SportiveWorldSportiveWorld

TRACKING INTELLIGENCE · TRACKING PROFILE

Trendon Watford

PHI · F · NBA 2025-26

Trendon Watford

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season53 box-score gamesTracking in 53 of 53 games

MOVEMENT

sample: 53 games · SpeedDistance
  • distance1.93km#314/414
  • on offense1.13km
  • on defense0.80km
  • average speed6.9km/h
  • speed on offense7.4km/h
  • speed on defense6.3km/h
  • km per minute0.12km per minute#260/414
  • meters per minute118.0meters per minute
  • minutes per game16.3minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 53 games · Possessions
  • touches38.7per game
  • front-court touches17.6per game
  • % of touches in the frontcourt45.5%
  • touches per minute2.4per minute
  • paint touches1.3per game#209/414
  • elbow touches0.9per game#116/414
  • post touches1.2per game
  • of his game goes through the inside19.3%
  • seconds per touch2.9s
  • dribbles per touch2.17
  • minutes with the ball1.9minutes
  • points per touch0.17#322/342
  • points per paint touch0.80
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 53 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made30.6per game
  • passes received24.6per game
  • passes received per pass made0.80
  • assists2.5per game
  • potential assists4.4per game
  • secondary assists0.2per game
  • free-throw assists0.2per game
  • points created6.4per game#158/414
  • % of passes ending in a basket8.1%
  • points created per point scored0.98
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives4.0per game#179/414
  • points2.6per game
  • passes made1.2per game
  • assists0.2per game
  • turnovers0.3per game
  • shooting foul0.3per game
  • attempts2.0per game
  • free throws0.6per game
  • FG%50.5%
  • passes29.5%
  • % ending in a turnover8.6%not stable year to year
  • % ending in a foul8.1%
  • points per drive0.65

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 53 games · CatchShoot
  • HOW IT CREATES ITS SHOTS61.5%

CATCH & SHOOT

sample: 53 games · CatchShoot
  • points0.6per game
  • attempts0.8per game
  • made0.2per game
  • FG%22.7%
  • effective FG%34.1%
  • threes attempted0.8per game
  • 3P%22.7%

PULL-UP

sample: 53 games · PullUpShot
  • points0.3per game
  • attempts0.5per game
  • made0.1per game
  • FG%25.0%
  • effective FG%25.0%
  • threes attempted0.1per game
  • 3P%0.0%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.59.7 %50.0 %50.0 %0.0
tight (2-4 ft)3.059.3 %58.5 %58.5 %0.0
open (4-6 ft)0.815.7 %42.9 %45.2 %0.312.5 %
wide open (6+ ft)0.815.3 %34.1 %43.9 %0.623.5 %
all shots5.1100.0 %51.5 %53.4 %0.920.0 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 53 games · Defense

RIM DEFENCE

sample: 53 games · Defense
  • shots defended2.1per game#208/414
  • made on those shots1.4per game
  • opponent FG%66.1%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances5.6per game
  • rebounds secured3.3per game
  • offensive chances1.8per game
  • defensive chances4.2per game
  • conversion rate58.9%#63/283
  • offensive conversion40.9%not stable year to year
  • defensive conversion62.6%
  • contested26.3%
  • average rebound distance6.5ft
  • average rebound distance (m)2.0m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft35.1 %2.61.765.1 %63.8 %1.3 %
less than 10 ft42.4 %3.11.859.0 %59.2 %-0.2 %
two-pointers54.1 %4.02.357.3 %55.1 %2.2 %
more than 15 ft52.4 %3.91.642.5 %36.3 %6.2 %
three-pointers45.9 %3.41.440.2 %35.8 %4.4 %
all shots100.0 %7.43.649.5 %46.2 %3.2 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%53.4%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.