TRACKING INTELLIGENCE · TRACKING PROFILE
Corey Kispert
ATL · Forward · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 58 games · SpeedDistanceCovers more court per minute than most: one of those who never stops.
- distance2.41km#246/414
- on offense1.29km
- on defense1.13km
- average speed7.5km/h
- speed on offense8.4km/h
- speed on defense6.6km/h
- km per minute0.13km per minute#35/414
- meters per minute130.0meters per minute
- minutes per game18.6minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 58 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches25.1per game
- front-court touches16.0per game
- % of touches in the frontcourt63.7%
- touches per minute1.4per minute
- paint touches0.9per game#265/414
- elbow touches0.3per game#282/414
- post touches0.0per game
- of his game goes through the inside7.5%
- seconds per touch1.8s
- dribbles per touch0.98
- minutes with the ball0.7minutes
- points per touch0.37#53/342
- points per paint touch1.14
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 58 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made16.4per game
- passes received17.2per game
- passes received per pass made1.05
- assists1.6per game
- potential assists2.7per game
- secondary assists0.2per game
- free-throw assists0.1per game
- points created4.1per game#245/414
- % of passes ending in a basket9.6%
- points created per point scored0.45
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he looks for the pass as much as the rim.
- drives3.1per game#208/414
- points2.1per game
- passes made1.3per game
- assists0.3per game
- turnovers0.2per game
- shooting foul0.3per game
- attempts1.4per game
- free throws0.6per game
- FG%59.5%
- passes41.4%
- % ending in a turnover5.0%not stable year to year
- % ending in a foul8.8%
- points per drive0.68
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 58 games · CatchShootHe lives off the pass: he produces more off the catch than creating his own shot.
- HOW IT CREATES ITS SHOTS81.4%
CATCH & SHOOT
sample: 58 games · CatchShoot- points3.9per game
- attempts3.5per game
- made1.3per game
- FG%37.1%
- effective FG%55.7%
- threes attempted3.5per game
- 3P%37.3%
PULL-UP
sample: 58 games · PullUpShot- points0.8per game
- attempts0.8per game
- made0.3per game
- FG%35.4%
- effective FG%47.9%
- threes attempted0.6per game
- 3P%33.3%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.4 | 5.8 % | 47.8 % | 50.0 % | 0.0 | 100.0 % |
| tight (2-4 ft) | 2.3 | 34.5 % | 57.4 % | 63.2 % | 0.6 | 47.1 % |
| open (4-6 ft) | 2.1 | 31.5 % | 40.3 % | 52.4 % | 1.7 | 31.3 % |
| wide open (6+ ft) | 1.9 | 28.2 % | 40.5 % | 58.6 % | 1.8 | 37.7 % |
| all shots | 6.8 | 100.0 % | 46.7 % | 57.7 % | 4.1 | 36.7 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 58 games · DefenseRIM DEFENCE
sample: 58 games · Defense- shots defended1.6per game#297/414
- made on those shots0.9per game
- opponent FG%59.8%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances4.1per game
- rebounds secured2.3per game
- offensive chances1.1per game
- defensive chances3.1per game
- conversion rate56.4%
- offensive conversion44.3%not stable year to year
- defensive conversion58.0%
- contested20.5%
- average rebound distance7.7ft
- average rebound distance (m)2.4m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 30.5 % | 2.3 | 1.3 | 58.6 % | 62.7 % | -4.1 % |
| less than 10 ft | 44.3 % | 3.3 | 1.9 | 56.0 % | 58.7 % | -2.7 % |
| two-pointers | 63.3 % | 4.8 | 2.6 | 54.3 % | 54.4 % | -0.1 % |
| more than 15 ft | 44.5 % | 3.3 | 1.2 | 34.5 % | 36.0 % | -1.5 % |
| three-pointers | 36.7 % | 2.8 | 0.9 | 31.9 % | 35.6 % | -3.7 % |
| all shots | 100.0 % | 7.5 | 3.5 | 46.1 % | 45.9 % | 0.2 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%57.7%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
