TRACKING INTELLIGENCE · TRACKING PROFILE
Jalen Johnson
ATL · Forward · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 72 games · SpeedDistance- distance4.18km#4/414
- on offense2.25km
- on defense1.93km
- average speed7.0km/h
- speed on offense7.8km/h
- speed on defense6.2km/h
- km per minute0.12km per minute#248/414
- meters per minute119.0meters per minute
- minutes per game35.2minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 72 games · Possessions- touches89.2per game
- front-court touches39.6per game
- % of touches in the frontcourt44.4%
- touches per minute2.5per minute
- paint touches2.8per game#88/414
- elbow touches2.2per game#31/414
- post touches1.0per game
- of his game goes through the inside15.2%
- seconds per touch3.3s
- dribbles per touch2.35
- minutes with the ball4.9minutes
- points per touch0.25#218/342
- points per paint touch1.08
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 72 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made64.0per game
- passes received54.8per game
- passes received per pass made0.86
- assists7.9per game
- potential assists14.0per game
- secondary assists0.5per game
- free-throw assists0.8per game
- points created20.5per game#5/414
- % of passes ending in a basket12.3%
- points created per point scored0.91
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives13.2per game#17/414
- points7.7per game
- passes made4.7per game
- assists1.3per game
- turnovers0.8per game
- shooting foul1.1per game
- attempts6.3per game
- free throws2.1per game
- FG%45.7%
- passes35.7%
- % ending in a turnover6.2%not stable year to year
- % ending in a foul8.1%
- points per drive0.58
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 72 games · CatchShootHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- HOW IT CREATES ITS SHOTS41.3%
CATCH & SHOOT
sample: 72 games · CatchShoot- points3.9per game
- attempts3.3per game
- made1.4per game
- FG%41.6%
- effective FG%59.5%
- threes attempted3.0per game
- 3P%39.9%
PULL-UP
sample: 72 games · PullUpShot- points4.1per game
- attempts4.7per game
- made1.8per game
- FG%39.1%
- effective FG%43.8%
- threes attempted1.5per game
- 3P%29.6%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 1.2 | 7.0 % | 45.3 % | 45.3 % | 0.0 | — |
| tight (2-4 ft) | 7.6 | 44.3 % | 55.0 % | 55.2 % | 0.2 | 17.6 % |
| open (4-6 ft) | 5.2 | 30.7 % | 44.0 % | 50.5 % | 2.0 | 34.5 % |
| wide open (6+ ft) | 3.1 | 18.0 % | 43.4 % | 58.8 % | 2.5 | 37.4 % |
| all shots | 17.1 | 100.0 % | 48.9 % | 53.7 % | 4.7 | 35.2 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 72 games · DefenseOpponents attack his rim constantly: he is the one down there.
RIM DEFENCE
sample: 72 games · Defense- shots defended4.0per game#54/414
- made on those shots2.8per game
- opponent FG%68.5%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · ReboundingHe converts the rebound chances that come his way.
- rebound chances15.9per game
- rebounds secured10.3per game
- offensive chances4.2per game
- defensive chances12.7per game
- conversion rate64.5%#9/283
- offensive conversion33.7%not stable year to year
- defensive conversion70.0%
- contested30.8%
- average rebound distance5.4ft
- average rebound distance (m)1.7m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 45.6 % | 5.8 | 3.7 | 63.5 % | 63.8 % | -0.4 % |
| less than 10 ft | 53.6 % | 6.8 | 4.1 | 60.4 % | 60.0 % | 0.4 % |
| two-pointers | 65.1 % | 8.3 | 4.7 | 57.0 % | 55.8 % | 1.2 % |
| more than 15 ft | 39.8 % | 5.1 | 1.8 | 34.5 % | 36.5 % | -2.0 % |
| three-pointers | 34.9 % | 4.4 | 1.5 | 34.4 % | 36.2 % | -1.8 % |
| all shots | 100.0 % | 12.8 | 6.3 | 49.1 % | 47.9 % | 1.3 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%53.7%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
