TRACKING INTELLIGENCE · TRACKING PROFILE
Justin Champagnie
WAS · Guard-Forward · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 69 games · SpeedDistance- distance2.41km#246/414
- on offense1.29km
- on defense1.13km
- average speed7.1km/h
- speed on offense7.4km/h
- speed on defense6.8km/h
- km per minute0.12km per minute#201/414
- meters per minute121.0meters per minute
- minutes per game20.0minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 69 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches30.1per game
- front-court touches15.0per game
- % of touches in the frontcourt49.8%
- touches per minute1.5per minute
- paint touches3.1per game#78/414
- elbow touches0.6per game#177/414
- post touches0.0per game
- of his game goes through the inside24.7%
- seconds per touch1.6s
- dribbles per touch0.68
- minutes with the ball0.8minutes
- points per touch0.29#154/342
- points per paint touch1.07
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 69 games · PassingHe gives more than he receives: the play starts with him.
- passes made21.3per game
- passes received14.5per game
- passes received per pass made0.68
- assists1.2per game
- potential assists1.6per game
- secondary assists0.1per game
- free-throw assists0.0per game
- points created3.1per game#300/414
- % of passes ending in a basket5.7%
- points created per point scored0.36
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives1.8per game#280/414
- points0.9per game
- passes made0.6per game
- assists0.2per game
- turnovers0.1per game
- shooting foul0.2per game
- attempts0.9per game
- free throws0.3per game
- FG%38.3%
- passes30.9%
- % ending in a turnover8.1%not stable year to year
- % ending in a foul8.9%
- points per drive0.50
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 69 games · CatchShoot- HOW IT CREATES ITS SHOTS84.0%
CATCH & SHOOT
sample: 69 games · CatchShoot- points2.0per game
- attempts2.1per game
- made0.7per game
- FG%31.3%
- effective FG%46.9%
- threes attempted2.1per game
- 3P%31.7%
PULL-UP
sample: 69 games · PullUpShot- points0.3per game
- attempts0.4per game
- made0.1per game
- FG%26.9%
- effective FG%40.4%
- threes attempted0.3per game
- 3P%33.3%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.6 | 8.7 % | 60.0 % | 60.0 % | 0.0 | — |
| tight (2-4 ft) | 3.2 | 47.5 % | 58.3 % | 58.7 % | 0.1 | 25.0 % |
| open (4-6 ft) | 1.7 | 25.5 % | 45.3 % | 56.8 % | 1.1 | 34.2 % |
| wide open (6+ ft) | 1.2 | 18.3 % | 32.1 % | 46.4 % | 1.1 | 30.4 % |
| all shots | 6.7 | 100.0 % | 50.3 % | 56.1 % | 2.4 | 31.9 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 69 games · DefenseRIM DEFENCE
sample: 69 games · Defense- shots defended2.9per game#112/414
- made on those shots2.0per game
- opponent FG%69.7%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · ReboundingHe converts the rebound chances that come his way.
- rebound chances9.0per game
- rebounds secured5.6per game
- offensive chances3.8per game
- defensive chances5.6per game
- conversion rate62.1%#25/283
- offensive conversion54.5%not stable year to year
- defensive conversion62.9%
- contested34.9%
- average rebound distance5.4ft
- average rebound distance (m)1.7m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 46.3 % | 4.4 | 2.9 | 64.9 % | 63.2 % | 1.6 % |
| less than 10 ft | 54.1 % | 5.2 | 3.2 | 62.1 % | 59.3 % | 2.8 % |
| two-pointers | 65.2 % | 6.2 | 3.6 | 57.8 % | 55.1 % | 2.7 % |
| more than 15 ft | 39.2 % | 3.8 | 1.3 | 33.9 % | 36.7 % | -2.8 % |
| three-pointers | 34.8 % | 3.3 | 1.1 | 33.6 % | 35.9 % | -2.3 % |
| all shots | 100.0 % | 9.6 | 4.7 | 49.4 % | 47.2 % | 2.2 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%56.0%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
