TRACKING INTELLIGENCE · TRACKING PROFILE
Sharife Cooper
WAS · Guard · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 41 games · SpeedDistance- distance2.09km#292/414
- on offense1.13km
- on defense0.97km
- average speed7.1km/h
- speed on offense7.5km/h
- speed on defense6.6km/h
- km per minute0.12km per minute#162/414
- meters per minute122.0meters per minute
- minutes per game17.1minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 41 games · PossessionsThe ball sticks with him: he dribbles a lot before deciding.
- touches37.2per game
- front-court touches14.1per game
- % of touches in the frontcourt37.9%
- touches per minute2.2per minute
- paint touches0.5per game#335/414
- elbow touches0.1per game#379/414
- post touches0.0per game
- of his game goes through the inside4.3%
- seconds per touch4.8s
- dribbles per touch4.35
- minutes with the ball3.0minutes
- points per touch0.22#267/342
- points per paint touch0.73
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 41 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made27.4per game
- passes received27.7per game
- passes received per pass made1.01
- assists3.0per game
- potential assists5.2per game
- secondary assists0.2per game
- free-throw assists0.2per game
- points created7.9per game#117/414
- % of passes ending in a basket11.1%
- points created per point scored0.98
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he looks for the pass as much as the rim.
- drives6.4per game#104/414
- points3.2per game
- passes made2.9per game
- assists0.9per game
- turnovers0.5per game
- shooting foul0.3per game
- attempts2.6per game
- free throws0.5per game
- FG%51.4%
- passes45.2%
- % ending in a turnover7.6%not stable year to year
- % ending in a foul4.2%
- points per drive0.50
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 41 games · CatchShoot- HOW IT CREATES ITS SHOTS32.3%
CATCH & SHOOT
sample: 41 games · CatchShoot- points1.2per game
- attempts1.0per game
- made0.4per game
- FG%39.5%
- effective FG%59.3%
- threes attempted1.0per game
- 3P%41.5%
PULL-UP
sample: 41 games · PullUpShot- points2.2per game
- attempts2.1per game
- made1.0per game
- FG%46.0%
- effective FG%52.9%
- threes attempted0.9per game
- 3P%34.3%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.7 | 12.2 % | 40.0 % | 40.0 % | 0.0 | — |
| tight (2-4 ft) | 2.0 | 32.5 % | 66.3 % | 66.9 % | 0.0 | 100.0 % |
| open (4-6 ft) | 1.6 | 26.0 % | 50.0 % | 55.5 % | 0.6 | 30.4 % |
| wide open (6+ ft) | 1.8 | 29.3 % | 41.7 % | 56.3 % | 1.3 | 40.4 % |
| all shots | 6.0 | 100.0 % | 51.6 % | 57.5 % | 1.9 | 38.2 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 41 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 41 games · Defense- shots defended1.2per game#350/414
- made on those shots1.0per game
- opponent FG%80.0%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances4.0per game
- rebounds secured2.1per game
- offensive chances1.3per game
- defensive chances2.8per game
- conversion rate51.8%
- offensive conversion33.3%not stable year to year
- defensive conversion58.1%
- contested15.1%
- average rebound distance9.4ft
- average rebound distance (m)2.9m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 38.9 % | 2.5 | 1.8 | 71.4 % | 62.7 % | 8.8 % |
| less than 10 ft | 46.8 % | 3.0 | 2.0 | 66.1 % | 58.8 % | 7.3 % |
| two-pointers | 60.3 % | 3.9 | 2.2 | 56.6 % | 53.9 % | 2.7 % |
| more than 15 ft | 43.3 % | 2.8 | 1.1 | 38.5 % | 35.8 % | 2.7 % |
| three-pointers | 39.7 % | 2.6 | 1.0 | 39.0 % | 35.8 % | 3.2 % |
| all shots | 100.0 % | 6.5 | 3.2 | 49.6 % | 45.1 % | 4.5 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%57.3%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
