TRACKING INTELLIGENCE · TRACKING PROFILE
Scottie Barnes
TOR · Forward · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 80 games · SpeedDistance- distance4.02km#11/414
- on offense2.09km
- on defense1.93km
- average speed6.9km/h
- speed on offense7.4km/h
- speed on defense6.5km/h
- km per minute0.12km per minute#220/414
- meters per minute120.0meters per minute
- minutes per game33.5minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 80 games · Possessions- touches70.6per game
- front-court touches35.1per game
- % of touches in the frontcourt49.7%
- touches per minute2.1per minute
- paint touches5.1per game#40/414
- elbow touches2.9per game#20/414
- post touches2.3per game
- of his game goes through the inside29.3%
- seconds per touch2.8s
- dribbles per touch1.96
- minutes with the ball3.3minutes
- points per touch0.26#213/342
- points per paint touch0.80
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 80 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made50.6per game
- passes received45.8per game
- passes received per pass made0.91
- assists5.9per game
- potential assists10.1per game
- secondary assists0.6per game
- free-throw assists0.6per game
- points created14.7per game#31/414
- % of passes ending in a basket11.7%
- points created per point scored0.81
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives7.8per game#77/414
- points5.2per game
- passes made2.5per game
- assists0.9per game
- turnovers0.6per game
- shooting foul0.6per game
- attempts4.1per game
- free throws1.2per game
- FG%51.7%
- passes31.6%
- % ending in a turnover7.1%not stable year to year
- % ending in a foul7.7%
- points per drive0.67
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 80 games · CatchShootHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- HOW IT CREATES ITS SHOTS46.9%
CATCH & SHOOT
sample: 80 games · CatchShoot- points2.9per game
- attempts3.0per game
- made1.1per game
- FG%36.9%
- effective FG%48.3%
- threes attempted2.2per game
- 3P%30.3%
PULL-UP
sample: 80 games · PullUpShot- points3.1per game
- attempts3.4per game
- made1.5per game
- FG%42.7%
- effective FG%44.9%
- threes attempted0.5per game
- 3P%30.8%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 1.1 | 7.7 % | 44.7 % | 44.7 % | 0.0 | — |
| tight (2-4 ft) | 7.0 | 50.1 % | 55.5 % | 55.5 % | 0.1 | 0.0 % |
| open (4-6 ft) | 4.1 | 29.4 % | 46.5 % | 51.7 % | 1.3 | 31.8 % |
| wide open (6+ ft) | 1.8 | 12.8 % | 44.4 % | 55.6 % | 1.3 | 30.5 % |
| all shots | 13.9 | 100.0 % | 50.6 % | 53.6 % | 2.8 | 29.9 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 80 games · DefenseOpponents attack his rim constantly: he is the one down there.
RIM DEFENCE
sample: 80 games · Defense- shots defended4.8per game#26/414
- made on those shots3.0per game
- opponent FG%62.8%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · ReboundingHe converts the rebound chances that come his way.
- rebound chances12.4per game
- rebounds secured7.5per game
- offensive chances4.3per game
- defensive chances8.8per game
- conversion rate60.0%#46/283
- offensive conversion43.1%not stable year to year
- defensive conversion63.7%
- contested34.3%
- average rebound distance6.1ft
- average rebound distance (m)1.9m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 43.2 % | 6.2 | 3.8 | 60.9 % | 63.8 % | -3.0 % |
| less than 10 ft | 49.9 % | 7.2 | 4.2 | 57.8 % | 59.7 % | -1.9 % |
| two-pointers | 66.5 % | 9.6 | 5.3 | 55.1 % | 55.0 % | 0.1 % |
| more than 15 ft | 42.3 % | 6.1 | 2.2 | 36.3 % | 36.7 % | -0.4 % |
| three-pointers | 33.5 % | 4.8 | 1.7 | 34.6 % | 35.7 % | -1.2 % |
| all shots | 100.0 % | 14.4 | 7.0 | 48.2 % | 47.7 % | 0.6 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%53.7%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
