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TRACKING INTELLIGENCE · TRACKING PROFILE

Scottie Barnes

TOR · Forward · NBA 2025-26

Scottie Barnes

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season80 box-score gamesTracking in 80 of 80 games

MOVEMENT

sample: 80 games · SpeedDistance
  • distance4.02km#11/414
  • on offense2.09km
  • on defense1.93km
  • average speed6.9km/h
  • speed on offense7.4km/h
  • speed on defense6.5km/h
  • km per minute0.12km per minute#220/414
  • meters per minute120.0meters per minute
  • minutes per game33.5minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 80 games · Possessions
  • touches70.6per game
  • front-court touches35.1per game
  • % of touches in the frontcourt49.7%
  • touches per minute2.1per minute
  • paint touches5.1per game#40/414
  • elbow touches2.9per game#20/414
  • post touches2.3per game
  • of his game goes through the inside29.3%
  • seconds per touch2.8s
  • dribbles per touch1.96
  • minutes with the ball3.3minutes
  • points per touch0.26#213/342
  • points per paint touch0.80
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 80 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made50.6per game
  • passes received45.8per game
  • passes received per pass made0.91
  • assists5.9per game
  • potential assists10.1per game
  • secondary assists0.6per game
  • free-throw assists0.6per game
  • points created14.7per game#31/414
  • % of passes ending in a basket11.7%
  • points created per point scored0.81
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives7.8per game#77/414
  • points5.2per game
  • passes made2.5per game
  • assists0.9per game
  • turnovers0.6per game
  • shooting foul0.6per game
  • attempts4.1per game
  • free throws1.2per game
  • FG%51.7%
  • passes31.6%
  • % ending in a turnover7.1%not stable year to year
  • % ending in a foul7.7%
  • points per drive0.67

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 80 games · CatchShoot

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • HOW IT CREATES ITS SHOTS46.9%

CATCH & SHOOT

sample: 80 games · CatchShoot
  • points2.9per game
  • attempts3.0per game
  • made1.1per game
  • FG%36.9%
  • effective FG%48.3%
  • threes attempted2.2per game
  • 3P%30.3%

PULL-UP

sample: 80 games · PullUpShot
  • points3.1per game
  • attempts3.4per game
  • made1.5per game
  • FG%42.7%
  • effective FG%44.9%
  • threes attempted0.5per game
  • 3P%30.8%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)1.17.7 %44.7 %44.7 %0.0
tight (2-4 ft)7.050.1 %55.5 %55.5 %0.10.0 %
open (4-6 ft)4.129.4 %46.5 %51.7 %1.331.8 %
wide open (6+ ft)1.812.8 %44.4 %55.6 %1.330.5 %
all shots13.9100.0 %50.6 %53.6 %2.829.9 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 80 games · Defense

Opponents attack his rim constantly: he is the one down there.

RIM DEFENCE

sample: 80 games · Defense
  • shots defended4.8per game#26/414
  • made on those shots3.0per game
  • opponent FG%62.8%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding

He converts the rebound chances that come his way.

  • rebound chances12.4per game
  • rebounds secured7.5per game
  • offensive chances4.3per game
  • defensive chances8.8per game
  • conversion rate60.0%#46/283
  • offensive conversion43.1%not stable year to year
  • defensive conversion63.7%
  • contested34.3%
  • average rebound distance6.1ft
  • average rebound distance (m)1.9m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft43.2 %6.23.860.9 %63.8 %-3.0 %
less than 10 ft49.9 %7.24.257.8 %59.7 %-1.9 %
two-pointers66.5 %9.65.355.1 %55.0 %0.1 %
more than 15 ft42.3 %6.12.236.3 %36.7 %-0.4 %
three-pointers33.5 %4.81.734.6 %35.7 %-1.2 %
all shots100.0 %14.47.048.2 %47.7 %0.6 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%53.7%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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