TRACKING INTELLIGENCE · TRACKING PROFILE
Tre Mann
CHA · Guard · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 53 games · SpeedDistance- distance1.45km#358/414
- on offense0.80km
- on defense0.64km
- average speed7.1km/h
- speed on offense7.5km/h
- speed on defense6.6km/h
- km per minute0.12km per minute#333/414
- meters per minute115.0meters per minute
- minutes per game12.6minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 53 games · PossessionsThe ball sticks with him: he dribbles a lot before deciding.
- touches26.5per game
- front-court touches11.5per game
- % of touches in the frontcourt43.4%
- touches per minute2.1per minute
- paint touches0.2per game#393/414
- elbow touches0.1per game#379/414
- post touches0.0per game
- of his game goes through the inside2.6%
- seconds per touch5.2s
- dribbles per touch4.70
- minutes with the ball2.3minutes
- points per touch0.21#286/342
- points per paint touch0.23
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 53 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made18.8per game
- passes received20.5per game
- passes received per pass made1.09
- assists1.6per game
- potential assists3.4per game
- secondary assists0.2per game
- free-throw assists0.2per game
- points created4.4per game#233/414
- % of passes ending in a basket8.6%
- points created per point scored0.80
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he looks for the pass as much as the rim.
- drives4.6per game#157/414
- points1.9per game
- passes made1.9per game
- assists0.3per game
- turnovers0.3per game
- shooting foul0.1per game
- attempts2.1per game
- free throws0.3per game
- FG%38.9%
- passes41.8%
- % ending in a turnover7.0%not stable year to year
- % ending in a foul2.9%
- points per drive0.41
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 53 games · CatchShootHe manufactures most of his own offence: he produces more off the dribble than off the catch.
- HOW IT CREATES ITS SHOTS35.7%
CATCH & SHOOT
sample: 53 games · CatchShoot- points1.6per game
- attempts1.5per game
- made0.5per game
- FG%35.4%
- effective FG%53.2%
- threes attempted1.5per game
- 3P%35.4%
PULL-UP
sample: 53 games · PullUpShot- points2.1per game
- attempts2.7per game
- made0.8per game
- FG%31.3%
- effective FG%38.9%
- threes attempted1.4per game
- 3P%28.9%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.3 | 4.3 % | 30.8 % | 30.8 % | 0.0 | 0.0 % |
| tight (2-4 ft) | 1.5 | 26.4 % | 35.0 % | 35.0 % | 0.1 | 0.0 % |
| open (4-6 ft) | 1.7 | 30.0 % | 38.5 % | 45.6 % | 0.8 | 31.0 % |
| wide open (6+ ft) | 2.3 | 39.3 % | 35.3 % | 50.8 % | 2.0 | 34.3 % |
| all shots | 5.7 | 100.0 % | 36.0 % | 44.2 % | 2.9 | 32.3 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 53 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 53 games · Defense- shots defended1.2per game#350/414
- made on those shots0.9per game
- opponent FG%77.4%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances3.2per game
- rebounds secured1.7per game
- offensive chances0.9per game
- defensive chances2.3per game
- conversion rate54.4%
- offensive conversion41.7%not stable year to year
- defensive conversion58.1%
- contested22.8%
- average rebound distance7.8ft
- average rebound distance (m)2.4m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 36.2 % | 2.0 | 1.4 | 69.6 % | 63.5 % | 6.1 % |
| less than 10 ft | 48.8 % | 2.6 | 1.7 | 65.3 % | 58.8 % | 6.6 % |
| two-pointers | 63.8 % | 3.5 | 2.1 | 61.7 % | 54.7 % | 7.0 % |
| more than 15 ft | 40.6 % | 2.2 | 1.2 | 52.4 % | 36.4 % | 16.0 % |
| three-pointers | 36.2 % | 2.0 | 1.0 | 52.2 % | 35.8 % | 16.4 % |
| all shots | 100.0 % | 5.4 | 3.2 | 58.3 % | 46.4 % | 11.9 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%44.2%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
