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TRACKING INTELLIGENCE · TRACKING PROFILE

Miles McBride

NYK · Guard · NBA 2025-26

Miles McBride

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season41 box-score gamesTracking in 41 of 41 games

MOVEMENT

sample: 41 games · SpeedDistance
  • distance3.22km#115/414
  • on offense1.77km
  • on defense1.45km
  • average speed7.3km/h
  • speed on offense7.6km/h
  • speed on defense6.9km/h
  • km per minute0.12km per minute#161/414
  • meters per minute122.0meters per minute
  • minutes per game26.3minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 41 games · Possessions
  • touches46.4per game
  • front-court touches22.9per game
  • % of touches in the frontcourt49.4%
  • touches per minute1.8per minute
  • paint touches0.7per game#304/414
  • elbow touches0.3per game#282/414
  • post touches0.0per game
  • of his game goes through the inside4.4%
  • seconds per touch3.1s
  • dribbles per touch2.78
  • minutes with the ball2.4minutes
  • points per touch0.26#208/342
  • points per paint touch0.57
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 41 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made34.1per game
  • passes received34.1per game
  • passes received per pass made1.00
  • assists2.6per game
  • potential assists4.9per game
  • secondary assists0.5per game
  • free-throw assists0.2per game
  • points created6.9per game#140/414
  • % of passes ending in a basket7.6%
  • points created per point scored0.58
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives3.3per game#203/414
  • points1.1per game
  • passes made1.7per game
  • assists0.2per game
  • turnovers0.1per game
  • shooting foul0.1per game
  • attempts1.4per game
  • free throws0.3per game
  • FG%31.6%
  • passes51.1%
  • % ending in a turnover2.9%not stable year to year
  • % ending in a foul4.4%
  • points per drive0.33

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 41 games · CatchShoot

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • HOW IT CREATES ITS SHOTS52.9%

CATCH & SHOOT

sample: 41 games · CatchShoot
  • points5.3per game
  • attempts4.5per game
  • made1.8per game
  • FG%39.5%
  • effective FG%59.2%
  • threes attempted4.5per game
  • 3P%39.9%

PULL-UP

sample: 41 games · PullUpShot
  • points4.4per game
  • attempts4.0per game
  • made1.7per game
  • FG%43.3%
  • effective FG%55.2%
  • threes attempted2.1per game
  • 3P%44.8%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.33.2 %46.2 %50.0 %0.133.3 %
tight (2-4 ft)3.737.6 %43.4 %53.9 %1.843.8 %
open (4-6 ft)3.939.4 %41.5 %57.2 %3.041.0 %
wide open (6+ ft)2.019.8 %41.3 %59.4 %1.839.7 %
all shots9.9100.0 %42.3 %56.2 %6.641.3 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 41 games · Defense

RIM DEFENCE

sample: 41 games · Defense
  • shots defended2.1per game#208/414
  • made on those shots1.4per game
  • opponent FG%63.6%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances5.0per game
  • rebounds secured2.5per game
  • offensive chances1.4per game
  • defensive chances3.6per game
  • conversion rate49.0%
  • offensive conversion41.4%not stable year to year
  • defensive conversion51.0%
  • contested26.0%
  • average rebound distance12.2ft
  • average rebound distance (m)3.7m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft29.8 %3.11.962.4 %62.0 %0.4 %
less than 10 ft38.6 %4.02.459.9 %57.9 %2.0 %
two-pointers57.6 %5.93.253.7 %53.3 %0.4 %
more than 15 ft51.2 %5.21.834.4 %36.6 %-2.2 %
three-pointers42.4 %4.31.533.7 %36.0 %-2.3 %
all shots100.0 %10.24.645.2 %45.5 %-0.3 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%56.2%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.