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TRACKING INTELLIGENCE · TRACKING PROFILE

Bones Hyland

MIN · Guard · NBA 2025-26

Bones Hyland

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season71 box-score gamesTracking in 71 of 71 games

MOVEMENT

sample: 71 games · SpeedDistance

Covers more court per minute than most: one of those who never stops.

  • distance2.09km#292/414
  • on offense1.13km
  • on defense0.97km
  • average speed7.0km/h
  • speed on offense7.5km/h
  • speed on defense6.5km/h
  • km per minute0.13km per minute#87/414
  • meters per minute126.0meters per minute
  • minutes per game16.6minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 71 games · Possessions

The ball sticks with him: he dribbles a lot before deciding.

  • touches39.1per game
  • front-court touches17.2per game
  • % of touches in the frontcourt44.0%
  • touches per minute2.4per minute
  • paint touches0.3per game#380/414
  • elbow touches0.1per game#379/414
  • post touches0.0per game
  • of his game goes through the inside2.3%
  • seconds per touch3.9s
  • dribbles per touch3.15
  • minutes with the ball2.5minutes
  • points per touch0.22#270/342
  • points per paint touch0.40
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 71 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made29.9per game
  • passes received32.3per game
  • passes received per pass made1.08
  • assists2.6per game
  • potential assists4.2per game
  • secondary assists0.5per game
  • free-throw assists0.2per game
  • points created6.7per game#145/414
  • % of passes ending in a basket8.8%
  • points created per point scored0.79
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives2.9per game#224/414
  • points1.6per game
  • passes made1.2per game
  • assists0.3per game
  • turnovers0.2per game
  • shooting foul0.1per game
  • attempts1.3per game
  • free throws0.3per game
  • FG%50.5%
  • passes40.9%
  • % ending in a turnover5.3%not stable year to year
  • % ending in a foul4.8%
  • points per drive0.55

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 71 games · CatchShoot

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • HOW IT CREATES ITS SHOTS48.9%

CATCH & SHOOT

sample: 71 games · CatchShoot
  • points2.8per game
  • attempts2.3per game
  • made1.0per game
  • FG%41.0%
  • effective FG%60.8%
  • threes attempted2.3per game
  • 3P%40.7%

PULL-UP

sample: 71 games · PullUpShot
  • points2.6per game
  • attempts2.4per game
  • made1.0per game
  • FG%40.8%
  • effective FG%55.0%
  • threes attempted1.9per game
  • 3P%36.1%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.34.5 %28.6 %31.0 %0.050.0 %
tight (2-4 ft)1.827.6 %51.6 %54.7 %0.430.8 %
open (4-6 ft)1.826.8 %50.8 %66.5 %1.343.3 %
wide open (6+ ft)2.741.0 %40.0 %57.6 %2.537.6 %
all shots6.5100.0 %45.6 %58.0 %4.238.9 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 71 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 71 games · Defense
  • shots defended1.5per game#312/414
  • made on those shots1.2per game
  • opponent FG%79.8%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding

He converts the rebound chances that come his way.

  • rebound chances2.8per game
  • rebounds secured1.8per game
  • offensive chances0.7per game
  • defensive chances2.2per game
  • conversion rate62.9%
  • offensive conversion50.0%not stable year to year
  • defensive conversion65.4%
  • contested24.4%
  • average rebound distance10.3ft
  • average rebound distance (m)3.1m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft39.5 %2.81.864.6 %62.8 %1.8 %
less than 10 ft49.6 %3.52.261.8 %58.1 %3.7 %
two-pointers64.8 %4.62.554.6 %53.5 %1.1 %
more than 15 ft40.7 %2.91.035.9 %36.9 %-1.0 %
three-pointers35.2 %2.50.937.4 %36.0 %1.4 %
all shots100.0 %7.03.448.6 %45.7 %2.9 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%57.7%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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