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TRACKING INTELLIGENCE · TRACKING PROFILE

Davion Mitchell

MIA · Guard · NBA 2025-26

Davion Mitchell

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season70 box-score gamesTracking in 70 of 70 games

MOVEMENT

sample: 70 games · SpeedDistance
  • distance3.38km#90/414
  • on offense1.77km
  • on defense1.61km
  • average speed7.1km/h
  • speed on offense8.0km/h
  • speed on defense6.4km/h
  • km per minute0.12km per minute#268/414
  • meters per minute118.0meters per minute
  • minutes per game28.6minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 70 games · Possessions

The ball sticks with him: he dribbles a lot before deciding.

  • touches65.2per game
  • front-court touches26.3per game
  • % of touches in the frontcourt40.3%
  • touches per minute2.3per minute
  • paint touches0.3per game#380/414
  • elbow touches0.2per game#338/414
  • post touches0.0per game
  • of his game goes through the inside1.9%
  • seconds per touch3.3s
  • dribbles per touch3.18
  • minutes with the ball3.6minutes
  • points per touch0.14#334/342
  • points per paint touch0.25
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 70 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made54.4per game
  • passes received54.5per game
  • passes received per pass made1.00
  • assists6.5per game
  • potential assists11.4per game
  • secondary assists1.0per game
  • free-throw assists0.7per game
  • points created17.4per game#17/414
  • % of passes ending in a basket11.9%
  • points created per point scored1.87
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives10.3per game#44/414
  • points4.2per game
  • passes made5.8per game
  • assists1.4per game
  • turnovers0.6per game
  • shooting foul0.4per game
  • attempts3.2per game
  • free throws0.7per game
  • FG%57.8%
  • passes57.0%
  • % ending in a turnover5.8%not stable year to year
  • % ending in a foul3.5%
  • points per drive0.41

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 70 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS63.4%

CATCH & SHOOT

sample: 70 games · CatchShoot
  • points3.0per game
  • attempts2.6per game
  • made1.0per game
  • FG%39.1%
  • effective FG%58.1%
  • threes attempted2.5per game
  • 3P%38.4%

PULL-UP

sample: 70 games · PullUpShot
  • points1.7per game
  • attempts1.5per game
  • made0.7per game
  • FG%44.9%
  • effective FG%55.1%
  • threes attempted0.7per game
  • 3P%44.0%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.34.0 %57.1 %57.1 %0.0
tight (2-4 ft)2.634.3 %57.1 %57.4 %0.0100.0 %
open (4-6 ft)1.621.5 %48.2 %54.4 %0.635.9 %
wide open (6+ ft)3.140.3 %42.1 %59.6 %2.740.1 %
all shots7.6100.0 %49.2 %57.6 %3.239.6 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 70 games · Defense

RIM DEFENCE

sample: 70 games · Defense
  • shots defended1.9per game#239/414
  • made on those shots1.4per game
  • opponent FG%73.3%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances5.6per game
  • rebounds secured2.7per game
  • offensive chances1.2per game
  • defensive chances4.4per game
  • conversion rate48.2%
  • offensive conversion39.5%not stable year to year
  • defensive conversion50.2%
  • contested21.0%
  • average rebound distance10.8ft
  • average rebound distance (m)3.3m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft30.8 %3.42.265.1 %63.3 %1.8 %
less than 10 ft39.6 %4.42.863.5 %58.5 %5.1 %
two-pointers57.0 %6.43.757.4 %53.3 %4.1 %
more than 15 ft51.3 %5.72.135.9 %37.2 %-1.3 %
three-pointers43.0 %4.81.735.1 %36.5 %-1.4 %
all shots100.0 %11.25.347.8 %46.0 %1.9 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%57.4%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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