TRACKING INTELLIGENCE · TRACKING PROFILE
Sam Hauser
BOS · Forward · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 78 games · SpeedDistanceCovers more court per minute than most: one of those who never stops.
- distance3.22km#115/414
- on offense1.77km
- on defense1.29km
- average speed7.4km/h
- speed on offense8.0km/h
- speed on defense6.8km/h
- km per minute0.13km per minute#35/414
- meters per minute130.0meters per minute
- minutes per game24.8minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 78 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches35.5per game
- front-court touches19.6per game
- % of touches in the frontcourt55.2%
- touches per minute1.4per minute
- paint touches0.7per game#304/414
- elbow touches0.4per game#246/414
- post touches0.0per game
- of his game goes through the inside5.6%
- seconds per touch1.5s
- dribbles per touch0.57
- minutes with the ball0.9minutes
- points per touch0.26#203/342
- points per paint touch0.81
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 78 games · PassingHe gives more than he receives: the play starts with him.
- passes made26.7per game
- passes received20.3per game
- passes received per pass made0.76
- assists1.5per game
- potential assists2.3per game
- secondary assists0.1per game
- free-throw assists0.0per game
- points created3.8per game#260/414
- % of passes ending in a basket5.5%
- points created per point scored0.41
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives0.8per game#349/414
- points0.4per game
- passes made0.4per game
- assists0.1per game
- turnovers0.1per game
- shooting foul0.0per game
- attempts0.4per game
- free throws0.1per game
- FG%53.6%
- passes45.3%
- % ending in a turnover6.3%not stable year to year
- % ending in a foul3.1%
- points per drive0.50
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 78 games · CatchShootHe lives off the pass: he produces more off the catch than creating his own shot.
- HOW IT CREATES ITS SHOTS76.1%
CATCH & SHOOT
sample: 78 games · CatchShoot- points6.4per game
- attempts5.4per game
- made2.1per game
- FG%39.4%
- effective FG%58.9%
- threes attempted5.3per game
- 3P%39.4%
PULL-UP
sample: 78 games · PullUpShot- points1.9per game
- attempts1.7per game
- made0.7per game
- FG%41.5%
- effective FG%53.7%
- threes attempted1.1per game
- 3P%37.9%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.1 | 0.8 % | 20.0 % | 20.0 % | 0.0 | 0.0 % |
| tight (2-4 ft) | 1.5 | 19.0 % | 41.2 % | 50.0 % | 0.9 | 30.3 % |
| open (4-6 ft) | 2.8 | 36.3 % | 41.7 % | 57.8 % | 2.4 | 38.0 % |
| wide open (6+ ft) | 3.4 | 43.9 % | 42.8 % | 63.3 % | 3.2 | 42.9 % |
| all shots | 7.7 | 100.0 % | 41.9 % | 58.4 % | 6.5 | 39.3 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 78 games · DefenseRIM DEFENCE
sample: 78 games · Defense- shots defended2.0per game#227/414
- made on those shots1.3per game
- opponent FG%66.2%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances6.6per game
- rebounds secured3.8per game
- offensive chances1.6per game
- defensive chances5.4per game
- conversion rate58.1%#78/283
- offensive conversion45.5%not stable year to year
- defensive conversion58.8%
- contested20.3%
- average rebound distance8.0ft
- average rebound distance (m)2.4m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 34.5 % | 3.4 | 2.0 | 60.3 % | 63.0 % | -2.7 % |
| less than 10 ft | 44.2 % | 4.3 | 2.5 | 57.4 % | 58.5 % | -1.1 % |
| two-pointers | 59.1 % | 5.8 | 3.0 | 52.6 % | 54.0 % | -1.5 % |
| more than 15 ft | 47.2 % | 4.6 | 1.7 | 37.0 % | 36.9 % | 0.2 % |
| three-pointers | 40.9 % | 4.0 | 1.4 | 36.0 % | 36.2 % | -0.2 % |
| all shots | 100.0 % | 9.7 | 4.5 | 45.8 % | 46.3 % | -0.6 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%58.4%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
