TRACKING INTELLIGENCE · TRACKING PROFILE
Bones Hyland
MIN · Guard · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 71 games · SpeedDistanceCovers more court per minute than most: one of those who never stops.
- distance2.09km#292/414
- on offense1.13km
- on defense0.97km
- average speed7.0km/h
- speed on offense7.5km/h
- speed on defense6.5km/h
- km per minute0.13km per minute#87/414
- meters per minute126.0meters per minute
- minutes per game16.6minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 71 games · PossessionsThe ball sticks with him: he dribbles a lot before deciding.
- touches39.1per game
- front-court touches17.2per game
- % of touches in the frontcourt44.0%
- touches per minute2.4per minute
- paint touches0.3per game#380/414
- elbow touches0.1per game#379/414
- post touches0.0per game
- of his game goes through the inside2.3%
- seconds per touch3.9s
- dribbles per touch3.15
- minutes with the ball2.5minutes
- points per touch0.22#270/342
- points per paint touch0.40
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 71 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made29.9per game
- passes received32.3per game
- passes received per pass made1.08
- assists2.6per game
- potential assists4.2per game
- secondary assists0.5per game
- free-throw assists0.2per game
- points created6.7per game#145/414
- % of passes ending in a basket8.8%
- points created per point scored0.79
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he looks for the pass as much as the rim.
- drives2.9per game#224/414
- points1.6per game
- passes made1.2per game
- assists0.3per game
- turnovers0.2per game
- shooting foul0.1per game
- attempts1.3per game
- free throws0.3per game
- FG%50.5%
- passes40.9%
- % ending in a turnover5.3%not stable year to year
- % ending in a foul4.8%
- points per drive0.55
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 71 games · CatchShootHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- HOW IT CREATES ITS SHOTS48.9%
CATCH & SHOOT
sample: 71 games · CatchShoot- points2.8per game
- attempts2.3per game
- made1.0per game
- FG%41.0%
- effective FG%60.8%
- threes attempted2.3per game
- 3P%40.7%
PULL-UP
sample: 71 games · PullUpShot- points2.6per game
- attempts2.4per game
- made1.0per game
- FG%40.8%
- effective FG%55.0%
- threes attempted1.9per game
- 3P%36.1%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.3 | 4.5 % | 28.6 % | 31.0 % | 0.0 | 50.0 % |
| tight (2-4 ft) | 1.8 | 27.6 % | 51.6 % | 54.7 % | 0.4 | 30.8 % |
| open (4-6 ft) | 1.8 | 26.8 % | 50.8 % | 66.5 % | 1.3 | 43.3 % |
| wide open (6+ ft) | 2.7 | 41.0 % | 40.0 % | 57.6 % | 2.5 | 37.6 % |
| all shots | 6.5 | 100.0 % | 45.6 % | 58.0 % | 4.2 | 38.9 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 71 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 71 games · Defense- shots defended1.5per game#312/414
- made on those shots1.2per game
- opponent FG%79.8%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · ReboundingHe converts the rebound chances that come his way.
- rebound chances2.8per game
- rebounds secured1.8per game
- offensive chances0.7per game
- defensive chances2.2per game
- conversion rate62.9%
- offensive conversion50.0%not stable year to year
- defensive conversion65.4%
- contested24.4%
- average rebound distance10.3ft
- average rebound distance (m)3.1m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 39.5 % | 2.8 | 1.8 | 64.6 % | 62.8 % | 1.8 % |
| less than 10 ft | 49.6 % | 3.5 | 2.2 | 61.8 % | 58.1 % | 3.7 % |
| two-pointers | 64.8 % | 4.6 | 2.5 | 54.6 % | 53.5 % | 1.1 % |
| more than 15 ft | 40.7 % | 2.9 | 1.0 | 35.9 % | 36.9 % | -1.0 % |
| three-pointers | 35.2 % | 2.5 | 0.9 | 37.4 % | 36.0 % | 1.4 % |
| all shots | 100.0 % | 7.0 | 3.4 | 48.6 % | 45.7 % | 2.9 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%57.7%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
