SportiveWorldSportiveWorld

TRACKING INTELLIGENCE · TRACKING PROFILE

Luka Garza

BOS · C · NBA 2025-26

Luka Garza

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season69 box-score gamesTracking in 69 of 69 games

MOVEMENT

sample: 69 games · SpeedDistance

Covers more court per minute than most: one of those who never stops.

  • distance2.09km#292/414
  • on offense1.13km
  • on defense0.97km
  • average speed7.4km/h
  • speed on offense7.7km/h
  • speed on defense7.1km/h
  • km per minute0.13km per minute#48/414
  • meters per minute129.0meters per minute
  • minutes per game16.2minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 69 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches23.7per game
  • front-court touches15.3per game
  • % of touches in the frontcourt64.6%
  • touches per minute1.5per minute
  • paint touches4.3per game#56/414
  • elbow touches0.8per game#130/414
  • post touches0.2per game
  • of his game goes through the inside34.6%
  • seconds per touch1.5s
  • dribbles per touch0.44
  • minutes with the ball0.6minutes
  • points per touch0.34#70/342
  • points per paint touch0.94
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 69 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made16.9per game
  • passes received13.6per game
  • passes received per pass made0.80
  • assists1.0per game
  • potential assists1.4per game
  • secondary assists0.1per game
  • free-throw assists0.0per game
  • points created2.4per game#339/414
  • % of passes ending in a basket5.7%
  • points created per point scored0.30
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives0.3per game#387/414
  • points0.2per game
  • passes made0.1per game
  • assists0.0per game
  • turnovers0.0per game
  • shooting foul0.0per game
  • attempts0.1per game
  • free throws0.1per game
  • FG%50.0%
  • passes26.3%
  • % ending in a turnover5.3%not stable year to year
  • % ending in a foul10.5%
  • points per drive0.67

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 69 games · CatchShoot
  • HOW IT CREATES ITS SHOTS100.0%

CATCH & SHOOT

sample: 69 games · CatchShoot
  • points2.6per game
  • attempts2.1per game
  • made0.9per game
  • FG%44.8%
  • effective FG%63.6%
  • threes attempted1.8per game
  • 3P%42.9%

PULL-UP

sample: 69 games · PullUpShot
  • points0.0per game
  • attempts0.0per game
  • made0.0per game
  • FG%· No attempts: no percentage
  • effective FG%· No attempts: no percentage
  • threes attempted0.0per game
  • 3P%· No attempts: no percentage

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.610.6 %44.7 %44.7 %0.0
tight (2-4 ft)1.937.0 %64.4 %64.8 %0.033.3 %
open (4-6 ft)1.121.8 %69.2 %75.6 %0.441.7 %
wide open (6+ ft)1.630.5 %45.9 %66.1 %1.544.0 %
all shots5.2100.0 %57.7 %65.4 %1.843.3 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 69 games · Defense

RIM DEFENCE

sample: 69 games · Defense
  • shots defended2.8per game#119/414
  • made on those shots1.9per game
  • opponent FG%67.0%not stable year to year
  • rim shots defended per minute0.2per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding

More rebound chances reach him than he ends up taking.

  • rebound chances9.2per game
  • rebounds secured4.1per game
  • offensive chances5.3per game
  • defensive chances4.1per game
  • conversion rate44.1%#280/283
  • offensive conversion43.0%not stable year to year
  • defensive conversion44.5%
  • contested62.6%
  • average rebound distance5.1ft
  • average rebound distance (m)1.6m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft38.3 %3.32.163.2 %63.9 %-0.6 %
less than 10 ft47.8 %4.22.559.4 %59.4 %-0.1 %
two-pointers64.9 %5.63.155.0 %55.6 %-0.5 %
more than 15 ft43.3 %3.81.539.3 %35.7 %3.5 %
three-pointers35.1 %3.01.238.2 %35.2 %3.0 %
all shots100.0 %8.74.349.1 %48.2 %0.9 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%65.4%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.