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TRACKING INTELLIGENCE · TRACKING PROFILE

Corey Kispert

ATL · Forward · NBA 2025-26

Corey Kispert

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season58 box-score gamesTracking in 58 of 58 games

MOVEMENT

sample: 58 games · SpeedDistance

Covers more court per minute than most: one of those who never stops.

  • distance2.41km#246/414
  • on offense1.29km
  • on defense1.13km
  • average speed7.5km/h
  • speed on offense8.4km/h
  • speed on defense6.6km/h
  • km per minute0.13km per minute#35/414
  • meters per minute130.0meters per minute
  • minutes per game18.6minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 58 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches25.1per game
  • front-court touches16.0per game
  • % of touches in the frontcourt63.7%
  • touches per minute1.4per minute
  • paint touches0.9per game#265/414
  • elbow touches0.3per game#282/414
  • post touches0.0per game
  • of his game goes through the inside7.5%
  • seconds per touch1.8s
  • dribbles per touch0.98
  • minutes with the ball0.7minutes
  • points per touch0.37#53/342
  • points per paint touch1.14
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 58 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made16.4per game
  • passes received17.2per game
  • passes received per pass made1.05
  • assists1.6per game
  • potential assists2.7per game
  • secondary assists0.2per game
  • free-throw assists0.1per game
  • points created4.1per game#245/414
  • % of passes ending in a basket9.6%
  • points created per point scored0.45
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives3.1per game#208/414
  • points2.1per game
  • passes made1.3per game
  • assists0.3per game
  • turnovers0.2per game
  • shooting foul0.3per game
  • attempts1.4per game
  • free throws0.6per game
  • FG%59.5%
  • passes41.4%
  • % ending in a turnover5.0%not stable year to year
  • % ending in a foul8.8%
  • points per drive0.68

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 58 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS81.4%

CATCH & SHOOT

sample: 58 games · CatchShoot
  • points3.9per game
  • attempts3.5per game
  • made1.3per game
  • FG%37.1%
  • effective FG%55.7%
  • threes attempted3.5per game
  • 3P%37.3%

PULL-UP

sample: 58 games · PullUpShot
  • points0.8per game
  • attempts0.8per game
  • made0.3per game
  • FG%35.4%
  • effective FG%47.9%
  • threes attempted0.6per game
  • 3P%33.3%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.45.8 %47.8 %50.0 %0.0100.0 %
tight (2-4 ft)2.334.5 %57.4 %63.2 %0.647.1 %
open (4-6 ft)2.131.5 %40.3 %52.4 %1.731.3 %
wide open (6+ ft)1.928.2 %40.5 %58.6 %1.837.7 %
all shots6.8100.0 %46.7 %57.7 %4.136.7 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 58 games · Defense

RIM DEFENCE

sample: 58 games · Defense
  • shots defended1.6per game#297/414
  • made on those shots0.9per game
  • opponent FG%59.8%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances4.1per game
  • rebounds secured2.3per game
  • offensive chances1.1per game
  • defensive chances3.1per game
  • conversion rate56.4%
  • offensive conversion44.3%not stable year to year
  • defensive conversion58.0%
  • contested20.5%
  • average rebound distance7.7ft
  • average rebound distance (m)2.4m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft30.5 %2.31.358.6 %62.7 %-4.1 %
less than 10 ft44.3 %3.31.956.0 %58.7 %-2.7 %
two-pointers63.3 %4.82.654.3 %54.4 %-0.1 %
more than 15 ft44.5 %3.31.234.5 %36.0 %-1.5 %
three-pointers36.7 %2.80.931.9 %35.6 %-3.7 %
all shots100.0 %7.53.546.1 %45.9 %0.2 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%57.7%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.