
  • made0.4per game
  • FG%39.5%
  • effective FG%59.3%
  • threes attempted1.0per game
  • 3P%41.5%

PULL-UP

sample: 41 games · PullUpShot
  • points2.2per game
  • attempts2.1per game
  • made1.0per game
  • FG%46.0%
  • effective FG%52.9%
  • threes attempted0.9per game
  • 3P%34.3%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.712.2 %40.0 %40.0 %0.0
tight (2-4 ft)2.032.5 %66.3 %66.9 %0.0100.0 %
open (4-6 ft)1.626.0 %50.0 %55.5 %0.630.4 %
wide open (6+ ft)1.829.3 %41.7 %56.3 %1.340.4 %
all shots6.0100.0 %51.6 %57.5 %1.938.2 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 41 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 41 games · Defense
  • shots defended1.2per game#350/414
  • made on those shots1.0per game
  • opponent FG%80.0%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances4.0per game
  • rebounds secured2.1per game
  • offensive chances1.3per game
  • defensive chances2.8per game
  • conversion rate51.8%
  • offensive conversion33.3%not stable year to year
  • defensive conversion58.1%
  • contested15.1%
  • average rebound distance9.4ft
  • average rebound distance (m)2.9m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft38.9 %2.51.871.4 %62.7 %8.8 %
less than 10 ft46.8 %3.02.066.1 %58.8 %7.3 %
two-pointers60.3 %3.92.256.6 %53.9 %2.7 %
more than 15 ft43.3 %2.81.138.5 %35.8 %2.7 %
three-pointers39.7 %2.61.039.0 %35.8 %3.2 %
all shots100.0 %6.53.249.6 %45.1 %4.5 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%57.3%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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