TRACKING INTELLIGENCE · TRACKING PROFILE
Ariel Hukporti
NYK · C · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 54 games · SpeedDistance- distance1.13km#387/414
- on offense0.64km
- on defense0.48km
- average speed7.1km/h
- speed on offense7.2km/h
- speed on defense7.0km/h
- km per minute0.12km per minute#157/414
- meters per minute122.0meters per minute
- minutes per game9.2minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 54 games · Possessions- touches9.6per game
- front-court touches6.9per game
- % of touches in the frontcourt71.9%
- touches per minute1.0per minute
- paint touches2.4per game#107/414
- elbow touches1.0per game#106/414
- post touches0.1per game
- of his game goes through the inside50.7%
- seconds per touch1.9s
- dribbles per touch0.58
- minutes with the ball0.3minutes
- points per touch0.23
- points per paint touch0.63
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 54 games · Passing- passes made7.1per game
- passes received6.2per game
- passes received per pass made0.87
- assists0.5per game
- potential assists1.0per game
- secondary assists0.0per game
- free-throw assists0.0per game
- points created1.4per game#389/414
- % of passes ending in a basket7.6%
- points created per point scored0.64
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives0.2per game#397/414
- points0.1per game
- passes made0.1per game
- assists0.0per game
- turnovers0.1per game
- shooting foul0.0per game
- attempts0.1per game
- free throws0.0per game
- FG%50.0%
- passes25.0%
- % ending in a turnover25.0%not stable year to year
- % ending in a foul0.0%
- points per drive0.50
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 54 games · CatchShoot- HOW IT CREATES ITS SHOTS100.0%
CATCH & SHOOT
sample: 54 games · CatchShoot- points0.1per game
- attempts0.2per game
- made0.1per game
- FG%27.3%
- effective FG%31.8%
- threes attempted0.1per game
- 3P%25.0%
PULL-UP
sample: 54 games · PullUpShot- points0.0per game
- attempts0.0per game
- made0.0per game
- FG%— · No attempts: no percentage
- effective FG%— · No attempts: no percentage
- threes attempted0.0per game
- 3P%— · No attempts: no percentage
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.2 | 12.5 % | 40.0 % | 40.0 % | 0.0 | — |
| tight (2-4 ft) | 0.9 | 60.0 % | 60.4 % | 60.4 % | 0.0 | — |
| open (4-6 ft) | 0.3 | 22.5 % | 61.1 % | 63.9 % | 0.0 | 50.0 % |
| wide open (6+ ft) | 0.1 | 5.0 % | 25.0 % | 25.0 % | 0.0 | 0.0 % |
| all shots | 1.5 | 100.0 % | 56.3 % | 56.9 % | 0.1 | 25.0 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 54 games · DefenseRIM DEFENCE
sample: 54 games · Defense- shots defended1.9per game#239/414
- made on those shots1.1per game
- opponent FG%57.0%not stable year to year
- rim shots defended per minute0.2per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances6.1per game
- rebounds secured3.0per game
- offensive chances2.8per game
- defensive chances3.4per game
- conversion rate48.5%#263/283
- offensive conversion37.3%not stable year to year
- defensive conversion55.4%
- contested44.0%
- average rebound distance5.7ft
- average rebound distance (m)1.7m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 40.7 % | 2.0 | 1.0 | 52.5 % | 63.3 % | -10.8 % |
| less than 10 ft | 48.1 % | 2.3 | 1.1 | 47.9 % | 59.4 % | -11.5 % |
| two-pointers | 65.4 % | 3.2 | 1.3 | 42.1 % | 54.8 % | -12.7 % |
| more than 15 ft | 44.4 % | 2.2 | 0.7 | 30.6 % | 35.5 % | -5.0 % |
| three-pointers | 34.6 % | 1.7 | 0.5 | 31.0 % | 34.9 % | -4.0 % |
| all shots | 100.0 % | 4.9 | 1.9 | 38.3 % | 47.6 % | -9.4 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%56.9%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
