TRACKING INTELLIGENCE · TRACKING PROFILE
Luka Garza
BOS · C · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 69 games · SpeedDistanceCovers more court per minute than most: one of those who never stops.
- distance2.09km#292/414
- on offense1.13km
- on defense0.97km
- average speed7.4km/h
- speed on offense7.7km/h
- speed on defense7.1km/h
- km per minute0.13km per minute#48/414
- meters per minute129.0meters per minute
- minutes per game16.2minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 69 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches23.7per game
- front-court touches15.3per game
- % of touches in the frontcourt64.6%
- touches per minute1.5per minute
- paint touches4.3per game#56/414
- elbow touches0.8per game#130/414
- post touches0.2per game
- of his game goes through the inside34.6%
- seconds per touch1.5s
- dribbles per touch0.44
- minutes with the ball0.6minutes
- points per touch0.34#70/342
- points per paint touch0.94
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 69 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made16.9per game
- passes received13.6per game
- passes received per pass made0.80
- assists1.0per game
- potential assists1.4per game
- secondary assists0.1per game
- free-throw assists0.0per game
- points created2.4per game#339/414
- % of passes ending in a basket5.7%
- points created per point scored0.30
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives0.3per game#387/414
- points0.2per game
- passes made0.1per game
- assists0.0per game
- turnovers0.0per game
- shooting foul0.0per game
- attempts0.1per game
- free throws0.1per game
- FG%50.0%
- passes26.3%
- % ending in a turnover5.3%not stable year to year
- % ending in a foul10.5%
- points per drive0.67
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 69 games · CatchShoot- HOW IT CREATES ITS SHOTS100.0%
CATCH & SHOOT
sample: 69 games · CatchShoot- points2.6per game
- attempts2.1per game
- made0.9per game
- FG%44.8%
- effective FG%63.6%
- threes attempted1.8per game
- 3P%42.9%
PULL-UP
sample: 69 games · PullUpShot- points0.0per game
- attempts0.0per game
- made0.0per game
- FG%— · No attempts: no percentage
- effective FG%— · No attempts: no percentage
- threes attempted0.0per game
- 3P%— · No attempts: no percentage
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.6 | 10.6 % | 44.7 % | 44.7 % | 0.0 | — |
| tight (2-4 ft) | 1.9 | 37.0 % | 64.4 % | 64.8 % | 0.0 | 33.3 % |
| open (4-6 ft) | 1.1 | 21.8 % | 69.2 % | 75.6 % | 0.4 | 41.7 % |
| wide open (6+ ft) | 1.6 | 30.5 % | 45.9 % | 66.1 % | 1.5 | 44.0 % |
| all shots | 5.2 | 100.0 % | 57.7 % | 65.4 % | 1.8 | 43.3 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 69 games · DefenseRIM DEFENCE
sample: 69 games · Defense- shots defended2.8per game#119/414
- made on those shots1.9per game
- opponent FG%67.0%not stable year to year
- rim shots defended per minute0.2per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · ReboundingMore rebound chances reach him than he ends up taking.
- rebound chances9.2per game
- rebounds secured4.1per game
- offensive chances5.3per game
- defensive chances4.1per game
- conversion rate44.1%#280/283
- offensive conversion43.0%not stable year to year
- defensive conversion44.5%
- contested62.6%
- average rebound distance5.1ft
- average rebound distance (m)1.6m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 38.3 % | 3.3 | 2.1 | 63.2 % | 63.9 % | -0.6 % |
| less than 10 ft | 47.8 % | 4.2 | 2.5 | 59.4 % | 59.4 % | -0.1 % |
| two-pointers | 64.9 % | 5.6 | 3.1 | 55.0 % | 55.6 % | -0.5 % |
| more than 15 ft | 43.3 % | 3.8 | 1.5 | 39.3 % | 35.7 % | 3.5 % |
| three-pointers | 35.1 % | 3.0 | 1.2 | 38.2 % | 35.2 % | 3.0 % |
| all shots | 100.0 % | 8.7 | 4.3 | 49.1 % | 48.2 % | 0.9 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%65.4%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
