TRACKING INTELLIGENCE · TRACKING PROFILE
Moses Moody
GSW · Guard · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 60 games · SpeedDistanceCovers less court per minute than most: plays with position, not with running.
- distance2.90km#166/414
- on offense1.61km
- on defense1.29km
- average speed6.7km/h
- speed on offense7.0km/h
- speed on defense6.3km/h
- km per minute0.11km per minute#366/414
- meters per minute113.0meters per minute
- minutes per game25.7minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 60 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches31.2per game
- front-court touches23.1per game
- % of touches in the frontcourt74.0%
- touches per minute1.2per minute
- paint touches1.5per game#187/414
- elbow touches0.4per game#246/414
- post touches0.0per game
- of his game goes through the inside8.2%
- seconds per touch2.2s
- dribbles per touch1.48
- minutes with the ball1.2minutes
- points per touch0.39#32/342
- points per paint touch0.71
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 60 games · PassingHe receives far more than he gives: he is where the play ends.
- passes made19.5per game
- passes received25.0per game
- passes received per pass made1.28
- assists1.6per game
- potential assists3.3per game
- secondary assists0.3per game
- free-throw assists0.1per game
- points created4.3per game#236/414
- % of passes ending in a basket8.4%
- points created per point scored0.36
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives3.1per game#208/414
- points1.8per game
- passes made1.1per game
- assists0.2per game
- turnovers0.2per game
- shooting foul0.2per game
- attempts1.4per game
- free throws0.5per game
- FG%46.5%
- passes35.1%
- % ending in a turnover6.5%not stable year to year
- % ending in a foul7.6%
- points per drive0.58
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 60 games · CatchShootHe lives off the pass: he produces more off the catch than creating his own shot.
- HOW IT CREATES ITS SHOTS80.3%
CATCH & SHOOT
sample: 60 games · CatchShoot- points7.2per game
- attempts5.7per game
- made2.4per game
- FG%42.1%
- effective FG%62.7%
- threes attempted5.6per game
- 3P%42.2%
PULL-UP
sample: 60 games · PullUpShot- points1.0per game
- attempts1.4per game
- made0.4per game
- FG%29.8%
- effective FG%35.7%
- threes attempted0.7per game
- 3P%23.8%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.3 | 3.4 % | 31.6 % | 31.6 % | 0.0 | 0.0 % |
| tight (2-4 ft) | 3.0 | 31.8 % | 45.8 % | 53.1 % | 1.2 | 35.6 % |
| open (4-6 ft) | 3.5 | 37.7 % | 45.2 % | 61.2 % | 2.7 | 41.6 % |
| wide open (6+ ft) | 2.5 | 27.1 % | 41.7 % | 60.9 % | 2.4 | 40.8 % |
| all shots | 9.3 | 100.0 % | 44.0 % | 57.5 % | 6.3 | 40.1 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 60 games · DefenseRIM DEFENCE
sample: 60 games · Defense- shots defended2.8per game#119/414
- made on those shots1.9per game
- opponent FG%68.0%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances6.6per game
- rebounds secured3.3per game
- offensive chances2.1per game
- defensive chances4.6per game
- conversion rate50.9%#236/283
- offensive conversion39.8%not stable year to year
- defensive conversion54.0%
- contested30.0%
- average rebound distance7.9ft
- average rebound distance (m)2.4m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 37.5 % | 3.9 | 2.4 | 60.3 % | 63.0 % | -2.8 % |
| less than 10 ft | 46.2 % | 4.8 | 2.6 | 54.2 % | 58.9 % | -4.8 % |
| two-pointers | 63.5 % | 6.6 | 3.5 | 52.3 % | 54.1 % | -1.9 % |
| more than 15 ft | 44.1 % | 4.6 | 1.7 | 37.8 % | 37.0 % | 0.8 % |
| three-pointers | 36.5 % | 3.8 | 1.4 | 36.8 % | 36.4 % | 0.5 % |
| all shots | 100.0 % | 10.4 | 4.9 | 46.6 % | 46.6 % | 0.0 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%57.5%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
