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TRACKING INTELLIGENCE · TRACKING PROFILE

Sandro Mamukelashvili

TOR · Forward-Center · NBA 2025-26

Sandro Mamukelashvili

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season80 box-score gamesTracking in 80 of 80 games

MOVEMENT

sample: 80 games · SpeedDistance

Covers more court per minute than most: one of those who never stops.

  • distance2.74km#186/414
  • on offense1.45km
  • on defense1.29km
  • average speed7.2km/h
  • speed on offense7.7km/h
  • speed on defense6.7km/h
  • km per minute0.13km per minute#109/414
  • meters per minute125.0meters per minute
  • minutes per game21.9minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 80 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches34.7per game
  • front-court touches21.1per game
  • % of touches in the frontcourt60.8%
  • touches per minute1.6per minute
  • paint touches3.3per game#72/414
  • elbow touches1.5per game#66/414
  • post touches0.3per game
  • of his game goes through the inside24.2%
  • seconds per touch1.8s
  • dribbles per touch0.82
  • minutes with the ball1.0minutes
  • points per touch0.32#101/342
  • points per paint touch0.81
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 80 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made24.5per game
  • passes received22.1per game
  • passes received per pass made0.90
  • assists1.9per game
  • potential assists3.4per game
  • secondary assists0.2per game
  • free-throw assists0.2per game
  • points created4.9per game#209/414
  • % of passes ending in a basket7.7%
  • points created per point scored0.44
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives2.3per game#250/414
  • points1.6per game
  • passes made0.8per game
  • assists0.2per game
  • turnovers0.2per game
  • shooting foul0.2per game
  • attempts1.0per game
  • free throws0.5per game
  • FG%58.5%
  • passes35.8%
  • % ending in a turnover7.5%not stable year to year
  • % ending in a foul10.2%
  • points per drive0.70

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 80 games · CatchShoot
  • HOW IT CREATES ITS SHOTS92.3%

CATCH & SHOOT

sample: 80 games · CatchShoot
  • points4.2per game
  • attempts3.6per game
  • made1.4per game
  • FG%38.6%
  • effective FG%57.6%
  • threes attempted3.5per game
  • 3P%38.9%

PULL-UP

sample: 80 games · PullUpShot
  • points0.3per game
  • attempts0.3per game
  • made0.1per game
  • FG%30.8%
  • effective FG%38.5%
  • threes attempted0.1per game
  • 3P%44.4%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.44.6 %55.2 %56.9 %0.0100.0 %
tight (2-4 ft)2.937.0 %61.5 %61.5 %0.00.0 %
open (4-6 ft)1.316.2 %58.4 %69.8 %0.646.9 %
wide open (6+ ft)3.342.1 %41.1 %58.2 %3.136.9 %
all shots7.8100.0 %52.1 %61.2 %3.738.6 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 80 games · Defense

Opponents attack his rim constantly: he is the one down there.

RIM DEFENCE

sample: 80 games · Defense
  • shots defended4.1per game#49/414
  • made on those shots2.8per game
  • opponent FG%67.4%not stable year to year
  • rim shots defended per minute0.2per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances9.2per game
  • rebounds secured4.9per game
  • offensive chances3.0per game
  • defensive chances6.3per game
  • conversion rate53.6%#178/283
  • offensive conversion44.4%not stable year to year
  • defensive conversion56.2%
  • contested34.9%
  • average rebound distance6.4ft
  • average rebound distance (m)2.0m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft39.7 %4.32.661.1 %63.1 %-2.0 %
less than 10 ft50.2 %5.43.156.6 %59.0 %-2.5 %
two-pointers67.0 %7.23.852.7 %54.6 %-1.9 %
more than 15 ft43.7 %4.71.838.5 %36.7 %1.9 %
three-pointers33.0 %3.51.335.7 %35.8 %0.0 %
all shots100.0 %10.85.147.1 %47.1 %0.0 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%61.4%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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