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TRACKING INTELLIGENCE · TRACKING PROFILE

Isaiah Jackson

LAC · Forward · NBA 2025-26

Isaiah Jackson

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season55 box-score gamesTracking in 55 of 55 games

MOVEMENT

sample: 55 games · SpeedDistance
  • distance1.93km#314/414
  • on offense0.97km
  • on defense0.97km
  • average speed7.1km/h
  • speed on offense7.5km/h
  • speed on defense6.7km/h
  • km per minute0.12km per minute#293/414
  • meters per minute117.0meters per minute
  • minutes per game16.5minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 55 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches21.4per game
  • front-court touches12.9per game
  • % of touches in the frontcourt60.3%
  • touches per minute1.3per minute
  • paint touches4.9per game#44/414
  • elbow touches1.4per game#70/414
  • post touches0.4per game
  • of his game goes through the inside51.9%
  • seconds per touch1.6s
  • dribbles per touch0.61
  • minutes with the ball0.6minutes
  • points per touch0.32#109/342
  • points per paint touch0.92
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 55 games · Passing

He gives more than he receives: the play starts with him.

  • passes made15.0per game
  • passes received11.0per game
  • passes received per pass made0.73
  • assists0.9per game
  • potential assists1.7per game
  • secondary assists0.2per game
  • free-throw assists0.2per game
  • points created2.4per game#339/414
  • % of passes ending in a basket6.3%
  • points created per point scored0.36
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives0.7per game#354/414
  • points0.5per game
  • passes made0.1per game
  • assists0.0per game
  • turnovers0.0per game
  • shooting foul0.1per game
  • attempts0.4per game
  • free throws0.2per game
  • FG%36.4%
  • passes17.5%
  • % ending in a turnover5.0%not stable year to year
  • % ending in a foul15.0%
  • points per drive0.71

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 55 games · CatchShoot
  • HOW IT CREATES ITS SHOTS50.0%

CATCH & SHOOT

sample: 55 games · CatchShoot
  • points0.0per game
  • attempts0.1per game
  • made0.0per game
  • FG%0.0%
  • effective FG%0.0%
  • threes attempted0.0per game
  • 3P%· No attempts: no percentage

PULL-UP

sample: 55 games · PullUpShot
  • points0.1per game
  • attempts0.1per game
  • made0.0per game
  • FG%25.0%
  • effective FG%25.0%
  • threes attempted0.0per game
  • 3P%· No attempts: no percentage

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.613.5 %59.4 %59.4 %0.0
tight (2-4 ft)3.273.0 %64.7 %64.7 %0.0
open (4-6 ft)0.410.1 %66.7 %66.7 %0.00.0 %
wide open (6+ ft)0.23.4 %50.0 %50.0 %0.00.0 %
all shots4.3100.0 %63.7 %63.7 %0.10.0 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 55 games · Defense

RIM DEFENCE

sample: 55 games · Defense
  • shots defended3.6per game#63/414
  • made on those shots2.1per game
  • opponent FG%59.2%not stable year to year
  • rim shots defended per minute0.2per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances9.9per game
  • rebounds secured5.3per game
  • offensive chances4.5per game
  • defensive chances5.8per game
  • conversion rate53.1%#191/283
  • offensive conversion46.5%not stable year to year
  • defensive conversion55.5%
  • contested47.9%
  • average rebound distance4.6ft
  • average rebound distance (m)1.4m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft47.9 %4.32.762.4 %64.2 %-1.8 %
less than 10 ft55.4 %5.03.263.1 %60.2 %2.9 %
two-pointers68.5 %6.23.657.8 %56.6 %1.2 %
more than 15 ft38.6 %3.51.130.9 %37.0 %-6.1 %
three-pointers31.5 %2.80.829.5 %36.0 %-6.5 %
all shots100.0 %9.04.448.9 %49.1 %-0.2 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%63.7%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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