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TRACKING INTELLIGENCE · TRACKING PROFILE

Cam Thomas

MIL · Guard · NBA 2025-26

Cam Thomas

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season42 box-score gamesTracking in 42 of 42 games

MOVEMENT

sample: 42 games · SpeedDistance
  • distance2.57km#216/414
  • on offense1.45km
  • on defense1.13km
  • average speed6.9km/h
  • speed on offense7.4km/h
  • speed on defense6.4km/h
  • km per minute0.12km per minute#153/414
  • meters per minute123.0meters per minute
  • minutes per game21.0minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 42 games · Possessions

The ball sticks with him: he dribbles a lot before deciding.

  • touches41.0per game
  • front-court touches24.0per game
  • % of touches in the frontcourt58.5%
  • touches per minute2.0per minute
  • paint touches0.4per game#355/414
  • elbow touches0.3per game#282/414
  • post touches0.2per game
  • of his game goes through the inside3.8%
  • seconds per touch4.2s
  • dribbles per touch3.69
  • minutes with the ball2.8minutes
  • points per touch0.33#84/342
  • points per paint touch0.93
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 42 games · Passing

He receives far more than he gives: he is where the play ends.

  • passes made24.7per game
  • passes received34.9per game
  • passes received per pass made1.41
  • assists2.6per game
  • potential assists4.8per game
  • secondary assists0.5per game
  • free-throw assists0.1per game
  • points created6.5per game#151/414
  • % of passes ending in a basket10.4%
  • points created per point scored0.48
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives8.5per game#67/414
  • points5.8per game
  • passes made2.4per game
  • assists0.7per game
  • turnovers0.5per game
  • shooting foul0.9per game
  • attempts4.4per game
  • free throws1.8per game
  • FG%47.0%
  • passes28.7%
  • % ending in a turnover5.6%not stable year to year
  • % ending in a foul10.4%
  • points per drive0.68

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 42 games · CatchShoot

He manufactures most of his own offence: he produces more off the dribble than off the catch.

  • HOW IT CREATES ITS SHOTS18.4%

CATCH & SHOOT

sample: 42 games · CatchShoot
  • points1.5per game
  • attempts1.4per game
  • made0.5per game
  • FG%35.0%
  • effective FG%51.7%
  • threes attempted1.3per game
  • 3P%36.4%

PULL-UP

sample: 42 games · PullUpShot
  • points5.4per game
  • attempts6.2per game
  • made2.3per game
  • FG%37.3%
  • effective FG%43.3%
  • threes attempted2.6per game
  • 3P%28.2%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.76.5 %36.7 %36.7 %0.0
tight (2-4 ft)5.045.6 %40.0 %42.6 %1.124.4 %
open (4-6 ft)4.036.4 %42.3 %50.0 %2.031.0 %
wide open (6+ ft)1.311.5 %43.4 %57.5 %0.938.5 %
all shots11.0100.0 %41.0 %46.6 %4.031.0 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 42 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 42 games · Defense
  • shots defended1.5per game#312/414
  • made on those shots1.2per game
  • opponent FG%85.2%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding

More rebound chances reach him than he ends up taking.

  • rebound chances4.0per game
  • rebounds secured1.7per game
  • offensive chances0.9per game
  • defensive chances3.2per game
  • conversion rate41.8%
  • offensive conversion27.5%not stable year to year
  • defensive conversion44.8%
  • contested16.9%
  • average rebound distance9.3ft
  • average rebound distance (m)2.8m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft39.9 %2.72.072.2 %63.9 %8.3 %
less than 10 ft49.7 %3.42.368.5 %59.6 %9.0 %
two-pointers63.5 %4.42.863.4 %55.0 %8.4 %
more than 15 ft42.0 %2.91.241.3 %35.9 %5.4 %
three-pointers36.5 %2.51.141.9 %35.5 %6.4 %
all shots100.0 %6.93.855.6 %46.5 %9.1 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%46.6%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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