TRACKING INTELLIGENCE · TRACKING PROFILE
Day'Ron Sharpe
BKN · C · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 62 games · SpeedDistance- distance2.25km#270/414
- on offense1.13km
- on defense1.13km
- average speed7.1km/h
- speed on offense7.3km/h
- speed on defense6.9km/h
- km per minute0.12km per minute#208/414
- meters per minute120.0meters per minute
- minutes per game18.7minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 62 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches35.1per game
- front-court touches23.2per game
- % of touches in the frontcourt66.1%
- touches per minute1.9per minute
- paint touches6.8per game#20/414
- elbow touches2.9per game#20/414
- post touches0.8per game
- of his game goes through the inside45.3%
- seconds per touch2.0s
- dribbles per touch0.92
- minutes with the ball1.2minutes
- points per touch0.25#224/342
- points per paint touch0.95
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 62 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made26.1per game
- passes received21.9per game
- passes received per pass made0.84
- assists2.3per game
- potential assists3.8per game
- secondary assists0.1per game
- free-throw assists0.2per game
- points created6.3per game#164/414
- % of passes ending in a basket9.0%
- points created per point scored0.72
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives1.1per game#326/414
- points0.7per game
- passes made0.3per game
- assists0.1per game
- turnovers0.1per game
- shooting foul0.1per game
- attempts0.5per game
- free throws0.2per game
- FG%50.0%
- passes27.9%
- % ending in a turnover8.8%not stable year to year
- % ending in a foul7.4%
- points per drive0.64
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 62 games · CatchShoot- HOW IT CREATES ITS SHOTS85.7%
CATCH & SHOOT
sample: 62 games · CatchShoot- points0.4per game
- attempts0.6per game
- made0.1per game
- FG%22.9%
- effective FG%34.3%
- threes attempted0.5per game
- 3P%23.5%
PULL-UP
sample: 62 games · PullUpShot- points0.0per game
- attempts0.1per game
- made0.0per game
- FG%14.3%
- effective FG%21.4%
- threes attempted0.1per game
- 3P%20.0%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.9 | 15.7 % | 55.4 % | 55.4 % | 0.0 | — |
| tight (2-4 ft) | 3.5 | 61.5 % | 64.4 % | 64.4 % | 0.0 | 0.0 % |
| open (4-6 ft) | 0.7 | 12.1 % | 67.4 % | 68.6 % | 0.1 | 12.5 % |
| wide open (6+ ft) | 0.6 | 10.7 % | 34.2 % | 44.7 % | 0.5 | 26.7 % |
| all shots | 5.7 | 100.0 % | 60.1 % | 61.4 % | 0.6 | 23.1 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 62 games · DefenseRIM DEFENCE
sample: 62 games · Defense- shots defended2.9per game#112/414
- made on those shots1.9per game
- opponent FG%66.7%not stable year to year
- rim shots defended per minute0.2per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances12.1per game
- rebounds secured6.7per game
- offensive chances6.3per game
- defensive chances6.2per game
- conversion rate55.1%#149/283
- offensive conversion43.5%not stable year to year
- defensive conversion63.2%
- contested50.1%
- average rebound distance4.2ft
- average rebound distance (m)1.3m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 43.1 % | 3.4 | 2.2 | 62.9 % | 63.1 % | -0.2 % |
| less than 10 ft | 52.0 % | 4.2 | 2.4 | 57.2 % | 58.7 % | -1.5 % |
| two-pointers | 67.8 % | 5.4 | 3.0 | 54.9 % | 55.0 % | -0.1 % |
| more than 15 ft | 38.5 % | 3.1 | 1.1 | 35.8 % | 36.6 % | -0.8 % |
| three-pointers | 32.2 % | 2.6 | 0.9 | 35.8 % | 35.7 % | 0.2 % |
| all shots | 100.0 % | 8.0 | 3.9 | 48.8 % | 48.3 % | 0.5 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%61.4%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
