TRACKING INTELLIGENCE · TRACKING PROFILE
Miles McBride
NYK · Guard · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 41 games · SpeedDistance- distance3.22km#115/414
- on offense1.77km
- on defense1.45km
- average speed7.3km/h
- speed on offense7.6km/h
- speed on defense6.9km/h
- km per minute0.12km per minute#161/414
- meters per minute122.0meters per minute
- minutes per game26.3minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 41 games · Possessions- touches46.4per game
- front-court touches22.9per game
- % of touches in the frontcourt49.4%
- touches per minute1.8per minute
- paint touches0.7per game#304/414
- elbow touches0.3per game#282/414
- post touches0.0per game
- of his game goes through the inside4.4%
- seconds per touch3.1s
- dribbles per touch2.78
- minutes with the ball2.4minutes
- points per touch0.26#208/342
- points per paint touch0.57
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 41 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made34.1per game
- passes received34.1per game
- passes received per pass made1.00
- assists2.6per game
- potential assists4.9per game
- secondary assists0.5per game
- free-throw assists0.2per game
- points created6.9per game#140/414
- % of passes ending in a basket7.6%
- points created per point scored0.58
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he looks for the pass as much as the rim.
- drives3.3per game#203/414
- points1.1per game
- passes made1.7per game
- assists0.2per game
- turnovers0.1per game
- shooting foul0.1per game
- attempts1.4per game
- free throws0.3per game
- FG%31.6%
- passes51.1%
- % ending in a turnover2.9%not stable year to year
- % ending in a foul4.4%
- points per drive0.33
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 41 games · CatchShootHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- HOW IT CREATES ITS SHOTS52.9%
CATCH & SHOOT
sample: 41 games · CatchShoot- points5.3per game
- attempts4.5per game
- made1.8per game
- FG%39.5%
- effective FG%59.2%
- threes attempted4.5per game
- 3P%39.9%
PULL-UP
sample: 41 games · PullUpShot- points4.4per game
- attempts4.0per game
- made1.7per game
- FG%43.3%
- effective FG%55.2%
- threes attempted2.1per game
- 3P%44.8%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.3 | 3.2 % | 46.2 % | 50.0 % | 0.1 | 33.3 % |
| tight (2-4 ft) | 3.7 | 37.6 % | 43.4 % | 53.9 % | 1.8 | 43.8 % |
| open (4-6 ft) | 3.9 | 39.4 % | 41.5 % | 57.2 % | 3.0 | 41.0 % |
| wide open (6+ ft) | 2.0 | 19.8 % | 41.3 % | 59.4 % | 1.8 | 39.7 % |
| all shots | 9.9 | 100.0 % | 42.3 % | 56.2 % | 6.6 | 41.3 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 41 games · DefenseRIM DEFENCE
sample: 41 games · Defense- shots defended2.1per game#208/414
- made on those shots1.4per game
- opponent FG%63.6%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances5.0per game
- rebounds secured2.5per game
- offensive chances1.4per game
- defensive chances3.6per game
- conversion rate49.0%
- offensive conversion41.4%not stable year to year
- defensive conversion51.0%
- contested26.0%
- average rebound distance12.2ft
- average rebound distance (m)3.7m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 29.8 % | 3.1 | 1.9 | 62.4 % | 62.0 % | 0.4 % |
| less than 10 ft | 38.6 % | 4.0 | 2.4 | 59.9 % | 57.9 % | 2.0 % |
| two-pointers | 57.6 % | 5.9 | 3.2 | 53.7 % | 53.3 % | 0.4 % |
| more than 15 ft | 51.2 % | 5.2 | 1.8 | 34.4 % | 36.6 % | -2.2 % |
| three-pointers | 42.4 % | 4.3 | 1.5 | 33.7 % | 36.0 % | -2.3 % |
| all shots | 100.0 % | 10.2 | 4.6 | 45.2 % | 45.5 % | -0.3 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%56.2%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
