TRACKING INTELLIGENCE · TRACKING PROFILE
Sandro Mamukelashvili
TOR · Forward-Center · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 80 games · SpeedDistanceCovers more court per minute than most: one of those who never stops.
- distance2.74km#186/414
- on offense1.45km
- on defense1.29km
- average speed7.2km/h
- speed on offense7.7km/h
- speed on defense6.7km/h
- km per minute0.13km per minute#109/414
- meters per minute125.0meters per minute
- minutes per game21.9minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 80 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches34.7per game
- front-court touches21.1per game
- % of touches in the frontcourt60.8%
- touches per minute1.6per minute
- paint touches3.3per game#72/414
- elbow touches1.5per game#66/414
- post touches0.3per game
- of his game goes through the inside24.2%
- seconds per touch1.8s
- dribbles per touch0.82
- minutes with the ball1.0minutes
- points per touch0.32#101/342
- points per paint touch0.81
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 80 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made24.5per game
- passes received22.1per game
- passes received per pass made0.90
- assists1.9per game
- potential assists3.4per game
- secondary assists0.2per game
- free-throw assists0.2per game
- points created4.9per game#209/414
- % of passes ending in a basket7.7%
- points created per point scored0.44
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives2.3per game#250/414
- points1.6per game
- passes made0.8per game
- assists0.2per game
- turnovers0.2per game
- shooting foul0.2per game
- attempts1.0per game
- free throws0.5per game
- FG%58.5%
- passes35.8%
- % ending in a turnover7.5%not stable year to year
- % ending in a foul10.2%
- points per drive0.70
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 80 games · CatchShoot- HOW IT CREATES ITS SHOTS92.3%
CATCH & SHOOT
sample: 80 games · CatchShoot- points4.2per game
- attempts3.6per game
- made1.4per game
- FG%38.6%
- effective FG%57.6%
- threes attempted3.5per game
- 3P%38.9%
PULL-UP
sample: 80 games · PullUpShot- points0.3per game
- attempts0.3per game
- made0.1per game
- FG%30.8%
- effective FG%38.5%
- threes attempted0.1per game
- 3P%44.4%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.4 | 4.6 % | 55.2 % | 56.9 % | 0.0 | 100.0 % |
| tight (2-4 ft) | 2.9 | 37.0 % | 61.5 % | 61.5 % | 0.0 | 0.0 % |
| open (4-6 ft) | 1.3 | 16.2 % | 58.4 % | 69.8 % | 0.6 | 46.9 % |
| wide open (6+ ft) | 3.3 | 42.1 % | 41.1 % | 58.2 % | 3.1 | 36.9 % |
| all shots | 7.8 | 100.0 % | 52.1 % | 61.2 % | 3.7 | 38.6 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 80 games · DefenseOpponents attack his rim constantly: he is the one down there.
RIM DEFENCE
sample: 80 games · Defense- shots defended4.1per game#49/414
- made on those shots2.8per game
- opponent FG%67.4%not stable year to year
- rim shots defended per minute0.2per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances9.2per game
- rebounds secured4.9per game
- offensive chances3.0per game
- defensive chances6.3per game
- conversion rate53.6%#178/283
- offensive conversion44.4%not stable year to year
- defensive conversion56.2%
- contested34.9%
- average rebound distance6.4ft
- average rebound distance (m)2.0m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 39.7 % | 4.3 | 2.6 | 61.1 % | 63.1 % | -2.0 % |
| less than 10 ft | 50.2 % | 5.4 | 3.1 | 56.6 % | 59.0 % | -2.5 % |
| two-pointers | 67.0 % | 7.2 | 3.8 | 52.7 % | 54.6 % | -1.9 % |
| more than 15 ft | 43.7 % | 4.7 | 1.8 | 38.5 % | 36.7 % | 1.9 % |
| three-pointers | 33.0 % | 3.5 | 1.3 | 35.7 % | 35.8 % | 0.0 % |
| all shots | 100.0 % | 10.8 | 5.1 | 47.1 % | 47.1 % | 0.0 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%61.4%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
