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TRACKING INTELLIGENCE · TRACKING PROFILE

Sam Hauser

BOS · Forward · NBA 2025-26

Sam Hauser

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season78 box-score gamesTracking in 78 of 78 games

MOVEMENT

sample: 78 games · SpeedDistance

Covers more court per minute than most: one of those who never stops.

  • distance3.22km#115/414
  • on offense1.77km
  • on defense1.29km
  • average speed7.4km/h
  • speed on offense8.0km/h
  • speed on defense6.8km/h
  • km per minute0.13km per minute#35/414
  • meters per minute130.0meters per minute
  • minutes per game24.8minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 78 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches35.5per game
  • front-court touches19.6per game
  • % of touches in the frontcourt55.2%
  • touches per minute1.4per minute
  • paint touches0.7per game#304/414
  • elbow touches0.4per game#246/414
  • post touches0.0per game
  • of his game goes through the inside5.6%
  • seconds per touch1.5s
  • dribbles per touch0.57
  • minutes with the ball0.9minutes
  • points per touch0.26#203/342
  • points per paint touch0.81
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 78 games · Passing

He gives more than he receives: the play starts with him.

  • passes made26.7per game
  • passes received20.3per game
  • passes received per pass made0.76
  • assists1.5per game
  • potential assists2.3per game
  • secondary assists0.1per game
  • free-throw assists0.0per game
  • points created3.8per game#260/414
  • % of passes ending in a basket5.5%
  • points created per point scored0.41
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives0.8per game#349/414
  • points0.4per game
  • passes made0.4per game
  • assists0.1per game
  • turnovers0.1per game
  • shooting foul0.0per game
  • attempts0.4per game
  • free throws0.1per game
  • FG%53.6%
  • passes45.3%
  • % ending in a turnover6.3%not stable year to year
  • % ending in a foul3.1%
  • points per drive0.50

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 78 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS76.1%

CATCH & SHOOT

sample: 78 games · CatchShoot
  • points6.4per game
  • attempts5.4per game
  • made2.1per game
  • FG%39.4%
  • effective FG%58.9%
  • threes attempted5.3per game
  • 3P%39.4%

PULL-UP

sample: 78 games · PullUpShot
  • points1.9per game
  • attempts1.7per game
  • made0.7per game
  • FG%41.5%
  • effective FG%53.7%
  • threes attempted1.1per game
  • 3P%37.9%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.10.8 %20.0 %20.0 %0.00.0 %
tight (2-4 ft)1.519.0 %41.2 %50.0 %0.930.3 %
open (4-6 ft)2.836.3 %41.7 %57.8 %2.438.0 %
wide open (6+ ft)3.443.9 %42.8 %63.3 %3.242.9 %
all shots7.7100.0 %41.9 %58.4 %6.539.3 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 78 games · Defense

RIM DEFENCE

sample: 78 games · Defense
  • shots defended2.0per game#227/414
  • made on those shots1.3per game
  • opponent FG%66.2%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances6.6per game
  • rebounds secured3.8per game
  • offensive chances1.6per game
  • defensive chances5.4per game
  • conversion rate58.1%#78/283
  • offensive conversion45.5%not stable year to year
  • defensive conversion58.8%
  • contested20.3%
  • average rebound distance8.0ft
  • average rebound distance (m)2.4m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft34.5 %3.42.060.3 %63.0 %-2.7 %
less than 10 ft44.2 %4.32.557.4 %58.5 %-1.1 %
two-pointers59.1 %5.83.052.6 %54.0 %-1.5 %
more than 15 ft47.2 %4.61.737.0 %36.9 %0.2 %
three-pointers40.9 %4.01.436.0 %36.2 %-0.2 %
all shots100.0 %9.74.545.8 %46.3 %-0.6 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%58.4%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.