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TRACKING INTELLIGENCE · TRACKING PROFILE

Tre Mann

CHA · Guard · NBA 2025-26

Tre Mann

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season53 box-score gamesTracking in 53 of 53 games

MOVEMENT

sample: 53 games · SpeedDistance
  • distance1.45km#358/414
  • on offense0.80km
  • on defense0.64km
  • average speed7.1km/h
  • speed on offense7.5km/h
  • speed on defense6.6km/h
  • km per minute0.12km per minute#333/414
  • meters per minute115.0meters per minute
  • minutes per game12.6minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 53 games · Possessions

The ball sticks with him: he dribbles a lot before deciding.

  • touches26.5per game
  • front-court touches11.5per game
  • % of touches in the frontcourt43.4%
  • touches per minute2.1per minute
  • paint touches0.2per game#393/414
  • elbow touches0.1per game#379/414
  • post touches0.0per game
  • of his game goes through the inside2.6%
  • seconds per touch5.2s
  • dribbles per touch4.70
  • minutes with the ball2.3minutes
  • points per touch0.21#286/342
  • points per paint touch0.23
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 53 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made18.8per game
  • passes received20.5per game
  • passes received per pass made1.09
  • assists1.6per game
  • potential assists3.4per game
  • secondary assists0.2per game
  • free-throw assists0.2per game
  • points created4.4per game#233/414
  • % of passes ending in a basket8.6%
  • points created per point scored0.80
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives4.6per game#157/414
  • points1.9per game
  • passes made1.9per game
  • assists0.3per game
  • turnovers0.3per game
  • shooting foul0.1per game
  • attempts2.1per game
  • free throws0.3per game
  • FG%38.9%
  • passes41.8%
  • % ending in a turnover7.0%not stable year to year
  • % ending in a foul2.9%
  • points per drive0.41

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 53 games · CatchShoot

He manufactures most of his own offence: he produces more off the dribble than off the catch.

  • HOW IT CREATES ITS SHOTS35.7%

CATCH & SHOOT

sample: 53 games · CatchShoot
  • points1.6per game
  • attempts1.5per game
  • made0.5per game
  • FG%35.4%
  • effective FG%53.2%
  • threes attempted1.5per game
  • 3P%35.4%

PULL-UP

sample: 53 games · PullUpShot
  • points2.1per game
  • attempts2.7per game
  • made0.8per game
  • FG%31.3%
  • effective FG%38.9%
  • threes attempted1.4per game
  • 3P%28.9%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.34.3 %30.8 %30.8 %0.00.0 %
tight (2-4 ft)1.526.4 %35.0 %35.0 %0.10.0 %
open (4-6 ft)1.730.0 %38.5 %45.6 %0.831.0 %
wide open (6+ ft)2.339.3 %35.3 %50.8 %2.034.3 %
all shots5.7100.0 %36.0 %44.2 %2.932.3 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 53 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 53 games · Defense
  • shots defended1.2per game#350/414
  • made on those shots0.9per game
  • opponent FG%77.4%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances3.2per game
  • rebounds secured1.7per game
  • offensive chances0.9per game
  • defensive chances2.3per game
  • conversion rate54.4%
  • offensive conversion41.7%not stable year to year
  • defensive conversion58.1%
  • contested22.8%
  • average rebound distance7.8ft
  • average rebound distance (m)2.4m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft36.2 %2.01.469.6 %63.5 %6.1 %
less than 10 ft48.8 %2.61.765.3 %58.8 %6.6 %
two-pointers63.8 %3.52.161.7 %54.7 %7.0 %
more than 15 ft40.6 %2.21.252.4 %36.4 %16.0 %
three-pointers36.2 %2.01.052.2 %35.8 %16.4 %
all shots100.0 %5.43.258.3 %46.4 %11.9 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%44.2%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.