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TRACKING INTELLIGENCE · TRACKING PROFILE

Moses Moody

GSW · Guard · NBA 2025-26

Moses Moody

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season60 box-score gamesTracking in 60 of 60 games

MOVEMENT

sample: 60 games · SpeedDistance

Covers less court per minute than most: plays with position, not with running.

  • distance2.90km#166/414
  • on offense1.61km
  • on defense1.29km
  • average speed6.7km/h
  • speed on offense7.0km/h
  • speed on defense6.3km/h
  • km per minute0.11km per minute#366/414
  • meters per minute113.0meters per minute
  • minutes per game25.7minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 60 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches31.2per game
  • front-court touches23.1per game
  • % of touches in the frontcourt74.0%
  • touches per minute1.2per minute
  • paint touches1.5per game#187/414
  • elbow touches0.4per game#246/414
  • post touches0.0per game
  • of his game goes through the inside8.2%
  • seconds per touch2.2s
  • dribbles per touch1.48
  • minutes with the ball1.2minutes
  • points per touch0.39#32/342
  • points per paint touch0.71
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 60 games · Passing

He receives far more than he gives: he is where the play ends.

  • passes made19.5per game
  • passes received25.0per game
  • passes received per pass made1.28
  • assists1.6per game
  • potential assists3.3per game
  • secondary assists0.3per game
  • free-throw assists0.1per game
  • points created4.3per game#236/414
  • % of passes ending in a basket8.4%
  • points created per point scored0.36
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives3.1per game#208/414
  • points1.8per game
  • passes made1.1per game
  • assists0.2per game
  • turnovers0.2per game
  • shooting foul0.2per game
  • attempts1.4per game
  • free throws0.5per game
  • FG%46.5%
  • passes35.1%
  • % ending in a turnover6.5%not stable year to year
  • % ending in a foul7.6%
  • points per drive0.58

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 60 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS80.3%

CATCH & SHOOT

sample: 60 games · CatchShoot
  • points7.2per game
  • attempts5.7per game
  • made2.4per game
  • FG%42.1%
  • effective FG%62.7%
  • threes attempted5.6per game
  • 3P%42.2%

PULL-UP

sample: 60 games · PullUpShot
  • points1.0per game
  • attempts1.4per game
  • made0.4per game
  • FG%29.8%
  • effective FG%35.7%
  • threes attempted0.7per game
  • 3P%23.8%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.33.4 %31.6 %31.6 %0.00.0 %
tight (2-4 ft)3.031.8 %45.8 %53.1 %1.235.6 %
open (4-6 ft)3.537.7 %45.2 %61.2 %2.741.6 %
wide open (6+ ft)2.527.1 %41.7 %60.9 %2.440.8 %
all shots9.3100.0 %44.0 %57.5 %6.340.1 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 60 games · Defense

RIM DEFENCE

sample: 60 games · Defense
  • shots defended2.8per game#119/414
  • made on those shots1.9per game
  • opponent FG%68.0%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances6.6per game
  • rebounds secured3.3per game
  • offensive chances2.1per game
  • defensive chances4.6per game
  • conversion rate50.9%#236/283
  • offensive conversion39.8%not stable year to year
  • defensive conversion54.0%
  • contested30.0%
  • average rebound distance7.9ft
  • average rebound distance (m)2.4m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft37.5 %3.92.460.3 %63.0 %-2.8 %
less than 10 ft46.2 %4.82.654.2 %58.9 %-4.8 %
two-pointers63.5 %6.63.552.3 %54.1 %-1.9 %
more than 15 ft44.1 %4.61.737.8 %37.0 %0.8 %
three-pointers36.5 %3.81.436.8 %36.4 %0.5 %
all shots100.0 %10.44.946.6 %46.6 %0.0 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%57.5%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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