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TRACKING INTELLIGENCE · TRACKING PROFILE

Jalen Johnson

ATL · Forward · NBA 2025-26

Jalen Johnson

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season72 box-score gamesTracking in 72 of 72 games

MOVEMENT

sample: 72 games · SpeedDistance
  • distance4.18km#4/414
  • on offense2.25km
  • on defense1.93km
  • average speed7.0km/h
  • speed on offense7.8km/h
  • speed on defense6.2km/h
  • km per minute0.12km per minute#248/414
  • meters per minute119.0meters per minute
  • minutes per game35.2minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 72 games · Possessions
  • touches89.2per game
  • front-court touches39.6per game
  • % of touches in the frontcourt44.4%
  • touches per minute2.5per minute
  • paint touches2.8per game#88/414
  • elbow touches2.2per game#31/414
  • post touches1.0per game
  • of his game goes through the inside15.2%
  • seconds per touch3.3s
  • dribbles per touch2.35
  • minutes with the ball4.9minutes
  • points per touch0.25#218/342
  • points per paint touch1.08
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 72 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made64.0per game
  • passes received54.8per game
  • passes received per pass made0.86
  • assists7.9per game
  • potential assists14.0per game
  • secondary assists0.5per game
  • free-throw assists0.8per game
  • points created20.5per game#5/414
  • % of passes ending in a basket12.3%
  • points created per point scored0.91
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives13.2per game#17/414
  • points7.7per game
  • passes made4.7per game
  • assists1.3per game
  • turnovers0.8per game
  • shooting foul1.1per game
  • attempts6.3per game
  • free throws2.1per game
  • FG%45.7%
  • passes35.7%
  • % ending in a turnover6.2%not stable year to year
  • % ending in a foul8.1%
  • points per drive0.58

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 72 games · CatchShoot

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • HOW IT CREATES ITS SHOTS41.3%

CATCH & SHOOT

sample: 72 games · CatchShoot
  • points3.9per game
  • attempts3.3per game
  • made1.4per game
  • FG%41.6%
  • effective FG%59.5%
  • threes attempted3.0per game
  • 3P%39.9%

PULL-UP

sample: 72 games · PullUpShot
  • points4.1per game
  • attempts4.7per game
  • made1.8per game
  • FG%39.1%
  • effective FG%43.8%
  • threes attempted1.5per game
  • 3P%29.6%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)1.27.0 %45.3 %45.3 %0.0
tight (2-4 ft)7.644.3 %55.0 %55.2 %0.217.6 %
open (4-6 ft)5.230.7 %44.0 %50.5 %2.034.5 %
wide open (6+ ft)3.118.0 %43.4 %58.8 %2.537.4 %
all shots17.1100.0 %48.9 %53.7 %4.735.2 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 72 games · Defense

Opponents attack his rim constantly: he is the one down there.

RIM DEFENCE

sample: 72 games · Defense
  • shots defended4.0per game#54/414
  • made on those shots2.8per game
  • opponent FG%68.5%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding

He converts the rebound chances that come his way.

  • rebound chances15.9per game
  • rebounds secured10.3per game
  • offensive chances4.2per game
  • defensive chances12.7per game
  • conversion rate64.5%#9/283
  • offensive conversion33.7%not stable year to year
  • defensive conversion70.0%
  • contested30.8%
  • average rebound distance5.4ft
  • average rebound distance (m)1.7m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft45.6 %5.83.763.5 %63.8 %-0.4 %
less than 10 ft53.6 %6.84.160.4 %60.0 %0.4 %
two-pointers65.1 %8.34.757.0 %55.8 %1.2 %
more than 15 ft39.8 %5.11.834.5 %36.5 %-2.0 %
three-pointers34.9 %4.41.534.4 %36.2 %-1.8 %
all shots100.0 %12.86.349.1 %47.9 %1.3 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%53.7%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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