SportiveWorldSportiveWorld

TRACKING INTELLIGENCE · TRACKING PROFILE

Austin Reaves

LAL · Guard · NBA 2025-26

Austin Reaves

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season51 box-score gamesTracking in 51 of 51 games

MOVEMENT

sample: 51 games · SpeedDistance

Covers less court per minute than most: plays with position, not with running.

  • distance3.70km#36/414
  • on offense2.09km
  • on defense1.77km
  • average speed6.4km/h
  • speed on offense7.0km/h
  • speed on defense5.8km/h
  • km per minute0.11km per minute#393/414
  • meters per minute107.0meters per minute
  • minutes per game34.5minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 51 games · Possessions

The ball sticks with him: he dribbles a lot before deciding.

  • touches72.6per game
  • front-court touches27.6per game
  • % of touches in the frontcourt38.0%
  • touches per minute2.1per minute
  • paint touches0.8per game#283/414
  • elbow touches0.6per game#177/414
  • post touches0.0per game
  • of his game goes through the inside5.1%
  • seconds per touch4.7s
  • dribbles per touch4.17
  • minutes with the ball5.7minutes
  • points per touch0.32#103/342
  • points per paint touch0.81
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 51 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made49.0per game
  • passes received56.1per game
  • passes received per pass made1.14
  • assists5.5per game
  • potential assists8.5per game
  • secondary assists0.8per game
  • free-throw assists0.5per game
  • points created13.5per game#41/414
  • % of passes ending in a basket11.2%
  • points created per point scored0.58
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives11.7per game#28/414
  • points9.4per game
  • passes made3.5per game
  • assists1.0per game
  • turnovers0.7per game
  • shooting foul1.4per game
  • attempts5.8per game
  • free throws2.6per game
  • FG%57.7%
  • passes30.4%
  • % ending in a turnover5.9%not stable year to year
  • % ending in a foul11.6%
  • points per drive0.80

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 51 games · CatchShoot

He manufactures most of his own offence: he produces more off the dribble than off the catch.

  • HOW IT CREATES ITS SHOTS33.3%

CATCH & SHOOT

sample: 51 games · CatchShoot
  • points3.7per game
  • attempts3.0per game
  • made1.2per game
  • FG%41.2%
  • effective FG%61.1%
  • threes attempted3.0per game
  • 3P%40.4%

PULL-UP

sample: 51 games · PullUpShot
  • points5.5per game
  • attempts6.0per game
  • made2.2per game
  • FG%36.6%
  • effective FG%45.8%
  • threes attempted3.4per game
  • 3P%32.2%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)1.28.3 %60.3 %63.5 %0.236.4 %
tight (2-4 ft)5.536.9 %51.2 %53.0 %0.921.7 %
open (4-6 ft)4.731.3 %44.1 %51.9 %2.331.4 %
wide open (6+ ft)3.523.5 %48.0 %66.8 %3.043.8 %
all shots14.9100.0 %49.0 %56.8 %6.436.0 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 51 games · Defense

RIM DEFENCE

sample: 51 games · Defense
  • shots defended3.0per game#103/414
  • made on those shots2.4per game
  • opponent FG%80.3%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances8.3per game
  • rebounds secured4.7per game
  • offensive chances1.9per game
  • defensive chances6.7per game
  • conversion rate56.3%#120/283
  • offensive conversion35.5%not stable year to year
  • defensive conversion60.7%
  • contested19.2%
  • average rebound distance8.5ft
  • average rebound distance (m)2.6m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft37.9 %5.23.567.3 %63.7 %3.6 %
less than 10 ft46.4 %6.44.062.9 %59.5 %3.3 %
two-pointers67.7 %9.35.356.6 %54.5 %2.2 %
more than 15 ft39.2 %5.41.935.3 %37.1 %-1.8 %
three-pointers32.3 %4.51.533.0 %36.3 %-3.3 %
all shots100.0 %13.86.849.0 %47.0 %2.1 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%56.7%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.