TRACKING INTELLIGENCE · TRACKING PROFILE
Davion Mitchell
MIA · Guard · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 70 games · SpeedDistance- distance3.38km#90/414
- on offense1.77km
- on defense1.61km
- average speed7.1km/h
- speed on offense8.0km/h
- speed on defense6.4km/h
- km per minute0.12km per minute#268/414
- meters per minute118.0meters per minute
- minutes per game28.6minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 70 games · PossessionsThe ball sticks with him: he dribbles a lot before deciding.
- touches65.2per game
- front-court touches26.3per game
- % of touches in the frontcourt40.3%
- touches per minute2.3per minute
- paint touches0.3per game#380/414
- elbow touches0.2per game#338/414
- post touches0.0per game
- of his game goes through the inside1.9%
- seconds per touch3.3s
- dribbles per touch3.18
- minutes with the ball3.6minutes
- points per touch0.14#334/342
- points per paint touch0.25
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 70 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made54.4per game
- passes received54.5per game
- passes received per pass made1.00
- assists6.5per game
- potential assists11.4per game
- secondary assists1.0per game
- free-throw assists0.7per game
- points created17.4per game#17/414
- % of passes ending in a basket11.9%
- points created per point scored1.87
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he looks for the pass as much as the rim.
- drives10.3per game#44/414
- points4.2per game
- passes made5.8per game
- assists1.4per game
- turnovers0.6per game
- shooting foul0.4per game
- attempts3.2per game
- free throws0.7per game
- FG%57.8%
- passes57.0%
- % ending in a turnover5.8%not stable year to year
- % ending in a foul3.5%
- points per drive0.41
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 70 games · CatchShootHe lives off the pass: he produces more off the catch than creating his own shot.
- HOW IT CREATES ITS SHOTS63.4%
CATCH & SHOOT
sample: 70 games · CatchShoot- points3.0per game
- attempts2.6per game
- made1.0per game
- FG%39.1%
- effective FG%58.1%
- threes attempted2.5per game
- 3P%38.4%
PULL-UP
sample: 70 games · PullUpShot- points1.7per game
- attempts1.5per game
- made0.7per game
- FG%44.9%
- effective FG%55.1%
- threes attempted0.7per game
- 3P%44.0%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.3 | 4.0 % | 57.1 % | 57.1 % | 0.0 | — |
| tight (2-4 ft) | 2.6 | 34.3 % | 57.1 % | 57.4 % | 0.0 | 100.0 % |
| open (4-6 ft) | 1.6 | 21.5 % | 48.2 % | 54.4 % | 0.6 | 35.9 % |
| wide open (6+ ft) | 3.1 | 40.3 % | 42.1 % | 59.6 % | 2.7 | 40.1 % |
| all shots | 7.6 | 100.0 % | 49.2 % | 57.6 % | 3.2 | 39.6 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 70 games · DefenseRIM DEFENCE
sample: 70 games · Defense- shots defended1.9per game#239/414
- made on those shots1.4per game
- opponent FG%73.3%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances5.6per game
- rebounds secured2.7per game
- offensive chances1.2per game
- defensive chances4.4per game
- conversion rate48.2%
- offensive conversion39.5%not stable year to year
- defensive conversion50.2%
- contested21.0%
- average rebound distance10.8ft
- average rebound distance (m)3.3m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 30.8 % | 3.4 | 2.2 | 65.1 % | 63.3 % | 1.8 % |
| less than 10 ft | 39.6 % | 4.4 | 2.8 | 63.5 % | 58.5 % | 5.1 % |
| two-pointers | 57.0 % | 6.4 | 3.7 | 57.4 % | 53.3 % | 4.1 % |
| more than 15 ft | 51.3 % | 5.7 | 2.1 | 35.9 % | 37.2 % | -1.3 % |
| three-pointers | 43.0 % | 4.8 | 1.7 | 35.1 % | 36.5 % | -1.4 % |
| all shots | 100.0 % | 11.2 | 5.3 | 47.8 % | 46.0 % | 1.9 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%57.4%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
