TRACKING INTELLIGENCE · TRACKING PROFILE
Isaiah Jackson
LAC · Forward · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 55 games · SpeedDistance- distance1.93km#314/414
- on offense0.97km
- on defense0.97km
- average speed7.1km/h
- speed on offense7.5km/h
- speed on defense6.7km/h
- km per minute0.12km per minute#293/414
- meters per minute117.0meters per minute
- minutes per game16.5minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 55 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches21.4per game
- front-court touches12.9per game
- % of touches in the frontcourt60.3%
- touches per minute1.3per minute
- paint touches4.9per game#44/414
- elbow touches1.4per game#70/414
- post touches0.4per game
- of his game goes through the inside51.9%
- seconds per touch1.6s
- dribbles per touch0.61
- minutes with the ball0.6minutes
- points per touch0.32#109/342
- points per paint touch0.92
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 55 games · PassingHe gives more than he receives: the play starts with him.
- passes made15.0per game
- passes received11.0per game
- passes received per pass made0.73
- assists0.9per game
- potential assists1.7per game
- secondary assists0.2per game
- free-throw assists0.2per game
- points created2.4per game#339/414
- % of passes ending in a basket6.3%
- points created per point scored0.36
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives0.7per game#354/414
- points0.5per game
- passes made0.1per game
- assists0.0per game
- turnovers0.0per game
- shooting foul0.1per game
- attempts0.4per game
- free throws0.2per game
- FG%36.4%
- passes17.5%
- % ending in a turnover5.0%not stable year to year
- % ending in a foul15.0%
- points per drive0.71
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 55 games · CatchShoot- HOW IT CREATES ITS SHOTS50.0%
CATCH & SHOOT
sample: 55 games · CatchShoot- points0.0per game
- attempts0.1per game
- made0.0per game
- FG%0.0%
- effective FG%0.0%
- threes attempted0.0per game
- 3P%— · No attempts: no percentage
PULL-UP
sample: 55 games · PullUpShot- points0.1per game
- attempts0.1per game
- made0.0per game
- FG%25.0%
- effective FG%25.0%
- threes attempted0.0per game
- 3P%— · No attempts: no percentage
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.6 | 13.5 % | 59.4 % | 59.4 % | 0.0 | — |
| tight (2-4 ft) | 3.2 | 73.0 % | 64.7 % | 64.7 % | 0.0 | — |
| open (4-6 ft) | 0.4 | 10.1 % | 66.7 % | 66.7 % | 0.0 | 0.0 % |
| wide open (6+ ft) | 0.2 | 3.4 % | 50.0 % | 50.0 % | 0.0 | 0.0 % |
| all shots | 4.3 | 100.0 % | 63.7 % | 63.7 % | 0.1 | 0.0 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 55 games · DefenseRIM DEFENCE
sample: 55 games · Defense- shots defended3.6per game#63/414
- made on those shots2.1per game
- opponent FG%59.2%not stable year to year
- rim shots defended per minute0.2per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances9.9per game
- rebounds secured5.3per game
- offensive chances4.5per game
- defensive chances5.8per game
- conversion rate53.1%#191/283
- offensive conversion46.5%not stable year to year
- defensive conversion55.5%
- contested47.9%
- average rebound distance4.6ft
- average rebound distance (m)1.4m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 47.9 % | 4.3 | 2.7 | 62.4 % | 64.2 % | -1.8 % |
| less than 10 ft | 55.4 % | 5.0 | 3.2 | 63.1 % | 60.2 % | 2.9 % |
| two-pointers | 68.5 % | 6.2 | 3.6 | 57.8 % | 56.6 % | 1.2 % |
| more than 15 ft | 38.6 % | 3.5 | 1.1 | 30.9 % | 37.0 % | -6.1 % |
| three-pointers | 31.5 % | 2.8 | 0.8 | 29.5 % | 36.0 % | -6.5 % |
| all shots | 100.0 % | 9.0 | 4.4 | 48.9 % | 49.1 % | -0.2 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%63.7%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
