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TRACKING INTELLIGENCE · TRACKING PROFILE

Ariel Hukporti

NYK · C · NBA 2025-26

Ariel Hukporti

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season54 box-score gamesTracking in 54 of 54 games

MOVEMENT

sample: 54 games · SpeedDistance
  • distance1.13km#387/414
  • on offense0.64km
  • on defense0.48km
  • average speed7.1km/h
  • speed on offense7.2km/h
  • speed on defense7.0km/h
  • km per minute0.12km per minute#157/414
  • meters per minute122.0meters per minute
  • minutes per game9.2minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 54 games · Possessions
  • touches9.6per game
  • front-court touches6.9per game
  • % of touches in the frontcourt71.9%
  • touches per minute1.0per minute
  • paint touches2.4per game#107/414
  • elbow touches1.0per game#106/414
  • post touches0.1per game
  • of his game goes through the inside50.7%
  • seconds per touch1.9s
  • dribbles per touch0.58
  • minutes with the ball0.3minutes
  • points per touch0.23
  • points per paint touch0.63
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 54 games · Passing
  • passes made7.1per game
  • passes received6.2per game
  • passes received per pass made0.87
  • assists0.5per game
  • potential assists1.0per game
  • secondary assists0.0per game
  • free-throw assists0.0per game
  • points created1.4per game#389/414
  • % of passes ending in a basket7.6%
  • points created per point scored0.64
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives0.2per game#397/414
  • points0.1per game
  • passes made0.1per game
  • assists0.0per game
  • turnovers0.1per game
  • shooting foul0.0per game
  • attempts0.1per game
  • free throws0.0per game
  • FG%50.0%
  • passes25.0%
  • % ending in a turnover25.0%not stable year to year
  • % ending in a foul0.0%
  • points per drive0.50

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 54 games · CatchShoot
  • HOW IT CREATES ITS SHOTS100.0%

CATCH & SHOOT

sample: 54 games · CatchShoot
  • points0.1per game
  • attempts0.2per game
  • made0.1per game
  • FG%27.3%
  • effective FG%31.8%
  • threes attempted0.1per game
  • 3P%25.0%

PULL-UP

sample: 54 games · PullUpShot
  • points0.0per game
  • attempts0.0per game
  • made0.0per game
  • FG%· No attempts: no percentage
  • effective FG%· No attempts: no percentage
  • threes attempted0.0per game
  • 3P%· No attempts: no percentage

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.212.5 %40.0 %40.0 %0.0
tight (2-4 ft)0.960.0 %60.4 %60.4 %0.0
open (4-6 ft)0.322.5 %61.1 %63.9 %0.050.0 %
wide open (6+ ft)0.15.0 %25.0 %25.0 %0.00.0 %
all shots1.5100.0 %56.3 %56.9 %0.125.0 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 54 games · Defense

RIM DEFENCE

sample: 54 games · Defense
  • shots defended1.9per game#239/414
  • made on those shots1.1per game
  • opponent FG%57.0%not stable year to year
  • rim shots defended per minute0.2per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances6.1per game
  • rebounds secured3.0per game
  • offensive chances2.8per game
  • defensive chances3.4per game
  • conversion rate48.5%#263/283
  • offensive conversion37.3%not stable year to year
  • defensive conversion55.4%
  • contested44.0%
  • average rebound distance5.7ft
  • average rebound distance (m)1.7m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft40.7 %2.01.052.5 %63.3 %-10.8 %
less than 10 ft48.1 %2.31.147.9 %59.4 %-11.5 %
two-pointers65.4 %3.21.342.1 %54.8 %-12.7 %
more than 15 ft44.4 %2.20.730.6 %35.5 %-5.0 %
three-pointers34.6 %1.70.531.0 %34.9 %-4.0 %
all shots100.0 %4.91.938.3 %47.6 %-9.4 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%56.9%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.