TRACKING INTELLIGENCE · TRACKING PROFILE
Cam Thomas
MIL · Guard · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 42 games · SpeedDistance- distance2.57km#216/414
- on offense1.45km
- on defense1.13km
- average speed6.9km/h
- speed on offense7.4km/h
- speed on defense6.4km/h
- km per minute0.12km per minute#153/414
- meters per minute123.0meters per minute
- minutes per game21.0minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 42 games · PossessionsThe ball sticks with him: he dribbles a lot before deciding.
- touches41.0per game
- front-court touches24.0per game
- % of touches in the frontcourt58.5%
- touches per minute2.0per minute
- paint touches0.4per game#355/414
- elbow touches0.3per game#282/414
- post touches0.2per game
- of his game goes through the inside3.8%
- seconds per touch4.2s
- dribbles per touch3.69
- minutes with the ball2.8minutes
- points per touch0.33#84/342
- points per paint touch0.93
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 42 games · PassingHe receives far more than he gives: he is where the play ends.
- passes made24.7per game
- passes received34.9per game
- passes received per pass made1.41
- assists2.6per game
- potential assists4.8per game
- secondary assists0.5per game
- free-throw assists0.1per game
- points created6.5per game#151/414
- % of passes ending in a basket10.4%
- points created per point scored0.48
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives8.5per game#67/414
- points5.8per game
- passes made2.4per game
- assists0.7per game
- turnovers0.5per game
- shooting foul0.9per game
- attempts4.4per game
- free throws1.8per game
- FG%47.0%
- passes28.7%
- % ending in a turnover5.6%not stable year to year
- % ending in a foul10.4%
- points per drive0.68
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 42 games · CatchShootHe manufactures most of his own offence: he produces more off the dribble than off the catch.
- HOW IT CREATES ITS SHOTS18.4%
CATCH & SHOOT
sample: 42 games · CatchShoot- points1.5per game
- attempts1.4per game
- made0.5per game
- FG%35.0%
- effective FG%51.7%
- threes attempted1.3per game
- 3P%36.4%
PULL-UP
sample: 42 games · PullUpShot- points5.4per game
- attempts6.2per game
- made2.3per game
- FG%37.3%
- effective FG%43.3%
- threes attempted2.6per game
- 3P%28.2%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.7 | 6.5 % | 36.7 % | 36.7 % | 0.0 | — |
| tight (2-4 ft) | 5.0 | 45.6 % | 40.0 % | 42.6 % | 1.1 | 24.4 % |
| open (4-6 ft) | 4.0 | 36.4 % | 42.3 % | 50.0 % | 2.0 | 31.0 % |
| wide open (6+ ft) | 1.3 | 11.5 % | 43.4 % | 57.5 % | 0.9 | 38.5 % |
| all shots | 11.0 | 100.0 % | 41.0 % | 46.6 % | 4.0 | 31.0 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 42 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 42 games · Defense- shots defended1.5per game#312/414
- made on those shots1.2per game
- opponent FG%85.2%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · ReboundingMore rebound chances reach him than he ends up taking.
- rebound chances4.0per game
- rebounds secured1.7per game
- offensive chances0.9per game
- defensive chances3.2per game
- conversion rate41.8%
- offensive conversion27.5%not stable year to year
- defensive conversion44.8%
- contested16.9%
- average rebound distance9.3ft
- average rebound distance (m)2.8m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 39.9 % | 2.7 | 2.0 | 72.2 % | 63.9 % | 8.3 % |
| less than 10 ft | 49.7 % | 3.4 | 2.3 | 68.5 % | 59.6 % | 9.0 % |
| two-pointers | 63.5 % | 4.4 | 2.8 | 63.4 % | 55.0 % | 8.4 % |
| more than 15 ft | 42.0 % | 2.9 | 1.2 | 41.3 % | 35.9 % | 5.4 % |
| three-pointers | 36.5 % | 2.5 | 1.1 | 41.9 % | 35.5 % | 6.4 % |
| all shots | 100.0 % | 6.9 | 3.8 | 55.6 % | 46.5 % | 9.1 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%46.6%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
