TRACKING INTELLIGENCE · TRACKING PROFILE
Johnny Juzang
MIN · Guard · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 21 games · SpeedDistance- distance0.64km
- on offense0.32km
- on defense0.32km
- average speed7.7km/h
- speed on offense8.2km/h
- speed on defense7.4km/h
- km per minute0.15km per minute
- meters per minute153.0meters per minute
- minutes per game4.2minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-24
TOUCH ECOSYSTEM
sample: 21 games · Possessions- touches5.8per game
- front-court touches3.0per game
- % of touches in the frontcourt51.7%
- touches per minute1.4per minute
- paint touches0.2per game
- elbow touches0.1per game
- post touches0.0per game
- of his game goes through the inside10.0%
- seconds per touch3.1s
- dribbles per touch2.60
- minutes with the ball0.3minutes
- points per touch0.36
- points per paint touch1.20
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-24
PASSING & CREATION
sample: 21 games · Passing- passes made3.4per game
- passes received3.5per game
- passes received per pass made1.03
- assists0.3per game
- potential assists0.4per game
- secondary assists0.0per game
- free-throw assists0.1per game
- points created0.9per game
- % of passes ending in a basket8.3%
- points created per point scored0.45
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives0.5per game
- points0.3per game
- passes made0.1per game
- assists0.0per game
- turnovers0.0per game
- shooting foul0.0per game
- attempts0.3per game
- free throws0.1per game
- FG%50.0%
- passes27.3%
- % ending in a turnover9.1%not stable year to year
- % ending in a foul9.1%
- points per drive0.60
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-24
HOW IT CREATES ITS SHOTS
sample: 21 games · CatchShoot- HOW IT CREATES ITS SHOTS57.1%
CATCH & SHOOT
sample: 21 games · CatchShoot- points0.6per game
- attempts0.8per game
- made0.2per game
- FG%23.5%
- effective FG%35.3%
- threes attempted0.8per game
- 3P%23.5%
PULL-UP
sample: 21 games · PullUpShot- points0.7per game
- attempts0.6per game
- made0.3per game
- FG%46.2%
- effective FG%53.8%
- threes attempted0.3per game
- 3P%28.6%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| tight (2-4 ft) | 0.5 | 28.9 % | 63.6 % | 63.6 % | 0.1 | 0.0 % |
| open (4-6 ft) | 0.8 | 44.7 % | 41.2 % | 52.9 % | 0.6 | 30.8 % |
| wide open (6+ ft) | 0.5 | 26.3 % | 20.0 % | 30.0 % | 0.5 | 20.0 % |
| all shots | 1.8 | 100.0 % | 42.1 % | 50.0 % | 1.1 | 25.0 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-24
REBOUND CONTROL
sample: 21 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 21 games · Defense- shots defended0.3per game
- made on those shots0.3per game
- opponent FG%85.7%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances1.2per game
- rebounds secured0.8per game
- offensive chances0.3per game
- defensive chances0.9per game
- conversion rate68.0%
- offensive conversion71.4%not stable year to year
- defensive conversion63.2%
- contested29.4%
- average rebound distance6.8ft
- average rebound distance (m)2.1m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 34.4 % | 0.7 | 0.4 | 63.6 % | 64.4 % | -0.7 % |
| less than 10 ft | 37.5 % | 0.8 | 0.4 | 58.3 % | 58.9 % | -0.6 % |
| two-pointers | 53.1 % | 1.1 | 0.4 | 41.2 % | 52.5 % | -11.3 % |
| more than 15 ft | 56.3 % | 1.1 | 0.4 | 33.3 % | 37.0 % | -3.6 % |
| three-pointers | 46.9 % | 0.9 | 0.4 | 40.0 % | 36.5 % | 3.5 % |
| all shots | 100.0 % | 2.0 | 0.8 | 40.6 % | 44.2 % | -3.6 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-24
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%50.0%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-24
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
